What is with this new complaint about sameness?
It IS called Dead Space 2. It is SUPPOSED to be like Dead Space 1.
I just don't get it. Assassin's Creed:Brotherhood got an 8.5 for being like AC2, but was AC2 not a freaking awesome game?
Like others have said if it was completely different from the first one you would complain about that.
Not to mention gleaning impressions from a demo about the entire game really isn't practical. The demo just provides enough time to see if you would have fun or not. They aren't going to introduce ANY important new gameplay elements in a demo.
This is like people complaing about GTA IV being too realistic and not having enough weapons or car modifications when they forget that GTA IV was the first GTA game to have a cover system and multiplayer. Both of which DRASTICALLY changed gameply in that series. Going back and playing previos GTA games without cover is extremely weird now.
New additions to Dead Space 2 that I remembering hearing about besides new weapons and stupid stuff like that. (After all Isaac is an everyman engineer, he isn't supposed to have access to crazy weapons just practical things that can be used as weapons):
Isaac has a voice (minor thing, but really changes the dynamic of interaction and storytelling)
Game takes place on a planet instead of mainly on a ship (this means bigger, more open areas and potentially vastly different scenery from one chapter to another as well as larger boss fights)
Complete Zero G control (I don't know if you have ever seen NASA space suits, but those guys move slow as hell too b/c its OUTER F U C K I N G SPACE!)
Several new Necromorphs
Multiplayer
Those are just a few things I remember hearing and I don't even follow that stuff closely. Just Multiplayer and a new setting are enough for most sequels.
I am MUCH more afraid of this game being too different from Dead Space 1 because of how open the environments could be on a planet setting instead of the dark, lonely corridors of the ship. The first game was good and scary because it was isolating and the environments made you feel trapped. On a planet it isn't necessarily that dire so they had to play up the psychological aspect of Isaac going mad.
If it is more of the same I for one will be happy.
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