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MangaPicture

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#1 MangaPicture
Member since 2006 • 764 Posts

That part in interview more specifically is about Mario Kart 7, in which Retro helped out a lot, but overall the Japanese side of Nintendo still had the biggest saying. (I bet no one would have even guessed Retro worked on it, if Nintendo didn't straight out say it) I'd guess, this would be a similiar case for Zelda, in which their influence would be minimal and mostly go to developing graphics and such.

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#2 MangaPicture
Member since 2006 • 764 Posts

Keep it for combat and items in general. But for the love of god, Aonuma, scratch this stuff for other actions such as swimming, which were (in this example) far more fun in Majoras Mask. Not everything was improved just because it worked with the M+.

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#3 MangaPicture
Member since 2006 • 764 Posts

I remember that guy from Phantom Hourglass being your typical sleazy stereotype, but also the most entertaining sidekick. What a waste in that mess of a game :( Should have been in Wind Waker.

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#4 MangaPicture
Member since 2006 • 764 Posts

What is the big thing about this game anyway? I've heard it's the best JRPG this generation and it's a must have for any JRPG fan. (which I am) Does it play like FF? Are this game a series? It's already out here so I plan to play it after SS, but I'm curious what's the high attraction to the game is :|

enz2

First minutes or so are save to watch and sum it up

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#5 MangaPicture
Member since 2006 • 764 Posts

Why would anyone even come up with a comparison between Zelda and those Sony platformer games? Either trolling, or very limited knowledge of videogames.

@topic

I couldn't even continue Spirit Tracks after the third dungeon or so, because of that awful flute gameplay (fortunately just borrowed it), but what I've played up until then was at least better than Phantom Hourglass, which is easily the worst. Never played Zelda 1 and never really tried Zelda 2 although I have a copy of it, but it's unfair to judge most non-platformer NES games nowadays. (Thankfully, the gen after that was already good enough to hold up)

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#6 MangaPicture
Member since 2006 • 764 Posts

I'd certainly keep them for combat and items in general. For stuff like swimming... what were thinking? Scratch that again :I

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#7 MangaPicture
Member since 2006 • 764 Posts

As someone who also was looking forward to Last Story the most and was hardly to not at all interested in the other two titles, I can confirm that you're getting the best game of the bunch and skipping over Xenoblade would be a fatal mistake, lol.

I'm still going to get Last Story, but my interest dropped significantly. Even actually playing it on an event recently didn't help too much. I'd honestly skip LS if it would magically bring me closer to Monoliths WiiU game.

Xeno is just too ridiculously good, it's going to be a hard time going back to other JRPGs. Having a topic with 16k+ replies on NeoGaf (where you usually always find some fraction hating on any game), that basically consists of pretty much everyone gushing over this game as if it was the second coming says it all.

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#8 MangaPicture
Member since 2006 • 764 Posts

Artworks like the ones for Majoras Mask or now Skyward Sword fully realised with proper tech would probably be more flashy than Twilight Princess HD.

Not expecting Aonuma to go for that anyway. Can't wait for the meltdowns, just like after going from Gamecube Tech Demo to The Wind Waker. :D

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#9 MangaPicture
Member since 2006 • 764 Posts

Next year, I'll pick up Last Story and maybe Rayman after it flopped. And then... it will be over. 2010 was probably its best year, but it was also its last hurrah. I live in EU, which still had Xenoblade, Epic Yarn and Chrono Trigger for the first time on a PAL console, but it was still rather bad. Even with Zelda still coming. And the time until WiiU is going to be worse.

Looking at the support, it has no future as soon as its successor will arrive. Just like N64 and GCN.

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#10 MangaPicture
Member since 2006 • 764 Posts

I hope it won't be a problem playing Skyward Sword sitting down. You use your arms a lot in that game.

dtb2483

Wasn't a problem in Red Steel 2.