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Metroid_Time

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#1 Metroid_Time
Member since 2006 • 2225 Posts
[QUOTE="Vampyronight"]Sorry sheep, but hardware DOES bring innovation. I thought your precious remote brings innovation...you do realize that's hardware. DMM and Euphoria prove you wrong. You'll be stuck playing with last generation AI while the other consoles get Euphoria, which gives enemies awareness. If they get thrown over the edge of a bridge, they'll try to grab on and pull themselves to safety. Just think- the guy you thought you force-pushed over the edge to his doom might've hung on and will be the one to kill you. They'll even try to prevent their comrades from falling to their death- you'll get last gen AI that just takes cover and tries to flank you. DMM makes the world be built of real materials and thus react like them. See a quick way across a beam to your next objective. Take it...and if an enemy were to follow you, it might be too much weight for the beam, which will make it snap and splinter, sending you to your death. The Wii won't ever see this kind of immersion. The power of the hardware doesn't always relate to just graphics- it does a lot more than that. Finally, you're judging the next gen based off of a few months for the PS3 and a year for the 360. Look back at the first gen games of the last generation....what do you see? Prettier versions of games with gameplay similar to what you saw the previous generation. However, you would be absolutely stupid to argue that by the end of the generation, those consoles didn't give us new experiences that were never possible on the N64/PS1. Perhaps you shouldn't be so short-sighted.

I can't trust someone who acts as if Microsoft is the devil..... Anyhow isn't that game coming to the PS2 etc.?
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Metroid_Time

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#2 Metroid_Time
Member since 2006 • 2225 Posts
[QUOTE="AdrianWerner"][QUOTE="Metroid_Time"][QUOTE="Metrovania"] No... it WOULD NOT be impossible, we're talking about a game that allows you to do all the things a normal 3D mario game does, but while you're doing them, yo can also trigger distant objects and use the Wii-mote to mess with gravity. This would ACTUALLY be impossible on a regular controller, simple as that; read up on the game. The Wii couldn't handle SupCom or SPORE? You may be right about SupCom; the game is a powerhouse. However, the gameplay would be possible, which is more than can be said for the PS3 or 360. As for SPORE, there is no doubt in my mind that it could run on the WIi - it's server based, the system requirements are not that stringent since it's all user created. The DS is getting SPORE, so why not the Wii?

I think the Wii is going to get Spore, the Wiimote would be perfect for controlling that game and Will Wright said he wanted it on as many platforms as possible. Also the hardware would be more than enough for it as I don't think it is a hardware intensive game.

it will be diffrent game from PC SPORE. Wii could never handle pc SPORE gameplay

Why? The Wii isn't the power of a SNES you know.... it could easily handle it.
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Metroid_Time

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#3 Metroid_Time
Member since 2006 • 2225 Posts
[QUOTE="Metrovania"] No... it WOULD NOT be impossible, we're talking about a game that allows you to do all the things a normal 3D mario game does, but while you're doing them, yo can also trigger distant objects and use the Wii-mote to mess with gravity. This would ACTUALLY be impossible on a regular controller, simple as that; read up on the game. The Wii couldn't handle SupCom or SPORE? You may be right about SupCom; the game is a powerhouse. However, the gameplay would be possible, which is more than can be said for the PS3 or 360. As for SPORE, there is no doubt in my mind that it could run on the WIi - it's server based, the system requirements are not that stringent since it's all user created. The DS is getting SPORE, so why not the Wii?

I think the Wii is going to get Spore, the Wiimote would be perfect for controlling that game and Will Wright said he wanted it on as many platforms as possible. Also the hardware would be more than enough for it as I don't think it is a hardware intensive game.
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Metroid_Time

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#4 Metroid_Time
Member since 2006 • 2225 Posts
It really really won't it might make 5 million if it is REALLY going well.
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#5 Metroid_Time
Member since 2006 • 2225 Posts
[QUOTE="Metrovania"][QUOTE="billyea"][QUOTE="Metrovania"][QUOTE="Rip870"]

[QUOTE="Metroid_Time"]I am so tired of Lemmings and Cows saying the Wii can't handle revolutionary game play due to its harware well I think they are totally wrong. Maybe last generation bigger worlds and more free-roaming games were created due to the more powerful hardware but now we are getting to a point where the new hardware isn't bringing anything but shiner textures.

The Wii is also very capable, Cows shout "bu..bu.. but teh physix!" and I just tell them to look at Elebits for some of the finest physics I have seen with many hundreds of objects colliding without the slightest hint of a slowdown in framerate. Face it haters the Wii can do all the game play elements the PS3/360 have as it is no where near as big a jump from the N64 to Gamecube.AdrianWerner

You could also see it like this. With more power the DEV can do more things that they couldn't do before.

Its like the 3D animation in movies. Can you do great movies without it of course, but there are many great movie

you can only do with animations. So the problem is that wii can only have god gameplay. But the other consols

can have both great graphic and great gameplay .

But then the Wii-mote allows new functionality and more control over the character than a normal controller would allow. Mario Galaxy simply would not be possible on the other consoles - GeoW could be done, it would just not have as good graphics; AI would still be great and, in terms of gameplay, the Wii version could actually be more immersive. That's what the Wii offers.

Mario Galaxy is very much possible without the Wiimote. It would play like any other Mario game.

Then it wouldn't be Mario Galaxy. The pointer is used in that game to manipulate the environment while you simultaneously do traditional platforming. A normal controller simply would not allow that sort of gameplay; impossible.

I don't see how it would be impossible. On the other hand there's no way Wii would be able to have Supreme Commander or SPORE, no matter how downraged the graphics would be Wii has too little CPU power to pull those games off

Actually spore has been hinted at by Will Wright for DS and Wii -_-
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Metroid_Time

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#6 Metroid_Time
Member since 2006 • 2225 Posts
[QUOTE="AdrianWerner"][QUOTE="Metroid_Time"]I am so tired of Lemmings and Cows saying the Wii can't handle revolutionary gameplay due to its harware well I think they are totally wrong. Maybe last generation bigger worlds and more free-roaming games were created due to the more powerful hardware but now we are getting to a point where the new hardware isn't bringing anything but shiner textures. The Wii is also very capable, Cows shout "bu..bu.. but teh physix!" and I just tell them to look at Elebits for some of the finest physics I have seen with many hundreds of objects colliding without the slightest hint of a slowdown in framerate. Face it haters the Wii can do all the gameplay elements the PS3/360 have as it is no where near as big a jump from the N64 to Gamecube.

we could use this logic also with wiimote. It's a part of hardware. And it has just as small impact on innovation as more powerful hardware found in 360 and ps3

KK you try playing Wario Ware on the PS3/360............ I am waiting....... oh wait you can't? The Wiimote actually opens up many more gameplay options than the more powerful hardware does.
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Metroid_Time

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#7 Metroid_Time
Member since 2006 • 2225 Posts
Yes, yes, yes, yes, yes I get the Wii won't have super great textures (although SMG looks great) but no one can actually state any GAMEPLAY features which are impossible due to its weak hardware.
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Metroid_Time

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#8 Metroid_Time
Member since 2006 • 2225 Posts
As I say your title I was thinking "please be for the Wii, please be for the Wii" and my prayers were answered. EA sure loves the Wii and I think a rhythm game would work perfectly on it. Bring on Drum Hero!
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Metroid_Time

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#9 Metroid_Time
Member since 2006 • 2225 Posts
I am so tired of Lemmings and Cows saying the Wii can't handle revolutionary gameplay due to its harware well I think they are totally wrong. Maybe last generation bigger worlds and more free-roaming games were created due to the more powerful hardware but now we are getting to a point where the new hardware isn't bringing anything but shiner textures. The Wii is also very capable, Cows shout "bu..bu.. but teh physix!" and I just tell them to look at Elebits for some of the finest physics I have seen with many hundreds of objects colliding without the slightest hint of a slowdown in framerate. Face it haters the Wii can do all the gameplay elements the PS3/360 have as it is no where near as big a jump from the N64 to Gamecube.
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Metroid_Time

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#10 Metroid_Time
Member since 2006 • 2225 Posts
No it doesn't have a history, and that's a bit short-sighted of Nintendo. But then again, it may be a cunning business maneuver, they'll be selling more Wiimotes due to clogged speakers and gunked up buttons. Please be careful.
NECR0CHILD313
Ahaha oh wow "gunked up buttons"