I always wondered if Jesse was a man or a woman. Couldn't tell anything with those horrible character models. Hell I couldn't tell between 70% of the NPCs if they were men or women.
If you want to sell your product you need to offer something better than what is currently available. You can't release an underpreforming product and say "But it has really great potential! Just buy it and you will see in the future!" and expect it to sell well.
If Valve knew that the current drivers can't turn SteamOS into a decent alternative for Windows then why bother releasing it at all now.
@rofeta: I feel exactly the same way. I played several F2P games that offer shortcuts by paying money and I never use that option - it just feels much better earning this stuff myself. When Star Citizen will be released sometime in the distant future this guy will already have and own almost everything, so what is there left to achieve in the game?
@Inlex: Yeah I know that was the purpose of it, but I missed the big battles that ensued when massive armies met. Starcraft 2 made it all better for me though. Blizzard was never really much of an innovator(after all, hero units existed back in C&C as well), but they were great in taking the best parts of relevant games and tuning them to perfection.
@Majd_Abdulqadir: I enjoyed Warcraft 3 a lot, but I really disliked the upkeep system and the limitations for the army size. Innovation is a double edged sword, and sometimes more of the same can be just as good assuming enough time has past(Unlike CoD for example who deliver more of the same every year).
I just want to see a game based movie that will prove that, when done right, these movies won't be a steaming pile of crap. I have hopes for this one more than any other similar movies I had hopes for in the past, but we will have to wait and see.
I actually think that, when done well, telling a specific story in a game is much better than in a movie. A movie is about 2 hours long - that's the time you have to get connected to the characters and get invested in what they do. Sometimes it works and sometimes it doesn't. Games on the other hand are(or should be) at least 15 hours long, which (again) when done well, will you make fall on your knees and weep like a child if anything should happen to the characters you've gone so attached to and have led them through whatever adversity they had to face.
A good example that I can remember for myself is with Silent Hill 3(SPOILER WARNING): In Silent Hill 1 you're playing this guy who goes through hell and back just to get his little girl back. You learn how much he cares about his daughter and how he doesn't give up despite all the horrible shit that's coming his way. In Silent Hill 3 you play as his daughter some 18 years later and when she finally manages to get home, she sees her father murdered on the couch. She breaks down and cry, and I shed a few tears myself since I knew about all the shit that man had to go through to get his daughter and how much they loved each other. And the fact that you physically controlled the father throughout all that just made that connection much stronger and that scene much sadder. I don't think movies can achieve that level of connection(although they can certainly do things that games can't).
@Salt_AU: Don't drag this into a console vs PC argument because it has nothing to do with it. Most MMO's are fine in my book because they put up a paid expansion about every 2 years and give a lot of free content updates in the middle(Well, the good MMO's do that).
Destiny is out for a little over a year and already has 3 paid DLCs and microtransactions. This is just shameless money grubbing. Developers keep pushing the envelope to see how much more shit gamers will be willing to eat and the gamers just smile and ask for more.
Mevrick's comments