@Tanares: I admit, I don't have any statistics about the demographics of who buys those microtransactions. I still assume that this game was marketed and had its business model built with teens in mind, who usually get their money from parents who don't know how to say no. And these kids greatly outnumber the rest of the people who enjoy this game.
Great job, kids. Now that the big companies see that everyone is forking out money for useless micro-transactions (on a game that is pretty much 60% composed of paid DLC), they'll just put this crap in every game in the future. So us normal people, who earn our money instead of asking mommy for it, need to get screwed over for future games.
I think the yearly installments routine are largely to blame for a lack of excitement in a franchise. You get super hyped for some game, you play the crap out of it when it's out and then you move on to other games. After a while you may return the old game if it has some replay value, but eventually enough time passes that you actually hope that something new and better in the franchise will come and you get hyped again - yearly installments don't give enough time for that to happen.
I think Ubisoft is losing customers with this approach, because it also makes the franchise you loved seem right away like a cheap assembly line product instead of a well crafted game.
@Hurvl: Really? I thought Redemption had ok voice acting, some actors were better and some were worse and the script was ok. Resident Evil 1 is just horrendous all around. I've never seen a game even remotely comparable to that level of awful voice acting.
@NorseLax09: I thought Kotor 2 had the best story in the Star Wars universe that I know of. Kotor 1 had a very generic 'fight the evil guy and save the world' plot (besides the nice plot twist), while Kotor 2's villain tried to do something completely different and the game (finally) explored the gray side of the force.
@TheZeroPercent: A single playthrough of the game, doing all the side quests as well and a bit of exploring, can easily sum up to 100 hours. Afterwards you have a New Game+ and different(and noticeable) choices you can make to get 1 or 2 more playthroughs. If you do only main quests without anything else, it'll still be around 30 hours game.
@manoogian: Hence the word 'atmosphere'. Is Assassin's Creed going to be a gritty film-noir style movie? Or were you referring to the actual way the cameraman holds his camera?
Am I missing something? What does Blade Runner have to do with Assassin's Creed? There's no similar story or characters or atmosphere between the two, so how can they use it as inspiration?
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