MrCHUP0N / Member

Forum Posts Following Followers
2813 267 747

MrCHUP0N Blog

Guitar Hero Tourney in NYC Weekly, and I need some musical recommendations

If I can manage to keep working back home in New York City, having just freshly rolled off of my Illinois project, I'm going to be attending a weekly, informal Guitar Hero tournament at McAleer's Pub. This pub is 15 minutes away by foot and is a nice, divey little cul-de-sac on an avenue full of... uh... divey cul-de-sacs. Right around the same area, there's Jake's Dilemma (where, this past Saturday, a friend and I got pounded in Beer Pong by the same pair who pounded my boy Gideon not 15 minutes earlier), The Gin Mill and The Dead Poet. Let me not forget Brother Jimmy's BBQ. It's really a nice little group of watering holes, but McAleer's now has my vote for coolest venue for the simple fact that I can go in on Thursday and almost guarantee myself four shots for free: Every time a tourney round ends, the survivors get a free shot. I went for the first time with my friend Raymond and won the entire thing, and the bonus was that the shots were actually really tasty. They weren't the strong, unbearable crap that you do just to slam one down and make a pained face afterwards. Those are great too, but... four in a row? Nah, I can't handle that. I'm a wuss -- so sue me.

There is a caveat. If someone rolls around who's better than me at Guitar Hero, and on Gamespot alone there are too many to name (though I'll shout out ShenlongBo since he inspired me to wave my strumming hand around while doing some hammer-on/pull-offs just because it's fun), I am in no way guaranteed those shots. Thing is, there was next to no comp at that place. Sure, I was in very real danger of losing because the tourney starts out at Easy and one false move means I lose at the hands of someone who knows Easy, Medium or Hard like the back of his or her hand. But still, it'd be nice if there was more and stronger comp there overall. As such, if you live in New York City, and you can get to 80th Street and Amsterdam Avenue, show up every Thursday between 10:30 and 11:45 and sign your butt up. The hostess even put up a notice in the Guitarhero.com Tournament board, so you can find out the details there. It would be awesome just for the fact that I could meet up and share a brew with some local fellow Gamespotters.

Speaking of Guitar Hero and all that jazz, I'm in search of some new music. Anyone got any suggestions, per my non-gaming blog? It's funny how it's taken videogames to get me to start expanding my sonic horizons, and not until last fall, but that's what happened. I figure it's never to late to explore, though. So, there it is.

Ninja Gaiden: Dragon Sword still rules.

Dragon Sword

Wow.

Let me tell you -- if you've not gotten Ninja Gaiden: Dragon Sword for the DS yet, you really ought to go out right now and buy it. Those with long backlogs need fear not, for it can be completed in under 7 hours -- but it's so delicious that you really shouldn't put it off any longer. Games like this -- so easy to pick up and get absorbed in blade-swinging, wall-jumping, balls-out combat -- are the death of my backlog. Well, games like this and games like Guitar Hero. I've finished the game and I'm geared up to write the review for anothercastle.com, but I actually do want to try the Head Ninja difficulty (analogous to Hard mode) first. The Normal difficulty had me dying a few times, but it wasn't insanely challenging. (I'd say it felt about on par with God of War on normal, whereas the Xbox Ninja Gaidens were definitely more challenging on the default difficulty.)

Anyone who's worried that the controls will be sporadic and don't work -- they do. They work wonderfully. If you liked what you saw in Phantom Hourglass, you have nothing to be concerned about. Anyone who's sampled it and found that it either takes no technique or that your hand started hurting: keep playing, and don't go crazy with the stylus (respectively). In fact, those who think it takes no technique will likely be the ones whose hands end up hurting because you'll be swiping willy-nilly. Don't do that. Just take quick, brisk, controlled swipes with the stylus. You'll be doing Izuna drops in no time. Which brings me to the most important point about this game: anything with a spinning piledriver in it is awesome. Final Fight 2 (SNES), any Street Fighter, Samurai Shodown -- if it's got an SPD in it, it's an 11 out of 10. Maybe if Kane & Lynch had SPDs in it, it would have been something worth touching.

Speaking of anothercastle.com, my Audiosurf review went up yesterday. Please pardon their dust -- something borked the Wordpress server over there I guess, and Jason Dobson's working his tail off trying to rebuild and make sure the front-end works right.

DrFish62 and SophinaK had a few reviews go up on Trigames recently, so you should go check 'em out. Sonicboom will soon be having some stuff posted as soon as I work out some logistical stuff, so look out for him too. Don't forget: We record on Sunday at noon, so send in your questions (mailbag AT trigames DOT net).

Terminator Recommendations, and Terminator Issues

I've gone on a recent Terminator kick. I re-watched all three films and the TV series' episodes on tape over the past few weeks, hunted down the novels tied to them just because -- regardless of quality -- I'm obsessive like that, and now I want to play the games even though they're complete horse-poop. Well, at least, the T2 Gameboy game was complete horse-poop. I never played the other versions. Do any of you have any experience with them (not counting the T2 Arcade game since that's probably nowhere to be found by now and I'm not eBaying a friggin' arcade cabinet) and which one is the least offensive such that I don't drill a hole in my head?

Speaking of Terminator, I have some serious (well, humorous) issues with the movies -- even T2, one of my favorites of all time. Since I'm using this space strictly for games, I've moved them over there. Plus I get to freely cuss :)

Trigames.NET Podcast RSS for Ep. 86 fixed. Whoops!

the_antipode kindly pointed out that I had linked to Episode 85 of the podcast in the RSS feed entry for Episode 86 when I updated it. So, whoever used iTunes or an RSS reader to download the podcast would have been treated to a lovely gift of OOPS OMG WRONG EPISOD!!!111. It's since been fixed.

If you haven't gotten the episode yet, get it here and stuff: http://www.gamespot.com/users/MrCHUP0N/show_blog_entry.php?topic_id=m-100-25368939

Also, DrFish62 pointed out that Album Art is not showing up. Does anyone else have the same issue? I'm getting it okay, but it could be because of the fact that I'm the creator of it all and maybe I manually put it into my media player. Plus, I do not use iTunes as my player and I do not use an iPod. So, I can't test to see if the image I uploaded to the music store gets downloaded to your iPod. Anyone else who has this problem, let me know please.

Trigames.NET Podcast Episode 86 (with Slunks) - Unfinished Business

Why don't people finish games anymore? Specifically, why don't we finish games anymore? Spurred on by Nadia Oxford's 1up article, we discuss the reasons why we leave so many of our beloved games in the dust without completing them to, uh, completion. From the mailbag: Do we set our Final Fantasy battles on Active or Wait? Is there room for more hip-hop themed games, or has 50 Cent: Bulletproof ruined their chances? From the news: Wii gets no downloadable Rock Band content (duh?), console gaming as we know will be dead (!?) in the next 10 years, and Capcom's Christian Svensson says that a game that doesn't sell well in week one is dead on arrival. Plus, we've been collectively playing Turok 2, Shiren the Wanderer, Phoenix Wright, Viking, and Ninja Gaiden DS.

Rock Band for Wii will have no downloadable songs. Thanks for the hard drive Nintendo!
http://blog.wired.com/games/2008/03/harmonix-no-dow.html

Sales life cycles from Capcom's point of view
http://multiplayerblog.mtv.com/2008/03/26/deciding-the-fate-of-dante-and-phoenix-how-capcom-predicts-game-sales/

Youth idiocy: A young man shoots his neighbor for not passing him a game. "Pass the joystick." "No." BANG.
http://kotaku.com/372878/15+year+old-killed-for-not-passing-game

Collectors collectively groan because DRACULA X COMES TO VIRTUAL CONSOLE YEA BABY and then we find out it's only announced for Japan so far. Cock block.
http://blog.wired.com/games/2008/03/dracula-x-hits.html

PC Gaming is dead? What about Consoles? Xbox honcho says dead in the next 5 - 10 years.
http://blog.wired.com/games/2008/03/xbox-boss-conso.html

Some dude goes crazy, kills an old dude, and then some connection is found to Ninja Gaiden, to which Yosuke Hayashi reacts. Or something...
http://kotaku.com/373408/team-ninja-reacts-to-kanagawa-rampage

Musical Interludes provided by:

Mystery Dungeon: Shiren The Wanderer (NDS)
Ninja Gaiden: Dragon Sword (NDS)
An Electroplankton Hip-Hop Surprise (NDS, my MP3 collection)

Download here.
File size: 63.1MB
Running time: 2:11:27

Want to be heard? Hit the mailbag - mailbag AT trigames DOT net.
Want previous episodes? Hit the Podcast Homepage.
You can review us on iTunes, while you're at it.

The Wandering Shiren; Send us a Podcast Question

First thing's first: send us a question for the podcast -- mailbag AT trigames DOT net. Or you can use this form. I dunno what topic we'll be discussing, but I did interview Yosuke Hayashi -- the Ninja Gaiden Dragon Sword director -- on Wednesday. I've posted a video of it, too.

Right now I'm trudging through Mystery Dungeon: Shiren the Wanderer for review. Trudging is pretty much accurate -- obviously, since I'm reviewing it, I'm playing it nearly non-stop. Yet, it's not one of those games that's well-suited to the player going at it non-stop. It's a slow, slow burn. Here's why.

Ever play Rogue or any of its spawn, known as Roguelikes? How about Pokemon Mystery Dungeon? They're all based on a similar concept. In Rogue's case, since it's the very beginning of this RPG sub-genre, it was a game created completely with ASCII characters. It was a no-frills dungeon crawler, with completely randomized rooms and monsters. There was little story to speak of, at least as far as I can remember; the goal was to collect loot and survive as long as possible. When you died, you got sent to the beginning with no loot and none of the experience levels you gained. Think of it like Diablo, except without the ability to save. The silver lining was that any loot you had on you got scattered throughout the dungeon so you could re-acquire it on subsequent playthroughs. Regardless, it wasn't what you'd call today's popular role-playing game. Whoever heard of an RPG where you couldn't save your progress, right?

Well, Mystery Dungeon: Shiren The Wanderer is pretty much like that, only with a SNES-quality graphical sheen (makes sense, since this was originally a SNES game that never made it Stateside), soothing music, and enough mechanics-tweaking to make it completely unfriendly. You basically advance from area to area -- analogous to the "floors" in the older Rogue and its Roguelikes -- collecting as many items as you can see before scrambling to find the exit. Each of these areas are randomized so you'll rarely, if ever, see the same map twice.

Towns lie between every few areas, and I think this is where it starts to get exasperating. I believe in Pokemon Mystery Dungeon, it had a centralized town you could return to every time. Diablo (or at least, the first one) had the town up top you could return to whenever you had teleport scrolls or the motivation to climb all of the floors back up. In Shiren, not only are the towns spread out; they also don't always have the same amenities available. You can leave items in warehouses that exist in some towns, which store the items so that when you die, you can come back to pick them up. The problem is that not every town has a warehouse, so you can easily get overloaded between towns. Not every town has a friggin' shop either, so if you need to buy an absolutely necessary item -- a healing herb or a riceball (the latter manages your hunger, which is another annoyance I'll get to) -- you won't be able to guarantee yourself the opportunity in every town. Hell, since the shopkeepers' stock is random anyway, I guess that's a moot point.

The hunger thing -- now that's an old-school tenet that really doesn't jive with me these days. You have a hunger meter that counts down as you move, which basically means you're on a freaking timer of sorts. You have to eat riceballs for sustenance, but they just end up being an annoyance that takes up inventory space. It's just something in this day and age that I don't want to manage. I don't care if it's "the way old school is" or whatnot -- it's just annoying.

I really dig how the world is persistent, though. Like in Rogue, you can find old possessions -- which you've lost by dying before -- scattered throughout areas. So if you've upgraded this sword to a +10 level, and then die, there's a small chance that you'll see it again at some point. People also remember you and the things that happen around you. For example, I got blinded by some stone-cold hussy... twice. The first time, I was promised that I'd be made to see "amazing things." The second time, she said, "Oh that was my sister. I apologize. Let me make it up to you," and BAM! I was blind again (pwnt). I ran across two villagers who said the same thing happened to them. The next time I died and went to one of the villages, I saw them cornering her, shouting, "She's the girl who blinded us! Get her!" So, it's not as if everything resets when you die -- just you.

Aside from the annoying hunger thing, I really like this game so far, but I just don't know that it's for everyone. Scratch that -- I know it's not for everyone, and I'd be willing to say that it's not for most people. But I think there's a small contingent of people who enjoy the Rogue-esque gameplay -- I call them masochists -- who will really dig this, because it does what it sets out to do really well. There are lots of cool spells and items you can pick up; you can speed up your movement so it feels less grindy; the music is gentle and soothing; and there's that sense of "Aha, I'm learning" the more and more you play the game as you start to understand how enemies behave and what tricks you have at your disposal. Sometimes it's too random for its own good, but it's also what keeps you guessing, "I wonder what cool loot I'll find today."

Trigames.NET Stuff: Podcast Fixed, Interview with Ninja Gaiden DS director, More

The podcast is fixed. Digi found that the musical interludes were out of sync. Sometimes Audacity does that and I don't know why. I may have deleted some piece of the other audio tracks without selecting the interlude tracks -- I dunno. In any case, this post is now relevant again and you can download from there after reading the summary.

Not Trigames.NET related, but Darrogamer06 tagged me in this community-wide effort to have everyone say 5 things about themselves that we might not know. So, here's my obligatory entry. I've tagged m0zart, Shenlongbo, SophinaK, the_antipode, DrFish62 and Yeah_Write (though that last one is cheating since I'm only supposed to tag 5 people). You losers! GET TO WORK! ^_^

Finally, I met up with edubuccaneer at the Nintendo World Store. He was visiting all across the United States for the past seven days or so; he hit up Blizzard, EA, and Gamespot, then came down to New York where I took him around China Town and the East Village on a hunt for some old gaming goodies. The Nintendo World Store dealie was so that we could attend the launch event for Ninja Gaiden: Dragon Sword, where the game's director, Yosuke Hayashi (also of Ninja Gaiden Sigma fame), was signing autographs. I was fortunate enough to get some face time with him and conducted a short interview with him, and edu was kind enough to hold the camera for me. The video is below, and the text of the interview -- if you don't want to sit through Japanese waiting to be translated -- is here.

[video=In07xDuq5b0MuDfb]

Finally, at that same event, I shook hands with Brian Crecente from Kotaku (as well as Andrew from joystiq -- please forgive me as I can't place the name of the gentleman who was taking video for him; I apologize). In a turning of the proverbial tables, I decided to ask Brian to JUSTIFY HIS BLOG!!!!!!!! IN15SECONDS. If you don't know, Kotaku always does this "Justify Your Game" bit wher a developer or publisher or PR person or WHOEVER has to pimp his/her product and successfully "justify" it within 15 seconds. Brian's results are below.

[video=ICNlk2Or5b0MuDba]

Five Things I Did Not Know About Your Face (Spank you very much Darren)

First thing's first: http://www.gamespot.com/users/MrCHUP0N/show_blog_entry.php?topic_id=m-100-25361980

Podcast!

Now...

Thank Darren of Darrogamer06 fame for getting me to tell you all what I didn't know about all of your faces.

1) I didn't know you were all so ugly.

2) I didn't know your faces all went through blender trauma.

3) I didn't know my face was better than your face.

4) I didn't know they made nostrils that size.

5) I'm awesome.

Ok, to be serious here, I *think* here are some things you didn't know about me -- but I'm not sure how much I blabber on in the podcast about these things so maybe you already know:

1) Up until August of 2007, my entire family stayed living together under the same roof (apartment ceiling). Yes, that's right, my 31-year-old sister and I -- at 26 -- were still living with our folks. She then bought an apartment foor floors up, but I'm still at home. Because my job requires so much travel, I couldn't live with wasting money on rent. Technically, hotel rooms are my real home. But all of that money I'm saving up from not paying rent will go into a house/apartment of my own.

2) I'm allergic to seafood -- specifically, anything except for fish, eel, jellyfish and sea veggies -- but not deathly so. A simple irritation of the throat and swelling lips leaves me grumpy for the rest of the night. With a lot of Asian cuisine involving seafood, it makes eating my own people's food INCREDIBLY ANNOYING.

3) This console generation is the only time in my life where I've owned every competitor's console before the twilight of their respective life cycles. I didn't own a Playstation 2 until June of 2004, and I didn't own an Xbox until October of 2005. This time I pretty much snapped every console up before year 1 of their life spans: the 360 in July of 2006, the Wii on launch day, and the PS3 sometime in the late summer or early fall of 2007 (can't remember when exactly).

4) I've never stayed on a long line to purchase a game on launch day. (The same does not hold true for consoles.)

5) I spent my 20th birthday in near-complete solitude. I was on this outdoors program called Outward Bound, which has people going on backpacking and whitewater rafting trips. The counselors -- my group was either my age or younger, so it was still supposedly an "educational" thing -- put us through a thing called Solo Day, where we were to be placed out of sight of each other (completely) for a 24 hour period. They provided us with a pack of trail mix and three packs of a powdered Gatorade knock-off called (racial slur for someone of Asian descent)-inade (don't ask why they named it that). It was just pure coincidence that my birthday happened to be on the exact day that they chose to initiate Solo Day. So, I turned 20 in a small sandy cul-de-sac against a rocky wall, by a gentle creek, with trail mix. (They had a cake for me the next day, actually.)

6) Yeah, this is cheating, but once when I was a wee lad (i.e. before graduating college) I played this. Actually since some of you probably saw that blog I'll add something you really might not know about me. I have perfect pitch (or absolute pitch), which means that I can identify a musical note by hearing it and without having to reference something else. The caveat is that it affected how I "practiced" (in the rare instance that I did practice) -- I played more by ear, and less by technique. Thus, I was talented but insanely sloppy...

Tagging:

Adrian (ShenlongBo)

Al (the_antipode)

Brian (DrFish62)

Michael (m0zart)

Sara (SophinaK)

Can one of you losers please tag Other Austin (Yeah_Write)? I thought it might be cheating to tag someone with the same name as me.

Trigames.NET Podcast Episode 85 - 20 Jarpegs For You

This episode, we discuss Gamasutra's article that lists 20 important Japanese roleplaying games -- or JRPG's for short -- as well as other news tidbits such as Thack Jompson getting sanctioned, a ridiculous bill which tries to categorize videogames on similar terms as pornography, and a hilariously ludicrous suit filed by guitar maker Gibson against EA, Viacom and Activision -- among others.

Smash Bros. Brawl. I think lots of people bought it.
http://blog.wired.com/games/2008/03/brawl-smashes-n.html

ESA sas "eff you, games-as-porn bill"
http://blog.wired.com/games/2008/03/entertainment-s.html

Too Human. 2007? No wait. Q1 2008? Nope -- May 2008. Oh wait - wrong again; more like August.
http://kotaku.com/369390/too-human-now-unofficially-dated-for-august

Gamasutra chooses 20 essential RPGs
http://www.gamasutra.com/view/feature/3581/a_japanese_rpg_primer_the_.php

Brad Shoemaker leaves Gamespot...
http://kotaku.com/369519/another-gamespot-editor-quits

...and Frank Provo talks about it:
http://frankprovo.livejournal.com/2008/03/19/

Gamestop expects Wii shortages and 360/PS3 price drops
http://kotaku.com/369850/gamestop--expects-wii-delays-360-and-ps3-price-drops

Next-Gen Graphics... but what about Next-Gen gameplay?
http://www.mcvuk.com/news/29959/LucasArts-Most-games-dont-take-advantage-of-next-gen-hardware

Rock Band's in-game store finally arrives
http://blog.wired.com/games/2008/03/inside-rock-ban.html#more

Thack Jompson sanctioned by Florida court
http://gamepolitics.com/2008/03/20/breaking-florida-supreme-court-sanctions-jack-thompson/

Guitar-maker Gibson sues Activision...
http://kotaku.com/370126/activision-responds-to-gibson-suit

..then sues retailers...
http://kotaku.com/370388/gibson-sues-guitar-hero-retailers-reluctantly

...and then MTV/EA/Harmonix:
http://kotaku.com/370942/gibson-goes-sue-happy-on-mtv-and-ea

...who says, "Screw you, Gibson."
http://blog.wired.com/games/2008/03/harmonix-respon.html

Musical interludes courtesy of:


Phoenix Wright Ace Attorney: Justice for All (NDS)
Space Giraffe (X360)

Download here.
File size: 54.1 MB
Running time: 1:52:40

Want to be heard? Hit the mailbag - mailbag AT trigames DOT net.
Want previous episodes? Hit the Podcast Homepage.
You can review us on iTunes, while you're at it.

Phoenix Wright: Justice for All -- Running Engrish list

Two episodes in the books, and working on the third one while waiting for Shiren The Wanderer to arrive from San Francisco. Here are some of the Engrish gems that pop up, despite the fact that the localization in general is awesome:

"Surly" instead of "surely"

"Alter" instead of "altar"

"You've cause me enough pain and suffering..."

"My jokes may be a little... old fashion."

I'm sure there will be more. Much more...