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#1 NVIDIATI
Member since 2010 • 8463 Posts

@R4gn4r0k said:

Though graphically impressive, I can't imagine playing a third person shooter on a touchscreen device with a 10 minute battery life.

On a device like the Pixel 2, which has a decent battery life for a 5" flagship, you could probably play for a couple hours.

I'm personally not too fond of PUBG, so I don't see myself playing the mobile game. That being said, I find it rather impressive to see the way they utilized Unreal Engine 4 and the game's ability to handle 100 players on a mobile device.

I should also point out that certain mechanics of the game have been changed to better streamline gameplay. One example is the ability to auto-pickup relevant guns and supplies. In that manner, the PC and console versions feel a lot more tedious.

@magnuscreske said:

Yeah, It's just created because of hype of PUBG. I can understand going with PUBG to consoles, but mobile gaming is not a good idea here...

Hype is part of it, but it's also a large market in terms of game spending. With their largest competitor, Fortnite, also coming to mobile, the competition for this space is already growing. However, unlike Fortnite, PUBG Mobile is different from the PC/console version and will not support cross-platform play. To a lesser extent, I can also see this potentially influencing mobile players into purchasing the game on a console or PC.

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#2 NVIDIATI
Member since 2010 • 8463 Posts

Here are some screenshots of the beta running on a Google Pixel 2 at HD graphics setting (Ultra HD is not yet available) with High frame rate. The Pixel 2 has a 5" 1920x1080 display, a Qualcomm Snapdragon 835 and 4 GB LPDDR4 RAM.

The phone became warm, but not hot. The performance remained smooth and consistent for the duration of the round (~20 minutes).

I don't normally like touch controls, and the idea of using them for a game like PUBG seemed like a nightmare, but in reality, the controls worked pretty well. They also allow for quite a bit of customization, although I just left everything default.

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#3  Edited By NVIDIATI
Member since 2010 • 8463 Posts

Playerunknown's Battlegrounds (PUBG) Mobile beta is now live on the Google Play Store in Canada.

https://play.google.com/store/apps/details?id=com.tencent.ig

PUBG Mobile

Officially licensed PUBG MOBILE, the original battle royale style game is coming! Unreal Engine 4 brings smooth, next-generation graphics to your mobile device, and produces a graphical and audio experience that perfectly recreates the PC version.

This is the first release of PUBG in Western markets and is likely an indication that it will be rolling out in other Western countries in the near future. No word yet on the iOS version.

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#4 NVIDIATI
Member since 2010 • 8463 Posts

@uninspiredcup said:

But the real world's boring.

It doesn't have to be used to model exactly the real world, but it can be used to quickly generate detailed layouts that developers can use for their games.

Jacoby says that one of the goals of the project was to help developers build detailed worlds using Maps data as a base to paint over. Developers can do things like choose particular kinds of buildings or locations — say, all stores or restaurants — and transform each one. A fantasy realm could turn all hotels into restorative inns, for instance, or anything else. “In this way you can create unique game environments that still feel connected to the real world,” says Patrick Donelan, lead engineer on the project.

Credit The Verge

There seems to be a lot of flexibility, but I'm curious to see the ways in which developers utilize this. As well, they're showing off more with a demo at GDC.

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#5 NVIDIATI
Member since 2010 • 8463 Posts

@FireEmblem_Man said:
@musicalmac said:

I signed up for the beta, hopefully I get a download link soon. I'm curious to try it (even if I didn't really enjoy it on my computer).

I'll wait for the inevitable Switch version since it can crossplay with the Xbox One, PC, and Mobile devices.

Hopefully you're not waiting too long. I am a bit surprised they haven't announced it sooner, clearly the hardware is not the issue.

Oddly enough, one of the supported devices for the game on iOS is the iPad Mini 4. To put that into perspective, the Mini 4 uses Apple's A8 which launched in 2014. So the bar is set rather low.

@Gatygun said:

Never saw such bright colors everywhere.

It's rather vivid in its range of colours.

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#6 NVIDIATI
Member since 2010 • 8463 Posts

@blueberry_bandit said:

They just released another VR app on Steam: Welcome to Light Fields.

https://www.blog.google/products/google-vr/experimenting-light-fields/

They have an interesting blog post discussing their capture method.

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#7  Edited By NVIDIATI
Member since 2010 • 8463 Posts

Google is opening up their Maps APIs to game developers ahead of GDC 2018.

Loading Video...

The real world as your playground: Build real-world games with Google Maps APIs

The mobile gaming landscape is changing as more and more studios develop augmented reality games. In order to mix realities, developers first need to understand the real world — the physical environment around their players. That’s why we’re excited to announce a new offering for building real-world games using Google Maps’ tried-and-tested model of the world.

Game studios can easily reimagine our world as a medieval fantasy, a bubble gum candy land, or a zombie-infested post-apocalyptic city. With Google Maps’ real-time updates and rich location data, developers can find the best places for playing games, no matter where their players are.

Completely customize your games

To make it easy to get started, we’ve brought the richness of Google Maps to the Unity game engine. We turn buildings, roads, and parks into GameObjects in Unity, where developers can then add texture, style, and customization to match the look and feel of your game. This means that they can focus on building rich, immersive gameplay without the overhead of scaffolding a global-scale game world.

“With Google Maps data integrated into Unity, we were able to focus our time and energy on building detailed virtual experiences for our users to find virtual dinosaurs in the real world.” - Alexandre Thabet, CEO, Ludia

Create immersive experiences all over the globe

Game developers will now have access to a rich, accurate, and living model of the world to form the foundation of their game worlds. With access to over 100 million 3D buildings, roads, landmarks, and parks from over 200 countries, they can deliver rich engaging game play across the globe.

"We are excited to partner with Google to provide the most up-to-date and rich location data to enable us to create an immersive experience tied to your location. When new buildings or roads are built, we’ll have access to them in our game. Google Maps’ unrivalled location data, covering world-famous landmarks, businesses and buildings, like the Statue of Liberty, Eiffel Tower, London Eye, Burj Khalifa, and India Gate, makes exploring your surroundings a breathtaking experience,” said Teemu Huuhtanen, CEO, Next Games

Design rich and engaging games in the real world

Designing interactions around real-world places at global scale is a huge challenge and requires knowing a lot about a player’s environment. We make it easy to find places that are appropriate, pleasant, and fun to play — no matter where your players are.

"Building game interactions around real-world places at global scale and finding places that are relevant to users and fun to play is challenging. Google Maps APIs helped us incorporate the real-world, user relevant locations into our game. Users from all over the world can experience the Ghostbusters virtual world through our game, leveraging Google's location data.​" - HAN Sung Gin, CEO, FourThirtyThree Inc.(4:33)

Deliver game experiences at Google-scale

Building on top of Google Maps’ global infrastructure means faster response times, the ability to scale on demand, and peace of mind knowing that your game will just work.

We're excited to be bringing the best of Google to mobile gaming. All our early access partners leveraged ARCore to better understand the user's environment and reach over 100M devices across the ecosystem. At Google we have even more products to help developers – from Google Cloud for your game server needs to YouTube and Google Play for promotional help, and more.

We’ll be featuring a live demo at the Game Developer Conference in booth 823 next week in San Francisco. If you’re interested in building real-world gaming experiences, visit our web page or contact sales.

Credit Google

Source: https://maps-apis.googleblog.com/2018/03/the-real-world-as-your-playground-build.html

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#8  Edited By NVIDIATI
Member since 2010 • 8463 Posts

A recent report shows mobile game spending has grown considerably in 2017.

China, South Korea and Japan made up 60% of that spending with top grossing games such as Lineage 2: Revolution, Fate/Grand Order and Honor of Kings (Arena of Valor).

Source: https://www.appannie.com/en/insights/market-data/idc-mobile-gaming-report-2017/#download

In the past few months we've seen battle royale games also making a push on mobile. Major titles, such as PUBG, launched for Android/iOS in China and Epic Games announced their plans to launch Fortnite on mobile. Coupled with the recent launch of Final Fantasy XV Pocket Edition, and upcoming titles, such as Mario Kart Tour, we're definitely seeing a step up in the quality of mobile games, and not just more Candy Crush/Crash of Clans fodder.

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#9  Edited By NVIDIATI
Member since 2010 • 8463 Posts

Stephen Hawking dies aged 76

Stephen Hawking has died at the age of 76, his family has said.

The British theoretical physicist was known for his groundbreaking work with black holes and relativity, and was the author of several popular science books including A Brief History of Time.

His children, Lucy, Robert and Tim, said: "We are deeply saddened that our beloved father passed away today.

"He was a great scientist and an extraordinary man whose work and legacy will live on for many years."

They praised his "courage and persistence" and said his "brilliance and humour" inspired people across the world.

"He once said, 'It would not be much of a universe if it wasn't home to the people you love.' We will miss him forever," they said.

Factfile: Stephen Hawking

  • Born 8 January 1942 in Oxford, England
  • Earned place at Oxford University to read natural science in 1959, before studying for his PhD at Cambridge
  • By 1963, was diagnosed with motor neurone disease and given two years to live
  • Outlined his theory that black holes emit "Hawking radiation" in 1974
  • Published his book A Brief History of Time in 1988, which has sold more than 10 million copies
  • His life story was the subject of the 2014 film The Theory of Everything, starring Eddie Redmayne

Credit BBC

http://www.bbc.com/news/uk-43396008

Obituary: Stephen Hawking

Stephen Hawking - who died aged 76 - battled motor neurone disease to become one of the most respected and best-known scientists of his age.

A man of great humour, he became a popular ambassador for science and was always careful to ensure that the general public had ready access to his work.

His book A Brief History of Time became an unlikely best-seller although it is unclear how many people actually managed to get to the end of it.

He appeared in a number of popular TV shows and lent his synthesised voice to various recordings.

Stephen William Hawking was born in Oxford on 8 January 1942. His father, a research biologist, had moved with his mother from London to escape German bombing.

Hawking grew up in London and St Albans and, after gaining a first-class degree in physics from Oxford, went on to Cambridge for postgraduate research in cosmology.

As a teenager he had enjoyed horse-riding and rowing but while at Cambridge he was diagnosed with a form of motor neurone disease which was to leave him almost completely paralysed.

As he was preparing to marry his first wife, Jane, in 1964 his doctors gave him no more than two or three years of life.

But the disease progressed more slowly than expected. The couple had three children, and in 1988 - although Hawking was by now only able to speak with a voice synthesiser following a tracheotomy - he had completed A Brief History of Time - a layman's guide to cosmology.

It sold more than 10 million copies, although its author was aware that it was dubbed "the most popular book never read".

Celebrity

Hawking discovered the phenomenon which became known as Hawking radiation, where black holes leak energy and fade to nothing. He was renowned for his extraordinary capacity to visualise scientific solutions without calculation or experiment.

But it was perhaps his "theory of everything", suggesting that the universe evolves according to well-defined laws, that attracted most attention.

"This complete set of laws can give us the answers to questions like how did the universe begin," he said. "Where is it going and will it have an end? If so, how will it end? If we find the answers to these questions, we really shall know the mind of God."

Hawking's celebrity status was acknowledged even by The Simpsons - he was depicted drinking at a bar with Homer, suggesting he might steal Homer's idea that the universe is shaped like a doughnut.

He also appeared as himself in an episode of the BBC comedy series, Red Dwarf and as a hologram of his image in Star Trek: The Next Generation.

The rock group Pink Floyd used his distinctive synthesised voice for the introduction to Keep Talking, on their 1994 album The Division Bell.

Undeterred by his condition, he continued his work as Lucasian Professor of Mathematics at Cambridge University, and in 2001, his second book - Universe in a Nutshell - was published.

Erratic

He believed his illness brought some benefits; he said before he developed the disease he had been bored with life.

But his condition inevitably made him dependent on others. He often paid tribute to his wife, who had looked after him for more than 20 years, and friends and relatives were shocked when he left her for one of his nurses, whom he married in 1995.

By 2000, Hawking was a frequent visitor to the emergency department of Addenbrooke's Hospital in Cambridge, seeking treatment for a variety of injuries. Police questioned several people about allegations that he had been subjected to verbal and physical abuse over a period of years.

He was known to be an erratic, almost reckless driver of his electric wheelchair, and Hawking insisted his injuries were not caused by abuse. No action was taken.

In 2007, he became the first quadriplegic to experience weightlessness on board the so-called "vomit comet", a modified plane specially designed to simulate zero gravity. He said he did it to encourage interest in space travel.

"I believe that life on Earth is at an ever-increasing risk of being wiped out by a disaster such as sudden nuclear war, a genetically engineered virus, or other dangers. I think the human race has no future if it doesn't go into space. I therefore want to encourage public interest in space."

In 2014, the film The Theory of Everything was released, based on Jane Hawking's account of their courtship and marriage. Hawking himself met Eddie Redmayne as part of the actor's preparation for taking on the role of the scientist.

In a series for the Discovery Channel, he said it was perfectly rational to assume there was intelligent life elsewhere but warned that aliens might just raid earth of its resources and then move on.

He once wrote that he had motor neurone disease for practically all his adult life but said that it had not stopped him having an attractive family and being successful in his work.

"It shows," he said, "that one need not lose hope."

Credit BBC

http://www.bbc.com/news/science-environment-15555565

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#10 NVIDIATI
Member since 2010 • 8463 Posts

@UssjTrunks said:
@NVIDIATI said:
@UssjTrunks said:

The only catch with EVGA is they don't ship to Canada

Is that a recent change? The last time I checked (2017), they ship to Canada via UPS Worldwide Expedited.

Looks like you're right. I thought I read somewhere they didn't. They don't seem to charge Canadian tax though, so you'll be paying customs/duties (not sure how much higher than is over Nvidia who charges Canadian tax).

Often you won't be charged customs/duties if they offer free shipping.