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#1  Edited By NVIDIATI
Member since 2010 • 8463 Posts

Epic Games has announced Fortnite Battle Royale will be coming to Android and iOS. This will include cross platform play between Android, iOS, PC, Mac and PS4.

Hey Fortnite Community,

Fortnite Battle Royale is coming to mobile devices! On phones and tablets, Fortnite is the same 100-player game you know from PlayStation 4, Xbox One, PC, and Mac. Same gameplay, same map, same content, same weekly updates. Starting Monday, you can sign-up for the Invite Event on iOS. Support for Android will be coming in the next few months.

In partnership with our friends at Sony, Fortnite Battle Royale will support Cross Play and Cross Progression between PlayStation 4, PC, Mac, iOS and eventually Android. This means players across devices can squad up with friends and play together.

We believe this is the future of games. The same game on all platforms. Console quality graphics and action. Play when you want, where you want.

Source: https://www.epicgames.com/fortnite/en-US/news/mobile-announce

UPDATE:

Cross platform play has also been announced with the Xbox One, PC, Mac, iOS and Android.

Source: https://www.epicgames.com/fortnite/en-US/news/xbox-cross-platform-fortnite

UPDATE 2:

Gameplay trailer captured on an iPhone X (Apple A11)

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#2  Edited By NVIDIATI
Member since 2010 • 8463 Posts

@pc_rocks said:

Wait why isn't MacOS and iOS are not listed as supported platforms? Did Apple screwed something?

Apple decided to use their own API, Metal. As well, their OpenGL support has been behind for years.

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#3 NVIDIATI
Member since 2010 • 8463 Posts

Khronos Group has released Vulkan 1.1 today:

Vulkan 1.1 will drive increased industry momentum for this new-generation, cross-platform standard for explicit control over GPU acceleration. Vulkan now ships natively on almost all GPU-enabled platforms, including Windows 7, 8.X, 10, Android 7.0+ and Linux, plus Khronos recently announced open source tools to enable Vulkan 1.0 applications to be ported to macOS and iOS. Vulkan has widespread support in leading games engines including Unreal, Unity, Source 2 from Valve, id Tech, CroTeam’s Serious Engine, CryEngine, and Xenko. Vulkan is being used in over 30 cutting-edge games on diverse desktop and mobile platforms, including Doom, Quake, Roblox, The Talos Principle, Dota 2, and is the exclusive API used in AAA titles such as Wolfenstein II and Doom VFR.

New functionality in Vulkan 1.1 includes Subgroup Operations that enable highly-efficient sharing and manipulation of data between multiple tasks running in parallel on a GPU. Vulkan 1.1 also enables applications to perform rendering and display operations using resources that they cannot access or copy - for secure playback and display of protected multimedia content.

In addition, a wide range of Vulkan 1.0 extensions have been integrated, bringing significant proven functionality into core Vulkan 1.1, including: simultaneous rendering of multiple image views, use of multiple GPUs in a single system, and cross-process API interoperability for advanced rendering and compositing operations often used in demanding applications such as Virtual Reality. These core functionalities also include advanced compute with 16-bit memory access, and support for HLSL memory layouts, and display, processing and compositing of video streams, through direct sampling of YCbCr color formatted textures produced by many video codecs.

Integral to the release of Vulkan 1.1 is the new SPIR-V 1.3 specification that expands the capabilities of the Vulkan shader intermediate representation to support subgroup operations and enable enhanced compiler optimizations. The SPIR-V tools ecosystem continues to gain significant momentum with front-end compilers for both GLSL and HLSL, and to expand low-level tooling support from the open source SPIRV-Tools project.

Credit Khronos Group

Full press release: https://www.khronos.org/news/press/khronos-group-releases-vulkan-1-1

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#4  Edited By NVIDIATI
Member since 2010 • 8463 Posts

@jaydan said:

With a price tag like that, you're better off just getting a PC.

With price tag like that (and a willingness to actually buy one), they probably already own a PC. It's clearly a niche product and by no means is going to take on something like the Switch.

As I said before, it could even be a one-off and still be a useful device for some, because at the end of the day it doesn't need to succeed in volume for its ecosystem to survive. It's simply a PC.

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#5  Edited By NVIDIATI
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@goldenelementxl said:

I’m not buying those benchmarks. We know what Vega 8 with 2133Mhz RAM runs like with the Ryzen 3 2200g. It doesn’t come close to those fps numbers.

It would appear they're using a dual channel configuration. If you're talking about a single channel implementation, that might explain the discrepancy.

For example, a version of the Lenovo Ideapad 720S uses Ryzen 2500U (Vega 8) with single channel 8 GB DDR4 2133 ram and it saw a considerable hit in performance because of it.

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#6 NVIDIATI
Member since 2010 • 8463 Posts

@Pedro

A smartphone with a Snapdragon 845 and a clamp-style controller could probably handle a lot of that very well.

I think the ability to play native PC titles is the definite highlight. Of course, it is a PC after all, so it really depends on what the user wants.

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#7 NVIDIATI
Member since 2010 • 8463 Posts

UPDATE 2 - Preorder open March 15 & official press release

https://www.smachz.com/media/filer_public/6b/36/6b361516-a8bf-40a3-8cc9-0d177146e4bf/sz_-_press_release_v1000_announcement.pdf

https://www.smachz.com/

Benchmarks from the press release for a number of titles:

  • The Witcher 3 (720p Medium settings) ~ 40 FPS
  • Alien: Isolation (1080p Low settings) ~ 50 FPS
  • GTA 5 (720p Normal settings) ~ 60 FPS
  • League of Legends (1080p High settings) ~ 60 FPS
  • Rocket League (1080p Normal settings) ~ 60 FPS
  • Dark Souls 3 (720p Low settings) ~ 40 FPS
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#8 NVIDIATI
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@EducatingU_PCMR said:

@NVIDIATI: Yeap and still no face to be seen. We don't know who these guys are except for their first KS video that might as well have been a fake with paid actors.

$550-600 is the most I'd pay for the Pro version.

This is starting to become more elaborate than a "fake" moon landing, I don't know if I'm ready to put on my aluminum foil hat just yet.

The most cost effective approach would probably to buy the base model and upgrade it with your own RAM and SSD.

@osan0 said:

ouch on the pricing. not unexpected (its not going to be a mass produced thing and it needs to sell at a big enough profit on its own).

the extra 200 bucks for the pro seems a bit steep for just a camera, an extra 4GB of ram and a 256GB SSD.

i mean 4GB of ram is 50 bucks. a 128GB SSD is 65. i would basically be better off buying the base model and upgrading it myself.

This would probably the best option.

Another potential drawback for the entry model (prior to upgrades) would be the use of single channel DDR4, this could become a rather significant bottleneck.

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#9 NVIDIATI
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UPDATE - Pricing announced:

@EducatingU_PCMR said:

I'll believe it when I see it. This is too ambitious for a no name company. The guys don't even dare showing their faces, which pretty much tells you about their confidence in the project.

In the meantime I'll assume it's a scam.

It was just being shown off at Embedded World 2018:

It's clearly a work in progress, but they did have populated boards on display:

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#10 NVIDIATI
Member since 2010 • 8463 Posts
@KungfuKitten said:

Do you pronounce it smatch z, smack z or smag z? Or with a soft g?

I've heard it pronounced a few different ways, but I believe it's pronounced the same way as the word Mach (as in, Mach number).

@wiiboxstation said:

If it plays GTA V I'll get it.

It uses Vega 8, so it should be able to play it at low/medium settings.