If they're really trying to increase realism, while they're at it they should make it so that you don't get killed unless a bullet hits a vital organ, and hits to the arms and legs just slow you down unless you either pierce a major artery or take a bunch of shots to one limb. Or if you take some minor wounds, but never stop to patch them up you could eventually bleed out.
@repulsive44552: That's what I thought the whole time I was reading! I remember 1 or 2 stages of Ducktales being hard, but that the main challenge was that you had to find the secrets in all the levels to get to the real ending. I remember blasting through all the levels in Rescue Rangers the same day I rented it and thinking it was too easy!
So this game is claiming to have "fully destructible environments"? Every time a dev says that, the feature is mysteriously missing or very nerfed when the game is released. If it's not a Minecraft-style game, it's safe to assume it won't be a factor.
I thought it was stupid when Scalebound got cancelled, but if they now have to finally release Bayonetta on PC to make some extra cash then I guess it's all for the best.
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