NaturallyEvil's comments

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NaturallyEvil

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They should have a VR version that's just a blank screen with sounds.

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NaturallyEvil

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If they're really trying to increase realism, while they're at it they should make it so that you don't get killed unless a bullet hits a vital organ, and hits to the arms and legs just slow you down unless you either pierce a major artery or take a bunch of shots to one limb. Or if you take some minor wounds, but never stop to patch them up you could eventually bleed out.

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NaturallyEvil

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@nabinator: To answer your question, the original developers of Halo did. Then more recently, these other guys.

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NaturallyEvil

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@santinegrete: Are any of those games even turn-based? I don't know for sure about Persona, but the rest are either action/adventure or beat-'em-ups.

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Edited By NaturallyEvil

@repulsive44552: That's what I thought the whole time I was reading! I remember 1 or 2 stages of Ducktales being hard, but that the main challenge was that you had to find the secrets in all the levels to get to the real ending. I remember blasting through all the levels in Rescue Rangers the same day I rented it and thinking it was too easy!

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NaturallyEvil

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So this game is claiming to have "fully destructible environments"? Every time a dev says that, the feature is mysteriously missing or very nerfed when the game is released. If it's not a Minecraft-style game, it's safe to assume it won't be a factor.

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NaturallyEvil

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Only 15 characters? In a Musou spinoff?

The gameplay better be much deeper than usual when we're used to having closer to 100 characters to choose from

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NaturallyEvil

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I thought it was stupid when Scalebound got cancelled, but if they now have to finally release Bayonetta on PC to make some extra cash then I guess it's all for the best.

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NaturallyEvil

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@darthrevenx: "dUbiousoft" is definitely a nickname that should stick!