@FusionRain @amaan4ever You know, I want to see that happen, I would love to have old games revisited with flashy new graphics. Would reviewers really bash it for being a rehash when it's adopting a formula of a 5 year old game?
@FusionRain I agree with you, I purchased every NFS up to Undercover(except the first and Vrally), and quite frankly I enjoyed Pro Street, I spent a lot of time with Autosculpt and loved the drifting in Underground 2 to death. Those smaller changes can go a long way and we have to encourage that, not Autolog and billboard smashing mechanics from a sister franchise. More than 50% of my playtime in DIRT3 was splitscreen Joyride with friends, you don't always need a revolutionary change to keep things interesting.
@FusionRain Isn't that almost like what they did to Battlefield and *cough* MoH *cough*. Yeah the developer was still DICE, but they packaged a call of doody and put the Battlefield name on it!'Rear ending fanboys' like you put it.
@FusionRain Sometimes I think developers pull it off really well, and from what I'm seeing with this series, I don't think they've managed to please anyone.Case in point, Colin McRae Rally. The old games 1,2,3,2005 were a hit with simulator/rally enthusiasts, but with their fresh new take on the IP, DIRT, they've got more players on board AND stayed true to the series together with introducing some new stuff with each installment without upsetting any of the 'oldies'.
@aniforprez I disagree, there is nothing stopping them from doing detailed visual car customization in a multiplayer game, especially not technology. But come on, billboards and takedowns are all Burnout, clearly. Need for Speed used to be about the cars, your car that you earn and make your own. It allowed players to express themselves which I'm afraid this game fails to do.
For those who are calling this a First Person Shooter, going by the current definition of an FPS, it's not. For those who compare it to Bioshock, it might be inspired by the same aesthetic style, but the gameplay is going to be very different. This game will be reminiscent of Deus Ex, whereas Bioshock was more Half-Life like. Don't let the spells and the setting throw you. The game is obviously structured like Deus Ex, 'multilinear' gameplay featuring a variety of missions each approachable in numerous different and interesting ways.
I'm sorry but I don't agree with this man at all. Firstly, the whole 'We want to inspire the next generation' is just plain garbage and here's why. I don't know about what people think, or how they played the earlier Need For Speed games, but for me they were driven more by great features rather than this social facebook nonsense. Up until at least Pro Street, NFS games were about expressing yourself, painting your car and designing the vinyls on it the way you liked them, and tuning the performance of the car to how you enjoyed it so that you could call it your own.
All that customization, freedom and self expression is gone, now it's more about giving players set concrete goals to keep them grinding for hours, and communicating on social channels. I'm sorry but that's what the great features of this game really are and the developers admit it, they're tools for advertising their product and I don't like it when developers put these forward as next generation technologies.
It's Burnout, taking away my control over the car to show me a cheap takedown is not what I want in my NFS, I don't want to be smashing billboards let alone going around looking for them. Adding social features so that I can compete with my friends, why not let me customize my car then so that my buddy and I have cars that we can call our own?
Inspiring the next generation? I hope you're not sir.
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