New_Syntax's forum posts

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New_Syntax

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#1 New_Syntax
Member since 2005 • 586 Posts
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New_Syntax

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#2 New_Syntax
Member since 2005 • 586 Posts
some achievements are worth working for. They give you a sense of accomplishment. 
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New_Syntax

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#3 New_Syntax
Member since 2005 • 586 Posts
Gear head all the way.
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New_Syntax

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#4 New_Syntax
Member since 2005 • 586 Posts
Comcast actualy offers an upgraded internet service targeted towards online gaming. Faster dl and ul speeds, fewer routers on the line to reduce ping, and fewer customers on these lines make for near lagless gaming. 
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New_Syntax

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#5 New_Syntax
Member since 2005 • 586 Posts
Hopefully these glitches are taken care of with the next patch. Should be any day now...
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New_Syntax

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#6 New_Syntax
Member since 2005 • 586 Posts
Gears by far.
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#7 New_Syntax
Member since 2005 • 586 Posts
Trega is full of it(as Ive pointed out in other threads).

Read this article about early Blu-ray drives. Note the part about automatic CLV/CAV selection...
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New_Syntax

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#8 New_Syntax
Member since 2005 • 586 Posts
[QUOTE="TRega123"]Although you didn't provide a real link, you are correct. Every optical drive starts with CLV or constant linear velocity drives and then progresses to CAV or constant angular velocity.

CLV is good at reading data in adjacent sectors, however when data is scattered all over the disk (as is the case with games) there is a whole lot of slowdown due to poor seek times. CAV does not have this problem.

Both the sega CD and the PSP had CLV drives, and they have both demonstrated poor loading times. The good news is, PS3 games won't be on blu ray. They will be on DVD, just like xbox 360 games. They will not be on blu ray because of the poor seek times from the CLV blu ray drive.



And here you are again. First of all, even 2 year old prototype BR drives are CLV/CRV drives, and there are already models available that support both CLV and CRV.

again:
Read About Automatic CAV/CLV selection...
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New_Syntax

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#9 New_Syntax
Member since 2005 • 586 Posts

We constantly adapt as we learn what makes this thing tick...

We are definately not using FP16 HDR anymore, Marco implemented a cool method to get the same results using INT8. Faster and with MSAA, Winner

1080p? could still happen but I reckon 720p will be the standard but we will see. Just can't see us burning precious memory, fillrate and bandwidth for something only a few people can use...Red_Cloak

http://www.beyond3d.com/forum/showthread.php?p=648063#post648063

IT IS USING HDR8?!??! I CAN'T THINK OF ONE X360 GAME THAT DOESNT USE AT LEAST HDR10!

THE DREAM IS DEAD, WAVE BYE TO REALISTIC LIGHTING AND 1080P COWS.

IT'S OVER, THE TRUTH IT FINALLY COMING OUT, CELL IS A DISASTER!

Where in there does it say anything about the Cell or RSX cant handle anything. They said that they werent Using 1080p because it would take time money and system resources to implement, and they didnt think it was worth the resources because not many poeple have 1080p HDTVs. As for FP16, they say they found a way to implement int8 with the same results only faster, and with MSAA(multi-sampling Anti-aliasing). That is all good news.
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New_Syntax

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#10 New_Syntax
Member since 2005 • 586 Posts

I don't know if anyone else has asked this. I'm too lazy to look back and read everything..

What about backgaming? I heard that ps3 will have a different kind of laser than the ps2, meaning you couldn't play ps2 games on the ps3. But I'm not believing the guy that told me. I've looked a few places, but I haven't heard much. So, can you play ps1 and ps2 games on the ps3?

Thank you, if you know it. Would you help me out a bit?

Also, when Kingdom Hearts II comes out, will it be on ps2 or ps3? Haven't seen anything on that either...

TwilightSpirit


The PS3 will be completely 100% backwards compatible with PS1 and PS2 games, as well as being able to play CD/ROM and DVD/ROM
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