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New_Syntax

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#1 New_Syntax
Member since 2005 • 586 Posts
Oh, and the Ps3s PPE is a 64 bit PPC derivative.
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New_Syntax

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#2 New_Syntax
Member since 2005 • 586 Posts

[QUOTE="ps2_rulez"][QUOTE="ShadowBoo"]Hello Everyone, I know that the PS2 is a 128 Bit System. What I like to know is how many bits is the PS3 system? 256 bits? Hopefully someone can answer my question.Madriiax



hey are you dumb? the ps2 does not have 128 bit system, okay no counsle out there has 128 bit system get ur info right, 256 bit system is way to crazy. the ps3 is going to be 128 bit.

em, ps2 is a 128 bit system, but this way of measuring power hasn't really been relevant since the 16-32 bit era. It's pretty much polygons per second, or gflops now.



The fact that the processor can handle 128 bits of data per cycle instead of say 32 bits per cycle(like the Xboxs 777mhz celeron) make a huge difference. The PS2 had a 333mhz processor @ 128 bits per cyle, while the Xbox had a 777mhz processor @ 32 bits per cycle. A Hz is one cycle per second. 333mhz would be about 333 million cycle per second, and @ 128 bits per cycle, that would be about 42,624,000,000(or 46.6 billion bits per second) to the xboxs 777mhz or 777 million cycles @ 32bits per cycle = 24,864,000,000 bits per second. Now these numbers are only theoretcal. Some instructions take more than one cycle, sometime 3 or 6 cycles, but this is a good generalization of how you can meassure a processors power via clock speeds and data-rate alone. There is far more to a processor than this, but like I said, a good and simple generalization would be to look at the bit-rate of a processor, as the amount of bits(Binary Digits) hat a processor can handle per clock cylce. It also means the processor can handle Larger numbers and access more memory, but Im not going to get into that as I dont think its relavent to this post. Im rambling now....
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