Listen. I am excited about this update, and pleased. I'm quite alright with being walletmolested in this situation even though I don't normally agree with DLC. I am planning on paying that $15 without hesitation, because I think this particular instance is plausible. But if you're going to defend the outrageous way Crapcom has done business with its customers in the past, then you deserve to have your teeth kicked out. You are either a Crapcom mole like the ones that plague the Capcom-unity forums, or a mindless consumer fanboy... There is no defending that sh!t whatsoever, and it's a crime to even try.
Everyone has trouble with links. Don't excuse SF4's shitty mechanics. No matter what you try to say about skill, they are hard. You are seriously downplaying their difficulty.
People say that, and I don't see it. I play SF3. There are more frames of animation in SF4 than in SF3, and the timing required takes like half a fcuking nanosecond in-between all those frames that you need to hit JUST RIGHT to get it. Have you even done the trials? It's more fun pulling your teeth out one by one with pliers. They should NOT have made it THAT hard.
ofc I can do links, but what is required is insane, and I often drop combos because of them. Don't give me this crap about "moderate skill," cuz it ain't dat. I am moderately skilled, and I cannot do elaborate combos like in trial mode because I am not Asian.
Shut the fcuk up. I knew some tool would come along to say that, and feel special, but the fact remains that the links and combos in SF4 is insanely, unreasonably, sadistically strict. Even the tourney players have difficulty performing them without a hitch. The combos should not be limited in availability to AN ELITE FEW METAHUMANS/ASIANS (this doesn't include you, because you're not very good at the game "LOL"): they should be within reason to be able to execute to a moderately skilled player like myself and every other person in the world.
King9999: congratulations, you have expertly picked up on the implications of the wording on that statement by Crapcom, so you have figured out as well that it is going to be Mike Haggar. I've wanted to see him in SFA3, so you might as well put him in SSF4/SFA4 to complete the Final Fight reunion like you said.
Well, then if that is what you want, you're gonna be happy about "Capcom vs SNK 3" coming out about the same time. It's groove system is just like the isms from Alpha 3.
No, it isn't just a matter of a number in the title. SF4 had the same director from Alpha 3. The game is very reminiscent of SFA, incorporating characters from it, a system that has some of its mechanics mixed with some from SF2 and SF3, and a story which is a prequel instead of a subsequent installment like the number suggests. The story, characterizations, events, and dialogue, were all definitely the same as Alpha. Having an Alpha story with Alpha characters, and playing like an Alpha game, and being another prequel - that is more like a new Alpha game than anything. Hoping the actual SF4 will be embodied in SF5.
Old_Schooler_Dan's comments