Alright, we've all played good games. Though we've also all played great games. Yet, what is that extra element that makes the difference between good and great? I recently played Okami on the Wii. Even though it does have some noticeable flaws, I still consider it a great game. In fact, it's one of my most favourite games out there. Why? What makes it so special? What made Super Mario 64, or Ocarina of Time, or games like that special? Well, let me give my analysis of what gives these great games that little edge.
---Doesn't Get Tiring---
I love Star Fox 64. Even though it was a standard game, there is somethign about it that really makes it feel like an all-time great. Emphasis on the all-time. I remember playing this game over a decade ago. I never owned it, but whenever I got the chance, I would play the absolute hell out of it. I've flown through that game so many times that even to this day, I have all the enemy positions memorized. As well, I downloaded this game a long while ago on the VC. I also played through it a ton. I just can't get bored with this game! It never get tiring!
No matter how standard a game is, if it keeps you coming back, it obviously did something right. There are many fantastic games out there, but many of them, I just can't play through over and over. There are games that just don't have that charm. As for those that do, no matter how basic, we will always remember them, and we always love playing them. Wait, isn't that the purpose of videogaming? To play games? You bet it is! That is why if a game can accomplish the task of never getting tiring, it can easily be considered one of the greats.
Let me give you some more examples. I started this blog off by mentioning Okami. Well, let me get back to it. It took me exactly 29 hours and 5 minutes to complete it. Not once did I get tired playing it. In fact, right after I finished, I created a new file and I started playing through the whole game all over again. I didn't mind at all. That's one reason why I think Okami is great. Another exaple: Ocarina of Time. I've beaten this game countless amounts of time. I didn't own it on the N64, but I did borrow it from a friend for a whole year, and I played the hell out of it during that time. Now today, I still pop it in once in a while and go for another ride through the game (I own a GC version of it, which came with Wind Waker when I bought the GC at Wal-Mart... yes, Wal-Mart actually did something good for once).
The three games that I just mentioned... They are considered greats. Hundreds of people still play them today. Well, except for Okami, but that's because it's getting really ignored, even with some excellent scores... Even from Gamespot (yeah, they gave the Wii version a 9.0 if you can believe that). Anyways, while this thign of never getting tiring might seem standard... Though there are some really fine games that I just can't play over and over again. There's tons. It really doesn't matter how a game keeps itself addicting, but if it somehow does it... Well, then it may be considered a great game, because it fulfills the exact purpose of videogaming. Even with horrible graphics, sound, story, and maybe even controls to a degree, if it makes you want to play it over and over again, then kudos to that game, for it's a real game... A real GREAT game! Well, as long as it's not ridiculously frustrating, like many NES games that the AVGN reviewed... That brings me to my next ever-important point:
---Great Blend of Difficulty---
If a game is too easy, then there will be no real point in playing it, and you'll get verylittle/no satisfaction from playing it. If a game is too hard... Well, then it's either unplayable, or just way too frustrating. Good thing that they built them NESs strong, cause it had plenty of those kinds of games.
Now, let me get one thing straight: Just because a game is hard... Or really hard... Doesn't make it a bad game. I loved playing through Contra, Ninja Gaiden, and other games like that, even though they made me want to go on a rampage. These games go back to my first point, and they are very playable. So while they may be ridiculousat times, they are still some really fun games that I love to play, along with many other gamers. However, if it is unplayable, then it's obviously a bad game, and if you have a real hard time getting through the first screen *glares at Dragon's Lair*, well then it's very likely a terrible game as well.
One thing developers must keep in mind is who are they targetting. You don't want a little kids game or a casual game to be Contra's rival in difficulty. Also, you don't want a hardcore game to be something that you could beat while sleeping, and not die once. There is one other consideration: Games should be as accessible to EVERYONE as possible. One strategy is to use difficulty settings. Though even with these, games tend to be a little easy or a little hard.
Making a dfficulty level that please everyone is not an easy task. Like I stated, even games with difficulty settings sometimes can't accomplish this. Though that's what makes the great games a cut above the rest: They can somehow manage to have a difficulty setting that pleases everyone. Now it's time for me to give you some examples.
One thing I liked about the SSB series is that they can be either really easy or really hard if you want. That makes it accessible to everyone. Why do you think this series is so incredibly popular? All three games show how it's done. Super Mario 64 and Super Mario Galaxy excel in this field as well. Beating them with the standard 70 and 60 stars (respectively) isn't tough, but getting 120 stars on both of them is quite a challenge. That can easily please both the casual and the hardcore.
The exaples I just gave are Mario games, or Mario-related games. Mario happens to be the icon of videogaming. However, the NES Mario games weren't a piece of cake. Though they did fulfill my first point. So while this point isn't the most necessary thing, if games can accomplish this, then they are often considered great games that anyone can play, which fulfills another purpose of videogaming.
---Is Pure Art---
Videogames aren't quite regarded as forms of art just yet, but there are games that truly show the meaing of art. Just play through Okami. That game is the definition of art. I myself am an artistic person. My field is music. My dad is also artistic. His field is painting. Art is truly a joy to me. You'd be surprised at the effect that art can have at you. It can give you a purpose of living. It can add a lot to your life. The same goes with videogames. If a videogame can show that it is a masterpiece, then you'll just want to play it.
There are two main areas I'm getting at here. Graphics and art. Let me start with graphics. I wrote an entire blog on this area, but I'll just quickly go over it again. Ask yourself this question: Do you want to play ugly games? No, don't give me this "If it has good gameplay, then yeah". One thing people don't realize is that graphics can add to gameplay, or have a big effect on it. Play some of the games that the AVGN reviewed. A bunch of them obviously have abysmal gameplay (excluding SMB 3 and Duck Hunt). Though a bunch of them also have abysmal graphics. In some of them, you can't tell what's a platform and what's not. That just detracts from the gameplay automatically. As well, playing through games should be pleasing. You shouldn't have to want to gouge your eyes out after playing a game. Yes, crappy games with great graphics do exist, but how often is the reverse true? Graphics can showcase the effort that was put into a game. Just play some Nintendo games. Zelda, Mario, Metroid, whatever. They are games with some of the best gameplay, but they also have some great graphics. Also, one thing that I like is that Nintendo doesn't always go for realistic graphics. Mario Kart: Double Dash is often underrated for it's graphics. The colors were wonderful in the game and made it pleasing to the eye. Also, don't you jsut love riding around Hyrule Field in Twilight Princess, jsut looking at the view. While Hyrule Field is mostly empty (again unfortunately), it's just satisfying riding around on Epona and looking at the surroundings. It made the game funner. Yeah, you heard me right. A game was made funner DIRECTLY FROM GRAPHICS!
Now onto music. Great music WILL upgrade the experience of a game. I don't know about you, but when I'm going up a against a gargantuan boss, or just simply a difficult boss in general, whenever the boss music is good, it just adds so much to the battle. Or when something sad occurs, like a person dying, or going through a distant memory, when you have a song like the Song of Healing playing, it can really bring out your emotion, which makes the game a much better experience. In fact, just reminiscing some of the moments in Majora's Mask is making my eyes water (quick note: Majora's Mask is my most favourite game). Many people don't realize what good music can do to a game. It makes games enjoyable, or extra enjoyable in many cases. That's why great games come with great music, or sound effects.
Games are supposed to be a pleasure to play, and one of the most pleasing things ever in life is art. There are times when games can be artistic and still suck... Though more often than not, that's not the case. If more games were made like Okami, then maybe videogames might finally be considered an art, which would help it against critics such as Jack Thompson. So not only can art in games make the games themselves better, but they can help the entire indusrty. Art can also create atmosphere, which is exactly my next point.
---Atmosphere---
Good games are fun. Great games are fun, and leave you with a wonderful experience. Nothing creates experience better than atomsphere. Just playing through Metroid Prime was one hell of a ride. Or any Metroid game for that matter. Just that feeling of isolation... That there is potential danger around every corner... Nothing beats that.
It's difficult to describe atmosphere. You have to play the games themselves (such as Metroid Prime) to really understand what atmosphere does to a game. Atmosphere makes gaming feel like it's more than gaming. It's more than just pressing buttons in front of a TV screen, or shaking a remote around. It makes you feel like you're in a different world. Like you are apart of it. That experience is what makes gaming great. That experience comes from atmosphere. That is why atmosphere makes games go from good to great.
---Depth in ALL Areas---
This point goes hand in hand with the last one. Depth makes for a great experience, which in turn makes a great game. Depth adds to a game. It makes it more than just guiding a sprite through a number of levels. It makes it more than going from point A to point B. Games are not cheap, and so when deciding which game to buy, a crucial question that you must ask yourself is: How much depth does this game have? Depth makes gaming more than what it's worth. Majora's Mask, Ocarina of Time, and Okami are three games with a ton of depth.
One thing that creates depth is the characters. When you run around in Termina in Majora's Mask, you will meet tons of characters, and every single one of them feel like they have a big role to play in the main story. Or at least they have their own stories. There is so much life in Majora's Mask. Every character has their own distinct personality, their own schedule, their own life. It's as if they are more than just a graphic. They are real people, and they need you to help them. It makes the game worth playing, but not just through the main quest, but also through all the little sidequests (and there's tons of them in Majora's Mask). It adds to experience, and it makes you want to play the game even more. That accomplishes the goals of videogaming.
Now lets look at Twilight Princess. That game has Midna, who has the best personal character development in the entire Zelda series. Though what is the game lacking? Personality in the secondary characters. With the exception of a few characters, there are no minor characters with their own life. They are graphics in a game. That's all.
Now contrast that to Okami. This game has character depth in ALL areas. There is ton of development in the major characters. You'll be getting different views of Susano throughout the entire game for example. However, it's not only in the major characters. There are some absolutely minor characters who have more personality than most characters in all of gaming. There is Tobi, Bamboo Girl, and the archer at the City Checkpoint. These three characters don't affect the main story in any way. They could've been just completely lifeless, and not made an impact on the game at all. In fact, they could've just been exlcuded from the game. However, these three characters clearly have some major stories behind them. They have some massive personality. You might even get emotional over one of them. I can't say much more about these characters since I don't want to spoil anything, so you'll have to play the game yourself to see what I mean. Though this is a perfect example of what makes the difference between a good game and a great game. Even the most minuscule characters had mountains of depth in Okami.
Though it's not only the characters that make up the depth. It's all the little things in gaming. That extra weapon here, that secret cave over there, that minigame around the corner... When developers take the time to put in all these little details, it just makes games feel like there's more to them. Often, those little details are extremely insignificant, their impact unnoticed... Though trust me, they do make an impact. They are one of the things that seperate good games from great games. Plus, stuff like minigames (such as Goron Racing in Majora's Mask... damn I love that minigame) make games a whole lot more fun, which is exactly what games are supposed to be.
---Gives You Reason to Complete the Game---
This might be incredibly obvious, but it's true. A lot of games just give you no reason to beat the game. Often, you're just beating a game for the sake of beating it. Though great games are more than that. There are many factors that can affect this area. It could be because of a terrific storyline. I personally love nice long epic novels with some fascinating storylines. When games can accomplish this as well, it really makes the game worth playing. Or it could be all of the above points combined. It doesn't matter how it does it, but games really must make you feel like you must complete the game. They should give you a reason for playing through the game. Good games are fun and beatable. Great games are fun and they make you want to beat it. There are exceptions, such as making you want to beat it because it's so hard, which doesn't make it a good game necessarily. However, there will always be exceptions. When I played a good game, I had fun playing through it. When I played a great game, I kept on going in it because I absolutely had to beat it, and yet I didn't want it to end because it was so great.
As well, great games should truly make you feel victorious whenever you complete it. They should also make you sad that it ended, and they should make you want to play through it again. They don't have crappy endings that leave a bad taste in your mouth. Whenever you beat a game, you should feel happy that you did. Unfortunately, that's not always the case. That's what seperates good games from great games.
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