@last_lap: oof, I didn't realize that the sales gap was that big. Out of curiosity I tried to look up how profitable the Kinect and PSVR was; I couldn't find good numbers for the Kinect, but an article from thr end of 2019 estimated $1.5 billion from the headset sales alone, and $1.9 billion in game sales (sold nearly 22 million games for it at end of 2019 and was still going). No wonder Sony wanted to continue with the PSVR2.
From what I was seeing, outside of a few music and sports games the games for the Kinect did not do good at all. And the Kinect for the Xbox One hurt the console more than anything, so I can see why you say ot is bad for gaming, but why would PSVR be bad? From what others here are complaining about it doesn't seem like Sony is "wasting" the talents of their best studios on VR and they are not spending much on marketing. So if third party companies can make fun, unique, successful games that consumers enjoy what is the harm?
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