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OmegaBlueUp

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#1 OmegaBlueUp
Member since 2006 • 501 Posts

@mesome713: if you actually think that about Smash Brothers why didn't you vote for it? Currently my vote is the only one for Smash Brothers.

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OmegaBlueUp

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#2 OmegaBlueUp
Member since 2006 • 501 Posts

In terms of impact on the fighting genre, I would say Street Fighter would be king, but I voted for my personal favorite fighting series: Smash Brothers.

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#3 OmegaBlueUp
Member since 2006 • 501 Posts

1. No more connection issues/lag in online games ever, from anyone.

2. VR gaming to have no negative side effects such as motion sickness or eye strain for anyone regardless of how much is played.

3. For playing games to have the same, if not better, health benefits than sleep in a way that people could play games instead of sleeping without any negative effects and feel rested.

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#4 OmegaBlueUp
Member since 2006 • 501 Posts

@blackhole630: this could be a minor thing, but if your son is used to the Switch then the switched (no pun intended) button placement of a, b, x, and y could be frustrating. Each kid is different, and adapting to a different layout could make your son a more flexible gamer.

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#5  Edited By OmegaBlueUp
Member since 2006 • 501 Posts

@blackhole630: definitely recommend the PS4 option. Having both a PS4 And digital only PS5 I can vouge that you can play online with each other on each system with only one PS+ account (tried it with Terraria). Just have your profile as the main profile on both and you will be able to download your library on both, any additional profile will have access to the games and be able to play online. I heavily advise to password protect your store purchases though, my 3 year old would have spent hundreds if I had not done so.

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#6 OmegaBlueUp
Member since 2006 • 501 Posts

I really enjoyed the first one and this one looks great... But since it is now third person view I doubt it will have local multiplayer which was a big reason I enjoyed the first one. I probably won't buy this one but I do hope it eventually goes on PlayStation Plus Essential like the first one did.

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#7 OmegaBlueUp
Member since 2006 • 501 Posts

@last_lap: thanks to you too. Also kudos on holding your own against multiple VR fans in this thread.

I had fun. We will see how PSVR2 fares over time. I hope you give it a try sometime, if not hope you have fun with whatever you play.

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#8  Edited By OmegaBlueUp
Member since 2006 • 501 Posts

@last_lap: I do think that having a unique and arguably superior way of playing multiple established franchises can be better and get more attention than making one great game. For example while I did see more reviews for Horizon Call of the Mountain, I saw more videos of people praising RE Village and GT7, in fact a recent top 25 PSVR2 game video I saw (https://youtu.be/1pAPTWiV5P4) ranked those two games higher than Call of the Mountain.

In terms of reviews, I'm getting lots of errors with Gamespot so I can't verify, but I've seen reviews for games like Switchback, Walking Dead Saints and Sinners 2, and Synapse since the PSVR2 launch.

And I can't name any first party VR games announced, just rumors of a Killzone and Twisted Metal VR games have been floating around. To be fair, I can only think of two first party games coming from Sony in general: Wolverine and the Last of Us Factions. So Sony has not revealed much of their games in development.

Edit: can't believe I forgot Spiderman 2 and Helldivers 2 as upcoming first party games. So more than I originally stated but still not that many considering how many studios they own.

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#9 OmegaBlueUp
Member since 2006 • 501 Posts

@last_lap: the additional development costs could be worth it to enter a market with less competition. Release a game on flat screen and you have to complete for the attention against thousands of games, release the same game on PSVR2 and it would only be against less than hundreds for a community that has shown willingness to spend money on gaming and likely wants multiple games to experience what it has to offer.

How is Sony paying 3rd parties for games not sustainable? If Sony could pay 50K for an established title to be ported over or spend over 500K (just throwing numbers out) to make a game themselves, why wouldn't the first option work?

Also, Sony did release two of their biggest franchises on PSVR2 at launch (Horizon Call of the Mountain and GT7). So how many first party games should they have released in order to "support its own device"?

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#10 OmegaBlueUp
Member since 2006 • 501 Posts

@last_lap: one way I can see Sony solving the "devs won't make games for a small install base" and "consumers won't buy a product with no games" dilemma is to make more hybrid games, games that can be played on a flat screen or in VR. Devs would be able to sell to a larger audience and VR gamers will be able to play the games with deeper immersion. They have already showcased this with GT7 and RE Village which are highly praised and seen by many as the best way to experience those games.

While I would want Sony to be more active in their marketing, or invested with having their big studios work on VR games, it is not like they are doing nothing. From what I understand they are paying devs to bring specific games to PSVR2 and utilize the unique features, some big titles (like Resident Evil games) and some smaller (like Song in the Smoke and Synapse) wouldn't have been on PSVR2, or wouldn't have upgrades, had it not been for Sony's involvement.