@sbnewsom: Honestly, I think the main point of criticism is how DC is making movies that feel like different takes mixed together.
I recognize why people like Marvel movies, though I hate them, but they are fully realized movies.
DC, on the other hand, never goes heads-on on what they envision. All their latest movies feel like Frankenstein monster. An attempt to imitate Marvel, but then a serious tone, and light joke, and then action scenes, and then comic relief, and then back to gritty stuff.
BVS was kind of that to me... The tone was all about "ohhhh look how serious we are", but that writing was so naive and flawed, didn't match the tone.
Suicide Squad is worse, in my opinion, desperately trying to appeal to marvel fans with the lighter classic songs and action scenes, and then trying to play serious with Harley's origin story... and it was a mess.
If they want to make serious Super Hero movies, they need to get better writing, and desperately tone down on "The world is going to end" drama and focus on character development.
The film is out now, It's clear it's a one note interpretation of the joker.
(And don't start with "He has so little screen time you can't say it's bad", Heath only needed the missing pencil scene, Nicholson only needed the trailers and Mark Hamill seduced everyone in one small cartoon episode)
@croxus: RE2, RE3 and CV have a lot of action set-pieces. Action and campy were part of RE as much as horror, I don't think the problem is totally there. That campy action-horror style was what made it stand out so much from other fixed-camera horror games from that time.
Also, I don't think RE:Remake and 0 would have been a success even if they were multiplat in 98. At that time, this kind of game was still saturated, even with the beautiful graphics. I think the main reason they sold so well today is because this style of gameplay is not that common now, and the franchise has lost its track since then, so there is more "need" for an old-style RE game (specially with good graphics).
Honestly, RE4 did what the series was desperately needing at the time: a modernization of its gameplay. It was very innovative and fluid (for the time), not only for RE but for games in general.
As a first attempt into a complete change in the controls and camera, it was a great game, and it's understandable it would be a better choice for developers to deviate from direct comparisons to the old games, so they tried everything new.
What Capcom should and could have done was develop from this first attempt and give RE5 the atmosphere from older games with that modernized, streamlined and less clunky controls.
I think RE5 is what started to kill the franchise. That was when CAPCOM started trying to copy activision's sucess with COD and MS GOW, lots of enemies to kill and relying more on shooting than in atmosphere. Action was always part of RE, it was a spice they added to the atmosphere, now it's the main dish.
This attempt into copying other games success is the exact same impression I have with RE7 now. Since the GOW and COD feel didn't work that well for RE6, they are trying to get into the PT train. There is no innovation and its relying on gameplay tropes that are just overused nowadays. The "atmosphere" is just your average FPS survival horror atmosphere, nothing new or RE-like.
RE2 remake could be taking the whole atmosphere and story from RE2 mixed with new gameplay style, and in that sense, I think it could be much better than RE7.
Phelaidar's comments