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Pindolt

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#1 Pindolt
Member since 2010 • 117 Posts
[QUOTE="GeneralShowzer"][QUOTE="musicalmac"]I'm surprised more people aren't bothered by the mystery surrounding damage modeling. alextherussian
Well most people here defending and attacking this game have never played it, and most probably never will.

I take offence to that. I played it at my brothers house three weeks ago. My brother is the king of Sony Gaming Division. Thats right, King not CEO, King is higher up. As a result I am the top authority on this game and anything other then a 8.2 is completely asinine...

Epic! You sir get a 10/10.
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#2 Pindolt
Member since 2010 • 117 Posts

[QUOTE="tcarruth"]

[QUOTE="Duckyindiana"] I agree its just not a 10 game only just a 9 so far imo, but i just see it getting a 10.Chutebox

At least proper damage would have stopped the stupid first corner rush to the front that was old 10 years ago. What a waste of money to polish up and produce a game of such flawed underpinnings. Amazing car physics and DIRE simply DIRE collision mechanics. This just isn't racing as anyone knows it. Why no put some mushroom speed ups or loops or some other junk whilst your at it. The inconsistency just amazes me.

The damage is in the game, just later(read at level 17). Which I think it's stupid, there should just be an option to turn it on and off.

I think PD is treating car damage in this game like an unlockable bonus. Hmmm.. anyone know at what level we can un-lock the realistic engine sounds?

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#3 Pindolt
Member since 2010 • 117 Posts

Whats the bigger flop? Kevin Costner in WaterWorld or GT5?

todd2r

In my opinion Kevin Costner did an fantastic job in Waterworld, I enjoyed his acting and I thought the movie was awesome. I think a better fail comparison would be GT5 and Allan Wake.

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#4 Pindolt
Member since 2010 • 117 Posts
[QUOTE="kozzy1234"]

http://www.destructoid.com/review-gran-turismo-5-188383.phtml

10 out of 10

"Even beyond the 1,000 cars, dozens of track variations, countless modes, gorgeous visuals and mountains of options, Gran Turismo 5 has something more that speaks to the world's car lovers and racing fans. The level of care taken by the people at Polyphony Digital shines in every aspect of this title, and this makes for a racing game that truly has no parallel. Gran Turismo 5 is a massive love letter to those that love cars. This is their dream videogame.

]

8)

They're absolutely shameless.
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#5 Pindolt
Member since 2010 • 117 Posts

.... were do i start? went up to my cousins house to play GT5 (he got it a day early). slowly and cautiously started it up with a slight grin on my face but after playing round with it like a couple of hours... i was left confused. i dont know about u lot but the menu system is horrendous, everything is out of place, things are not were you think they should be. as soon as i walked into his house, my cousin asked me 'is the veyron in this game?', i said yes, and he says he could not see it. we found that its not just the veyron, there should be 1000 cars in the game and ofcourse they are but we could not for the life of us find them!!! does anyone know were the hell the cars are? even in arcade race mode we seemed lost... i dont know, maybe im getting dumber (doubt it!). i had a few races and i must say the game looks nice, but definatly not much better than what we have seen from other franchises. but there were areas on the track which looked worse than other games. one more thing, i drove about 6 or 7 cars and all had interior view (i thought 800 cars would have no interior?!?) whats going on??? i was thinking about buying the game but rite now i am lost (also being used to forza, the driving model seemed very different and slightly bad in comparison) ....i dont know!!!FreshPrinceUk
"one more thing, i drove about 6 or 7 cars and all had interior view (i thought 800 cars would have no interior?!?)" Seek.. And ye shall find!

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#6 Pindolt
Member since 2010 • 117 Posts
[QUOTE="Anastasia1997"][QUOTE="Addict187"]

6 years 6 god dam years to make! Why cant i play my own music are you kidding me. WOW just WOW they should fire the team that made this game and hire the forzza team. Im not kidding this game is some kinde of joke i dont find funny.Well there go's 60 buks The

:lol:, ya a game with triple the amount of content/ features of Forza 3, 2.5x the amount of cars, 16 player lobbies/races, dynamic weather systems, unbelievable physics, a higher graphical fidelity and more polish than FM3 should be looked down upon, and its team fired...:roll:

OK, please don't play the "Bu, bu, GT5 has more cars" argument (we all know the other 800 are just poly stretched filler) and the "a higher graphical fidelity and more polish than FM3" etc etc.. made me laugh so hard that I spit coffee all over my Logi G110 keyboard! You are definitely in hard denial my friend.
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#7 Pindolt
Member since 2010 • 117 Posts

[QUOTE="Pindolt"][QUOTE="kuraimen"] Sounds like a very eloquent fanbooy to me.Anastasia1997
someone is in denile.

Learn to spell denial before you accuse someone who is stating the obvious...Hell the person who wrote that wall of text admitted he was biased, and he works for an independant 360 magazine

I'm usually pretty meticulous with my grammar and spelling, so what, I misspelled one word get over yourself! But hey.. I understand, if a game that I really liked was flopping I would probably lash out as well! Nah.. the truth is, I couldn't care less I'm only here for the delicious tears.

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#8 Pindolt
Member since 2010 • 117 Posts
[QUOTE="kuraimen"][QUOTE="Pindolt"]

GT5 Fails To Live Up To Hype: Who's To Blame?

by

DanHowdle

Or, put another way 'The Mag Editor's Inevitable GT5/Forza Considered Trolling Unusualness'

Can you ignore the fact that I work for an independent Xbox 360 magazine? Can you ignore the three-digit hour count that I have personally put into Forza Motorsport 3? Can you ignore the fact that, as such, my opinion might be a little bias? No, you can't, and I don't expect you to. Don't trust a damn word I have to say. To ask such a thing would be as ridiculous as the 10/10 scores GT5 has been getting on some quite remiss websites this morning.

Ask instead whether I'm upset. Whether there is any emotional change in me for having seen and played GT5? Disappointment is the sensation, but its one that can only be measured against expectation. The world keeps on turning on its axis despite it all and I get on with my day, but I do feel compelled to say something.

I'm disappointed, like many. I notice there's a lot of feeling out there, a lot of people who can't for whatever reason separate that disappointment from the straight facts of the game as it stands. It's good. It's very good. It's just not as good as we've all been led to believe.

I've always thought myself immune to the hype machine. That somehow, I stride about the place inside some hype-proof suit while the marketing machismo of the games industry blazes on serenely, providing warmth and comfort to those who care. The truth, as it turns out, is far from that. The truth is that I actually believed GT5 would – to quote Yamauchi himself – 'look better than reality.' That it would be the all-conquering 'everything' driving sim that Sony said it was going to be. In retrospect, I must have believed it wholeheartedly, otherwise why under my own scrutiny do I find myself genuinely upset?

GT5 is not a bad game, it's just a partially unfinished one. I don't pretend to know what's gone on inside of Polyphony Digital over the last six years. To know at what point the developer decided it couldn't be arsed to finish rendering the interiors of every car in its garage – the much-touted 1000+ – and instead import the majority from GT4, low-res textures and all, with a few tweaks here and there. Why the old tracks ported over from GT4 still look like they are in GT4 in every respect bar resolution. Why the snow and other weather effects look absolutely nothing like they do in the promotional videos. Why the menu system is cumbersome and incomprehensible. Why the loading and installing is damn near intolerable. Why the AI of the other cars is still dumber than your average shelf, just as it has been for nearly a decade and a half. Why large parts of the game – the wobbly shadows, the poorly rendered human characters, the constant screen-tearing – all detract so much from the experience we were promised.

It's only natural to want to defend all of this, because even in the face of incontrovertible evidence, I still want to believe. I find myself stuck on the fence in that respect. A big part of me wants to say 'hey, it's not as good as we were led to believe, but it's still bloody good, okay? Is that enough for you, because now I've taken that hit of disappointment, it's certainly enough for me.' Or it would be, if Forza Motorsport 3 didn't exist.

But it does. If it didn't, GT5 would still be the best 'Sim' driving experience out there. Turn 10 did in two years what Polyphony Digital couldn't manage in six, that must be recognised without anyone screaming fanboy in any particular direction. That out of the way, we can all sit down to a sensible discussion about where things went wrong. I'm not even certain that I'm capable of such a thing myself – but above and beyond that, recriminations need to start with the hype.

The disparity of quality is not between GT5 and its rivals, it's between what we were told to expect, and what we got. Let's throw the console war aside and try to figure out how we got where we are today.

The debate starts here. Swear at me, ridicule my blog by all means, but whatever you do, have something to say. I am all ears.

http://www.360magazine.co.uk/360-editors-blog/gt5-fails-to-live-up-to-hype-whos-to-blame/

Sounds like a very eloquent fanbooy to me.

someone is in denile.
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#9 Pindolt
Member since 2010 • 117 Posts

GT5 Fails To Live Up To Hype: Who's To Blame?

by

DanHowdle

Or, put another way 'The Mag Editor's Inevitable GT5/Forza Considered Trolling Unusualness'

Can you ignore the fact that I work for an independent Xbox 360 magazine? Can you ignore the three-digit hour count that I have personally put into Forza Motorsport 3? Can you ignore the fact that, as such, my opinion might be a little bias? No, you can't, and I don't expect you to. Don't trust a damn word I have to say. To ask such a thing would be as ridiculous as the 10/10 scores GT5 has been getting on some quite remiss websites this morning.

Ask instead whether I'm upset. Whether there is any emotional change in me for having seen and played GT5? Disappointment is the sensation, but its one that can only be measured against expectation. The world keeps on turning on its axis despite it all and I get on with my day, but I do feel compelled to say something.

I'm disappointed, like many. I notice there's a lot of feeling out there, a lot of people who can't for whatever reason separate that disappointment from the straight facts of the game as it stands. It's good. It's very good. It's just not as good as we've all been led to believe.

I've always thought myself immune to the hype machine. That somehow, I stride about the place inside some hype-proof suit while the marketing machismo of the games industry blazes on serenely, providing warmth and comfort to those who care. The truth, as it turns out, is far from that. The truth is that I actually believed GT5 would – to quote Yamauchi himself – 'look better than reality.' That it would be the all-conquering 'everything' driving sim that Sony said it was going to be. In retrospect, I must have believed it wholeheartedly, otherwise why under my own scrutiny do I find myself genuinely upset?

GT5 is not a bad game, it's just a partially unfinished one. I don't pretend to know what's gone on inside of Polyphony Digital over the last six years. To know at what point the developer decided it couldn't be arsed to finish rendering the interiors of every car in its garage – the much-touted 1000+ – and instead import the majority from GT4, low-res textures and all, with a few tweaks here and there. Why the old tracks ported over from GT4 still look like they are in GT4 in every respect bar resolution. Why the snow and other weather effects look absolutely nothing like they do in the promotional videos. Why the menu system is cumbersome and incomprehensible. Why the loading and installing is damn near intolerable. Why the AI of the other cars is still dumber than your average shelf, just as it has been for nearly a decade and a half. Why large parts of the game – the wobbly shadows, the poorly rendered human characters, the constant screen-tearing – all detract so much from the experience we were promised.

It's only natural to want to defend all of this, because even in the face of incontrovertible evidence, I still want to believe. I find myself stuck on the fence in that respect. A big part of me wants to say 'hey, it's not as good as we were led to believe, but it's still bloody good, okay? Is that enough for you, because now I've taken that hit of disappointment, it's certainly enough for me.' Or it would be, if Forza Motorsport 3 didn't exist.

But it does. If it didn't, GT5 would still be the best 'Sim' driving experience out there. Turn 10 did in two years what Polyphony Digital couldn't manage in six, that must be recognised without anyone screaming fanboy in any particular direction. That out of the way, we can all sit down to a sensible discussion about where things went wrong. I'm not even certain that I'm capable of such a thing myself – but above and beyond that, recriminations need to start with the hype.

The disparity of quality is not between GT5 and its rivals, it's between what we were told to expect, and what we got. Let's throw the console war aside and try to figure out how we got where we are today.

The debate starts here. Swear at me, ridicule my blog by all means, but whatever you do, have something to say. I am all ears.

http://www.360magazine.co.uk/360-editors-blog/gt5-fails-to-live-up-to-hype-whos-to-blame/

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#10 Pindolt
Member since 2010 • 117 Posts
[QUOTE="Duckyindiana"][QUOTE="kate_jones"]

heres the IGN reviewer giving some thoughts on GT5, where he does say gt5 is the BEST SIM on consoles for all you forza fanboys

http://www.youtube.com/watch?v=JWs64W1cPGw&feature=player_embedded#at=65

Why would that bother Forza fans its just someones opinion, one site says GT5>>>Forza and others say Forza>>>GT5 no one is right, but whatever make you happy i guess!

I don't understand his logic (or some fanboy logic here for that matter) so.. 8.5>>9.4 all of a sudden? How can something be better if it scored lower?