Out of all the great games/franchises in the PS2 library, this was my favorite. Sly 2 and 3 were especially good. Really, REALLY hope these guys can do the franchise justice. Sucker Punch built a studio around this franchise, and inFamous would not have been possible for them had they not made such a brilliant Sly series first. No pressure guys! Do it RIGHT.
Hmm... really not impressed with any of the three, but the blur is less on the PS3 screens. I expected the PC to be better. It's not. At least, not dramatically so (look at the Aquarium shot with the turret for reference). Is it just me, or is that a let down for PC? Perhaps programmers are now finally getting the most out of these 5-year old consoles? 720p or not, it's just not that dramatic a difference to me.
@DarthVeng_basic Obsessing about propaganda, political correctness, communism, socialism... well that's honestly more crazy sounding than just reading a well-written piece and making up your own mind. Start waving your hands and calling out propaganda, and that's when we/i think you have a shiny Reynolds Wrap hat. You know, for the aliens who live among us. Honestly, is political correctness so bad? It's the equivalent of saying "would you say such a thing to your mother or grandmother?" If the answer is "no", well then I guess maybe you should NOT say it. Reading, and (gasp!) agreeing with the above written piece does not make you an extremist. It shows your ability to reason. Disagreeing with it doesn't make you a bad person, mind, but "this is socialism!!!" is NOT a valid response. That's just shiny-hat talk.
"The future of gaming needs to be designed by people who aren't currently gamers" -- Shira Chess I would contend that this is the single most important quote in the entire piece. True innovation happens when we create something unexpected. I would love it if a few non-gamers got into the development space. We might see more than just FPS titles (which I love, but enough already). Don't get me wrong. I'm not saying gamers shouldn't design games. I'm just saying some "new blood" would benefit the industry as a whole.
@DarthVeng_basic I'm surprised... no comment about women's place being in the kitchen? The point here (and many other places lately) is the lack of representation of women in games. And, when women are in games, they are not depicted in a manner that they are in, say, movies. To put it another way, the depiction of women in games has not matured and evolved like the rest of gaming. To answer your question another way. Doing a profile on "Men in Games" would mostly be... Games.
@gbrading My thoughts exactly. I clicked on this article with a bit of interest. I was in for an examination from Call of Duty 1 through Black Ops. I even got a fresh cup of coffee in anticipation. Then I open up the piece and it's a Now vs Now comparison. Whaaa?
Xbox and PS3 both look a lot worse than the PC version. Looked through all of these, and what struck me the most was that they went to the effort of making that dog's spots different for all three versions. I'm weird, I know...
Gears 1 does present very well in these photos, but I think it is key to look at how the lighting was done in both Gears 1 and 2. Cliffy B has stated that in Gears 2, they ramped up the textures over the first game. I think the dark presentation Gears 1 was partly due to them covering up in areas of deficiency, graphics-wise. No taking away from the fact that Gears 1 blew my mind as well as pretty much anyone else who saw it back at release. The graphics were incredible then - and still are - but mostly because Epic worked within the limits of programming to make it look as good as it could look. Reminds me of a recent interview with id software's John Carmack about the flashlight used in Doom 3 for the original Xbox. He stated that every time they lit things up, there was a cost, graphics-wise, and increased levels of brightness hurt the frame rate, the amount of work they would have to do on textures, etc. I remember in the Cliffy B interview, he said Epic was proud of the improved graphics across the board and wanted to light things up and show off what they could do in a well-lit environment. Irony is that in some cases, dark can come across as looking better!
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