@Zakk1010 It's because they were lying before, saying that this was an X-COM game. They even said once that they were working on it *before* they had to slap the X-COM name to it, so it wasn't an X-COM game to start with.
And what will make this an X-COM game? Will it use the setting, story, or characters from the other X-COM game? No. Will it use gameplay from X-COM? No, because if they did, they wouldn't be talking about the X-COM gameplay in such an ambiguous way.
"New technology can also be salvaged and equipped between missions, but research is handled more like an RPG than it was in XCOM: Enemy Unknown."
Weasel words. What they mean by that is: Instead of taking new alien tech to the base and waiting couple of days to research them, you'll be now using it as money to unlock new weapons. Like a RPG. They showed this before in the 20 minutes walkthrough.
@WiiMan21 @urtin3 You can tell what they do and don't have in the game, just by the way they talk about certain things. Like where is the Research, Manufacturing, Base Building, Agent Control, or Strategy? It's because they don't have them, so they don't talk about it.
This is the third time they changed the game, and they still don't want us to know about the good parts. They keep just saying 'this is what makes an X-COM game', or 'we're keeping the core of X-COM', just like before. They even had a 20 minutes walkthrough, and they still didn't show anything new.
And what does he mean by Tactical? Tactical is not Strategy.
@Joshua2222 Just remember, this game may not even have Research, Manufacturing, Base Building, or even control over your agents, so be careful if you are thinking of buying this game.
PodXCOM's comments