![TFC Logo](http://upload.wikimedia.org/wikipedia/en/1/1e/Tfclogo.PNG)
My first hardcore foray into multiplayer first-person shooting was with a Half-life mod called Team Fortress CIassic, released in April of 1999. It occupies a spot in my top 10 favorite games of all time, and I'd like to explain what the game is all about as a prelude to the upcoming release of Team Fortress 2 as part of Half-life 2: The Orange Box.
Team Fortress CIassic, or TFC for short, is a cIass-based shooter designed optimally for 10-25 people to play on a single server. Players are split between multiple teams (typically two) depending on the game mode. The game modes are totally dependant on the design of the map itself. For example, one of the most popular maps (and an original launch map), called 2fort, is a capture the flag map. The map is divided into two identical, mirrored bases for each of the two teams, red and blue. Each base has a flag in the basement and a capture point on the roof.
![HWGuy](http://games.tiscali.cz/previews/teamfortress2/hwguy.jpg)
Another popular map is dustbowl, where one team plays on defense, while the other tries to bring its flag to each of three capture points, in succession. If the offense gets their flag to the third capture point, they win. If the time runs out, they will lose that round and the teams switch roles. A third game mode is a "hunted" map. One team is comprised of a civilian (armed only with an umbrella) and his entourage (who choose from 4-5 of the offensive cIasses). The latter's purpose is to protect the civilian so that he can get to the escape point. The opposing team is usually fairly small (3-5 players) and comprised entirely of snipers. A civilian kill or escape resulted in the ending of the round.
Just in those few examples, you can see the wide array of gameplay one could experience while playing TFC. However, the maps aren't the only elements that define the gameplay in TFC. Players on a typical map can play as one of 9 different cIasses. Each cIass has its strengths and weaknesses, and each has a different maximum health and armor. Below, I'll briefly explain each cIass (in no particular order).
Pyro - If you enjoy smoking fools with a flamethrower, the pyro might be the cIass for you. His main weapon will catch enemies on fire, causing damage over time, even after the pyro has turned his attention elsewhere. He is also armed with an incendiary cannon, that fires rockets that explode on impact, setting anything in the immediate vicinity ablaze. The pyro is great at lowering the health of opposing players to allow for other offensive teammates to easily finish them off.
Sniper - As far as first-person shooting games go, a sniper gun is often a one-headshot kill, and the same applies in this game. The sniper must first charge his gun for a few seconds by holding down his fire button. When charging, his movement is slowed, and a red laser dot appears wherever he aims, which is visible by enemies and friendlies; letting go of the button will shoot the gun. A fullpower headshot usually means an instant kill, in addition to the target exploding into a fair number of gibs. The sniper also has a full auto version of his rifle, but it's certainly not as powerful as his main shot. The sniper is not the best for offense; often snipers' greatest adversaries will be enemy snipers, especially in 2fort and other two team CTF maps.
Medic - The medic is the ultimate support cIass in TFC. He has a mediocre shotgun and machine gun for damage, but his real strength is in his medpack. He can heal (and actually overheal) fellow teammates. The medic is great for frontline healing, giving the offense that extra push to make it to the flag. The medpack is also a weapon. If used on an enemy, they will be infected and slowly lose health until they die or are cured by a friendly medic. The infected players can also infect their teammates, so a medic can quickly infect an entire team, unless they have a medic to heal them.
![Soldier](http://image.gamespotcdn.com/gamespot/images/screenshots/1999_2/99_0224_pc_halflife/screenshot_screen003.jpg)
Soldier - This is probably the most well-rounded cIass in the game, and great for offense. They have a fair amount of health and armor, and have a very powerful rocket launcher as their main weapon. They are one of a few cIasses that can use their weapons to jump higher than normal. Called a rocket jump, a soldier shoots the ground beneath him just as he jumps in the air. If done correctly, he will be boosted fairly high and can scale large walls that others would have to go around.
HWGuy - The heavy weapons guy is aptly named. He carries a very sizable automatic chain gun, and has a very large amount of health and armor, but is slow, and is slowed down further when firing his main weapon. The HWGuy is great to have on the frontline, mowing down the other team's defense.
Demoman - If you like to blow **** up, the demoman may be for you. He has two grenade guns, one where the grenades explode on impact, while the other is trigger-activated. The latter can be used to set a trap for an unexpecting enemy. These explosives can also be used for something called a pipe jump. Similar in mechanics to the rocket jump, the demoman runs past his pipes and jumps as he hits the trigger, which should propel him a great distance. This mechanic is used on pipejumping maps. This cIass also has the demopack, a gigantic bomb that can instakill anyone nearby. He can also use his demopack on certain maps to open up hidden passages in some levels to provide an alternate route to a flag or waypoint.
Scout - This cIass' skinny body is easily torn by enemy fire, due to his low amount of health or armor. Though what he lacks in health, he makes up for in speed. He can move very quickly, easily dodging enemy fire as he races to the flag or capture point. He also has a special grenade called a concussion grenade, which can be used as a jump boost, similar to the rocket and pipe jumps. Conc jumping maps are another type of "fun map", and can be a nice break from the normal gameplay of TFC.
Spy - Very sneaky, sir. The spy is able to change his appearance to any other cIass and team color. If used correctly, he can trick opposing team members and possibly make it to the flag unopposed. He can instakill opposing team members by backstabbing them with his knife. He can also feign death, which is useful to lose the attention of his enemies.
![Engineer](http://image.gamespotcdn.com/gamespot/images/screenshots/1999_2/99_0224_pc_halflife/screenshot_screen009.jpg)
Engineer - This cIass has the ability to build armed sentry bots that will automatically attack enemies. His wrench is used to upgrade and repair his creations using up ammo and armor picked up from spawn points and dead players. He can also make ammo depots and teleporters by the same method. He carries a shotgun that's a little heftier than that of the medic, for self defense. Offensive engineers can be fairly useful, but it can be hard to repair an offensive sentry bot, since he wouldn't have access to spawn point ammo in the enemies base.
Special cIass - Civilian - Armed with just a umbrella, the fat, mustachioed civilian is used only for specific maps. Often, his purpose is to get from the spawn point to an escape point, protected by his teammates. Having an inexperienced player as the sole civilian often makes things boring, and sometimes, downright frustrating, seeing as his survival is key to the team's success. The civilian cIass is also used on puzzle-based escape maps, where all the players are on the same team and all play as civilians. The purpose of these maps is to work together to solve the puzzles and escape alive.
The original Half-life, and all its mods, were made on the Quake 2 engine, so they look fairly dated by today's standards. The mod was originally played on WON servers, a few years before Valve's now popular Steam software was released. By 2004, TFC was integrated into Steam and the WON servers were shut down. TFC has received quite a few updates throughout its lifetime. The older cIass models were replaced by sharper-looking ones, many new official maps were released from Valve, and various cIass tweaks have been performed, such as the addition of the teleporter that can be built by an engineer.
If this type of gameplay sounds like something that would interest you, Team Fortress 2 is being released in The Orange Box on October 10th, 2007. Those who preorder through Steam gain access to the TF2 beta which begins Monday, September 17th. I'm sure I'll be posting quite a bit about the new games. Thanks for reading!
Sources
TFC Game Guide by Chris Jensen and Doug Radcliffe
games.tiscali.cz
Wikipedia.org (no hyperlink, it didn't like "cIassic")
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