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PrimordialMeme

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#1 PrimordialMeme
Member since 2007 • 1279 Posts

Ahh, I thought MS allowed AO.

The issue remains. The industry needs to stand up to the intimidation. Lawsuits wouldn't hold up in court. It would be a frivilous lawsuit and the only people responsible would be either the retailer for not verifying the age or the parent for not checking the rating.

I think if the companies continue to reinforce a stigma for AO games they are only hurting themselves in sales. If they fight it, they can get the public to understand that the markets for all ratings of games can exist and its up to parents and retailers to keep adult material from children.

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PrimordialMeme

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#2 PrimordialMeme
Member since 2007 • 1279 Posts

I said MS allows AO games, they aren't trying to market them yet. They can let third party dev's do them, but I think if big companies got behind the idea and told retailers logically why AO games should be carried, then they would be on store shelves and our selection of games more interesting.

What I proposed was that Sony and Nintendo should join MS in allowing AO games (actually not Nintendo since its heavily kid oriented). Currently Sony won't even allow AO games to be licensed on their systems!

But developers are too weary to make an AO game on 360, so there are none. Thats the problem, its bending to these old standards. The industry should join forces and campaign to convince retailers to put AO games in the marketplace. Age restricted, and properly packaged, but also on store shelves. Not every store will carry them. Walmart and Targets might not, but they don't need to. EB Games and Gamestop will. Online stores will, eventually most stores should be carrying AO games. Just like not every major retailer or book store carries a Playboy magazine, but many do. The rating is a just a symbol. And similar content is already in rated R movies and other media. So given the media content already estabilished among many mainstream retailers it wouldn't be that difficult to get AO games put in a similar context.

The problem today is that game companies aren't teaming up, aren't voicing concern about AO restrictions and so you get Rockstar overhauling Manhunt 2 simply to appease an outdated paradigm in videogames. The market is certainly there if only the industry would get some balls.

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#3 PrimordialMeme
Member since 2007 • 1279 Posts

I think the industry needs to push the envelope a bit more. If Sony and Nintendo joined MS which already allows AO games in a campaign to get retailers to carry AO games then I think that would boost their sales. Develop a special wrapping for them like you get with adult magazines at bookstores so there would be no mistaken purchases by adults trying to buy it for their kids.

The industry is getting stale if you ask me, there needs to be something to spice it up again. Its seems creativity is getting rare so I think AO games would be a logical decision to add something new.

Also considering that there are so many 18+ gamers today I think its more than appropriate. This isn't 1983 anymore. Games are not limited to kids and teens. Its not a revolution, but a logical evolution. Are you with me on this?

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#4 PrimordialMeme
Member since 2007 • 1279 Posts

I've never seen anything download this slowly on PSN.

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#5 PrimordialMeme
Member since 2007 • 1279 Posts

The beta really was the full version then, lol.

Im surprised they didn't fix it in the 7 weeks they had after the beta ended.

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#6 PrimordialMeme
Member since 2007 • 1279 Posts

Have their been ANY titles to effectively implement sixaxis yet?

I have found it a novelty at best. I think when its implemented minorly or secondarily it can be interesting (ala MGS4 uses) but its gimmicky when its featured as a main control mechanism.

Look at warhawk and motorstorm. I think those games effectively attempted using sixaxis to control. Its fun and different. But in these cases its still less effective than the dual sticks.

So how useful is sixaxis? Can any game really feature it usefully, anything more than a secondary option?

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#7 PrimordialMeme
Member since 2007 • 1279 Posts
This game has looked like garbage for months. Is anyone surprised?
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#8 PrimordialMeme
Member since 2007 • 1279 Posts

I applaud IGN.

This game looked awful from the first few videos. Repetitive uninteresting dragon flying FTL!

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#9 PrimordialMeme
Member since 2007 • 1279 Posts

A sequel has been all but officially announced, and the dev's have equally hinted multi plat is happening.

I cant wait for DR2.

Playing the original was one of THE best times of my life.

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#10 PrimordialMeme
Member since 2007 • 1279 Posts

1up.com "And if you were paying 60 bucks at retail for the game itself (rather than the game plus a Bluetooth headset), you might justifiably feel like you were missing something. But for the -- admittedly pricey -- $40 you'll pay to download the game, you're getting a better deal than you might think."

Sounds like they think it's worth the money.

Caveman626

No.

They were saying that with the headset it becomes a better deal. Since 20 dollars is a good price for a wireless headset and having a disc means you can resell the game. That doesn't negate the point they made (and the point I am making) this game by download alone is certainly not worth $40.

It should have been more like 40-45 for the headset version, and 20-25 for DL version.