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#1 ProductofChina
Member since 2005 • 142 Posts
The pace tha they walk have nothing to do with working together...
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#2 ProductofChina
Member since 2005 • 142 Posts
WHAT? You seriously haven't seen any of that? Especially how guards call each other over? They do that like all the time whenever you're in a room with more than one guard. I don't think you've played it. And you haven't explained how the MGS's search teams work together. All I see is an infinite mass of guards coming out and chasing you.
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#3 ProductofChina
Member since 2005 • 142 Posts

[QUOTE="poster"]

Well, looks to me as if MGS has pretty good AI. It does some things that SC's AI doesn't but SC also does things that MGS can't.

Stabby2486

SC's A.I is nothing compared to MGS's.

I don't really see how that is. I mean, the AI in MGS don't really work together. They are sent in groups to find you but they don't actually work together as they do in Splinter Cell where one guy searches and if he finds something suspicous, he yells for his partner to come. They also track you a lot better than they do MGS. Like I said before, the guards in MGS always know your location when they're in alert mode. I was hiding in a vent waiting until the timer dropped down so that they could leave. The AI in Splinter Cell search for you. If they can lose track of you if you hide even in alert mode. If you had moved from your the spot you were spotted in, they won't automatically know where you went. They usually keep flanking your original spot. If you make a sound or show your self in a obvious way then they will find you again.

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#4 ProductofChina
Member since 2005 • 142 Posts
Yeah, I've always thought that SC needed a replacement system. Knocking out all the guards in a level made it too easy for extraction since enemies don't respawn.
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#5 ProductofChina
Member since 2005 • 142 Posts

[QUOTE="poster"]

Hey, tell me a bit more about MGS AI. All I remeber about the AI is that if something suspicious happens, a bar appears and drops to 0. When it does, everything is back to normal. If you're seen, another bar overlapping the suspicous bar comes up and infinite guards rush at you.

Stabby2486

When a dead body is found they call for reinforcements and a replacement, if the reinforcements find you they send an attack force, hiding under boxes doesn't work unless the box matches the other boxes around you, if you KO a guard andhe sees you beforehe gets KOedhe'll tell the gaurd who woke him up that there's an intruder, if they see something supspicious they run, not walk to you (seems a bit robotic though).

Well, looks to me as if MGS has pretty good AI. It does some things that SC's AI doesn't but SC also does things that MGS can't.

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#6 ProductofChina
Member since 2005 • 142 Posts
Nah, Splinter Cell has many more levels of status. Such as turning off a lightbulb early in a level, guards wouldn't notice. They'd think it's just the light bulb's fault. If they see it happening again and again, thats when they come to their suspcious level. I don't think you've played Splinter Cell 3 and above because the AI had been rebuilt. But honestly, I've only played MGSPO but the AI in there in "alert mode" always seem to know your location. Even if you're hiding in a vent or something, you'd see their legs waiting outside of it. They know you're in there but they cant shoot you. So they wait there until the timer runs out and they leave. Doesn't seem like very good ai.
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#7 ProductofChina
Member since 2005 • 142 Posts
You say it's one of the worst games then you say it's a good game? wut?
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#8 ProductofChina
Member since 2005 • 142 Posts

I'd call them versatile.

When you're playing as Snake, your movement isn't so stiff and you can actually go into a run without having to wait 5 seconds. I always sighed whenever I had to use a ladder in Spliter Cell.Pariah_001

Isn't that because Snake is usually standing up and hardly ever needs to crouch since MGS is more action oriented? Splinter Cell is slower and Sam has to go through slow animations because of the slower paced game. Not really anything to do with controls.

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#9 ProductofChina
Member since 2005 • 142 Posts

I don't know how you can overlook the dynamic enemy AI in the MGS series. Granted, the other games you listed are great, but none of them had even good enemy AI. Thief? Shoot an arrow through a window into a candle, a gaurd won't even wonder whats going on. Hitman? Patrol. Shoot if you see someone with a gun that does not wear the same clothes as you do. Splinter Cell? Run around like idiots when something is wrong. Run into a wall. Face a wall.

Seriously, your argument for it being a bad stealth series is terrible, since the enemy AI usually makes these games, not just what your character is capable of.

The_Ish

Hey, tell me a bit more about MGS AI. All I remeber about the AI is that if something suspicious happens, a bar appears and drops to 0. When it does, everything is back to normal. If you're seen, another bar overlapping the suspicous bar comes up and infinite guards rush at you.

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#10 ProductofChina
Member since 2005 • 142 Posts
I found SC's controls fine....