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PutU2REM

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#1 PutU2REM
Member since 2003 • 355 Posts

but i have store credit at best buy, so i dont think i cant buildPabbssPS3
Best Buy sells a lot of components (video card, memory, sound card, etc), so you can pick up at least a large chunk of your system there. It's worth an extra couple hundred bucks to build your own system, believe me.
so gateway its better for games then?PabbssPS3
Toss a coin. Some HPs are better than some Gateways, and vice versa.

what Processor will b the best to run crysis? AMD LIVE 2 OR INTEL DUO CORE, VIVI? OR ANOTHER?PabbssPS3
It's hard to predict which Crysis will like better. We won't know until it's released and someone runs some benchmarks.

However, I've been using AMD processors since the K6-2 came out and I've always been happy with them. Not only that, the motherboards and memory have generally been cheaper for AMD-based systems.

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PutU2REM

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#2 PutU2REM
Member since 2003 • 355 Posts

Neither. Buy an Alienware, buy a Mac, or build your own system. I've used machines from every major PC manufacturer, and all of them pale in comparison to the boxes I've built myself. (Yes, that's include the "stable," "high-quality" machines from Dell. :evil: ) OEM machines may be able to get the same frame rates as a custom, but they will never be as stable.

So seriously, man, save yourself heartache and aggravation build your own. It's cheaper and it's not that hard. If you need someone to point you in the right direction, message me and I'll be happy to help.
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PutU2REM

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#3 PutU2REM
Member since 2003 • 355 Posts

From what I understand, dynamic lighting is more dependent on your CPU than your graphics card, but according to SharkyExtreme they make an AGP 7800. I'm not familiar with ATI's cards, but I seriously doubt they go much past that in their own line. If you're curious, I'd recommend taking a look at the link below. It'll give you a rough idea of prices, too.

http://www.sharkyextreme.com/guides/article.php/3663006

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PutU2REM

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#4 PutU2REM
Member since 2003 • 355 Posts

I am saying that the belief of stealing being "cool" has to change to it being "uncool". That is not morality or ethics.SR_Caveman
Imagine you put a kiosk out on the street that sells watches. To cut costs and lower your prices, you don't hire a cashier to man the kiosk, but instead leave a drop box and a sign that says "Please pay or we won't be able to continue selling watches for such low prices."

Now name me a time and a place where you wouldn't be broke within a year.

That's the main business model of content creators today, and it's a stupid one. Humanity has changed little in the last few thousand years, and I wouldn't hold my breath about us changing now. If you want to survive piracy, you have to change your business model and find some immediately-compelling reasons for your customers to slide a fifty into that drop slot.

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#5 PutU2REM
Member since 2003 • 355 Posts

PC: download the game, download a key gen. you're done.smerlus
You forgot about the part where the keygen you downloaded has a virus, or where you accidentally downloaded the game in Swahili, or where you can't figure out the controls so you have to go searching for a manual, or where the crack makes the game crashy, or where .... well, you get the picture.

I won't argue that PC piracy isn't more widespread, but I would contend that's because of the user base and not the technical issues. Your average PC gamer is older, more savvy, and more dedicated than their console counterpart. If I owned a console, I wouldn't hesitate to crack it open and take a soldering iron to it. At least 50% of the PC gamers I know would do the same.

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PutU2REM

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#6 PutU2REM
Member since 2003 • 355 Posts
They have other people who do the design and Coloring,texturing,and level design .... john does not design the game itself.briggsxxx
Well, then whoever does the design over at id needs to be fired. :P
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PutU2REM

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#7 PutU2REM
Member since 2003 • 355 Posts

I don't think there is a technical solution to this problem that can't be circumvented. I think the only real solution is having everyone understand that it is in THEIR best interests to not steal.SR_Caveman
Good luck with that. Even assuming that piracy will eventually destroy the PC gaming industry, right now it's in the individual pirate's best interest to pirate. It's why they do it, and short-sighted or not, right or not, they'll continue to do it no matter how hard you try to stop them.

Which brings me to my point: arguing about the moral rectitude of piracy is pointless. I can't blame you for being pissed, SR_Caveman, but facts is facts, people is people, and life isn't fair. Content creators should stop punishing their paying customers with copy protection and pursuing pirates with Sisyphean legal tactics, and start figuring out ways of winning over the pirates. Honey catches more flies than vinegar.

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#8 PutU2REM
Member since 2003 • 355 Posts

The day PC goes MMO only is the day I take a sledge hammer to my computer!OgreB
There are other business models than WoW's and BF2's that discourage piracy. In STALKER's case, you could stream portions of the world data over the web and/or dribble out additional content to paying customers. The "copy protection" would actually add value rather than remove it and be a carrot rather than a stick.

Also changing the way games are developed could vastly reduce the time and cost of both developing and porting a game and make piracy less of a problem. It should not cost $100 million to develop a game. Better tools and maybe even open-source components would do wonders for the industry.

Regardless, you can't fight the customer. Combatting piracy through litigation and copy protection is stupid.

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#9 PutU2REM
Member since 2003 • 355 Posts

[QUOTE="ChocoKat"]John D. Carmack II the_ChEeSe_mAn2
I would have to agree somewhat. Sure the technology he created for his games was superb, but the games themselves (except Doom and Doom2) were a bit blah for me when released. He has great programming skills, but his game creating skills need a lift.

Thank you. Sid Meier, Peter Molyneaux, and Will Wright have all released titles revolutionary for their gameplay, and not just their graphics. Peter Molyneaux developed the "god game," Will Wright developed what I'll call the "modeling game" (like another guy said, it's playing with Legos), and Sid Meier pioneered the large-scale, turn-based game that led to other greats like Masters of Orion and the current Galactic Civilizations.

Carmack, on the other hand, has done zilch. When it comes right down to it, Wolfenstein and Doom were little different mechanically from top-down shooters, and Quake wasn't all that different from Dark Forces. And as final proof that Carmack can't design a game to save his life, I give you Doom 3.

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#10 PutU2REM
Member since 2003 • 355 Posts
GameSpot will give it a 7.5 just to be different from the other gaming sites.lol_waffles
Yeah, Gamespot's harsh. That's why I love it. :D