@megam Let's go a step further and say "CHALLENGING CRPGs". Even fewer of those being released... Sure, there can always be a difficulty knob, or perhaps something that allows a penalized / weaker-ending "light puzzles" path through the main game, and "enable AI party bothavior". But let's bring back difficulty that doesn't just mean "enemies hit harder and have more HP."
Yeah, so THAT is a ton of fun. Played up to level 20 and made myself stop. Fun little time-sink... Love that they included a lot of the "weapon effects" in the loot chests. :)
Glad i've sworn off Blizzard post-Activision. No SC2, no D3, and certainly no WoW. Can't wait for Torchlight 2 -- the REAL successor to the original Diablo series! (T1 was just plain FUN, like the old Diablo games were.)
Hell yes! Played the crap out of the first one... There's definitely a MASSIVE need for games that you can load up quickly, play for 15 minutes, and quickly shut down again. ( ...oh, and that don't suck.)
I think I have a bigger problem with the fact that they used the same character model for all eight nuns. Where's the variation, apart from textures / overlaid objects?
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