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Ubisoft considered incorporating co-operative play into Assassin's Creed: Brotherhood – but the short development time meant it wasn't feasible to implement it.
"It's not something we haven't thought about," said technical director Mathieu Gagnon,"but for a one-year endeavour of pulling out a game as huge as Brotherhood is, it wasn't on top of the priority list. I wouldn't go as far as to say we didn't look into it, but it quickly became obvious that we'd never have time with the resources we had to actually make this happen in a triple-A manner. That's why it was left on the table."
But perhaps we'll see such features in future Assassin's Creed games. After all, Ubisoft recently revealed that they intend to keep the series going for as long as there's demand. And Gagnon – in the interview, published on Eurogamer yesterday – doesn't seem to be ruling it out.
"Will it come for other games? Your guess is as good as mine," he said.
"For any game, anything is technically possible provided you have the resources and the right programmers, artists, level designers and game designers to make it happen. It's all a question of time and resources."
Assassin's Creed: Brotherhood was released for 360, PS3 and PC yesterday in North America, and will land in Europe on Friday.
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