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QuiCkz_Alex Blog

Happy 5th Birthday Xbox 360!

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Today is the day the Xbox 360 was officially launched. On November 22nd 2010. The Xbox 360 was launched in the United States and Canada. Oh what a strange five years it's been.

The Xbox 360 has seen the light of Halo 3, ODST and Reach, Alan Wake, all the Call of Dutys, F.E.A.R and F.E.A.R 2, Fable II & III, Gears of War 1 and 2, Left 4 Dead 1 and 2, Mass Effect 1 and 2, Assassin's Creed 1, 2 and Brotherhood, and many many more.

The Xbox 360 has seen the announcement of Project Natal, and the release of it as the newly named Kinect. It's sold over 44 million units worldwide and is still growing.

Happy Birthday Xbox 360!

Do you like Assassin's Creed Brotherhood?

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Great about four times the previous chapter of Florence, Rome is the only city that Assassin's Creed: Brotherhood will allow you to explore, with a small exception on the final will not reveal not to spoil the surprise.

The new adventure of Ezio Auditore, as was to be expected, as a bridge between the enigmatic and abrupt interruption of the previous chapter and the last act of the Future trilogy, giving players many hours of great entertainment, divided between a campaign shorter than predecessor and a large number of secondary tasks. It 's a shame that the last story missions in ruining the good part was built earlier, betrayed the proposed new mechanism, which was not fully exploited during the arc. Fun multiplayer component, though I would have liked a campaign longer and more sustained as the previous one. Overall, however, a very rich package for all fans of the saga, which is essential to fully understand the story and whet to get the new questions. The hope is that once a year in which Ubisoft now seems determined to produce the brand does not undermine the quality standards set by the second episode, and that developers can take the right time to propose to the third (and last?) A chapter epilogue equally innovative.

To you liked?

Ubisoft considered co-op for Assassin's Creed: Brotherhood

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Ubisoft considered incorporating co-operative play into Assassin's Creed: Brotherhood – but the short development time meant it wasn't feasible to implement it.

"It's not something we haven't thought about," said technical director Mathieu Gagnon,"but for a one-year endeavour of pulling out a game as huge as Brotherhood is, it wasn't on top of the priority list. I wouldn't go as far as to say we didn't look into it, but it quickly became obvious that we'd never have time with the resources we had to actually make this happen in a triple-A manner. That's why it was left on the table."

But perhaps we'll see such features in future Assassin's Creed games. After all, Ubisoft recently revealed that they intend to keep the series going for as long as there's demand. And Gagnon – in the interview, published on Eurogamer yesterday – doesn't seem to be ruling it out.

"Will it come for other games? Your guess is as good as mine," he said.

"For any game, anything is technically possible provided you have the resources and the right programmers, artists, level designers and game designers to make it happen. It's all a question of time and resources."

Assassin's Creed: Brotherhood was released for 360, PS3 and PC yesterday in North America, and will land in Europe on Friday.

Some votes for Assassin's Creed: Brotherhood

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Summarize below some votes that emerged at this time the international press, referring to reviews of Assassin's Creed: Brotherhood, the new chapter of the Action game to setting the historical fiction of Ubisoft.

The developers seem to continue on track, the underlying evidence of an undeniable quality ratings for the new game Ezio on Xbox 360 and PlayStation 3:

  • Kotaku - S.V.
  • Guardian - 4/5
  • Joystiq - 4.5/5
  • Destructoid - 9.5
  • Eurogamer - 10/10
  • MTV - S.V.
  • 1UP - A-
  • FileFront - 93/100
  • GameInformer - 9.25
  • VideoGamer -90/100
  • GameTrailers - 9
  • Gamespot - 8.5
  • IGN - 8.5
  • PSM3 - 92/100
  • GamesRadar - 9

Alan Wake 2 could be Kinect enabled

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So earlier today we were wondering about a Kinect enabled Gears of War and now we have another AAA title courting the motion sensor.

Remedy, the developers behind Alan Wake, have posted a job advert on their website looking for a motion control specialist to help it with a new AAA title.

They never mention Alan Wake 2 but in reality we don't actually know of any other AAA title they may be working on and the idea of a horror based flashlight game utilising Kinect has been bandied about for a while. That sounds like Alan Wake to me.

It also sounds a little bit terrible… I have very little faith right now that Kinect will work well for AAA titles but lets see who breaks rank first and announces how they are going to do it.

Source: VG247

Kinect enabled Gears of War? It could be true (But it isn't)

A certain tweet from Cliff Bleszinski went past yesterday that really caught my eye, in it he was asked whether Gears of War 3 had been delayed as it's going to work with Kinect to which Cliff replied simply… No.

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There isn't really much more to it but it stood out in my mind and got me wondering about any way that Gears of War 3 could be improved with the arrival of Kinect and to be honest I couldn't think of anything. It sounds like a terrible idea.

However the story doesn't end there.

A new post went up on IGN this morning which states that they received a tip off that Microsoft is going to use the Spike VGA's to announce that Gears of War is going to be Kinect enabled.

What we don't know yet is whether they are going to announce that Gears 3 will be Kinect enabled, or if they are going to release a Gears of War Kinect minigame or some DLC for Gears 2 that will allow Kinect to integrate with the system.

I just can't think of any good way that Kinect can enhance Gears of War… except maybe taking pictures of you as you get chainsawed in the face… again.

Source: IGN

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But then before this post even saw the light of day Cliff tweet again and this time there is no doubting what he is saying.

MotoGP 10/11 - First Trailer

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The very first trailer for MotoGP 10/11 was let loose, featuring tiring burning turning, dynamic overtakes and chicane ripping tactics. The trailer, despite its subtlety in the display of game mechanics and visuals, is actually a pretty darn cool debut trailer.

Featuring this past year's season as well as updates for the upcoming 2011 MotoGP season, MotoGP 10/11 is aimed at being one of the most complete pro-motorcycle games out there. In addition to this, a new racing model has been put in place for players to make full use of the game's enhanced motorcycle physics.

http://www.youtube.com/watch?v=GoNF8329u6o