I like the DLC, but yeah, a 5 is about right. Very little to do, new zone is very small, main story was really short, and the Forge stuff is essentially just a boring, repetitive grind to get mediocre weapons. Just farming GE's and Heroics to get the mats for Forge weapons, over and over and over.
New adventures were a cool idea, with the whole randomized tilesets, but unfortunately they are all so similar you can't really tell a difference. Had the tilesets been random in environments, enemies, and periods of time, that would be a little more interesting. But alas, this is not the case.
@Alex_Masterson: Very true. Many of the movies that critics review as being awesome and amazing end up putting me to sleep halfway through. Meanwhile, many movies that rate badly with critics tend to be some of my favorites.
Like you said, critics are all about serious drama and indie movies, or movies that try so hard to be innovative and reinvent the wheel.
I like all the Farcry Games, and this one seems interesting by bringing the story here to America. Initially I thought it seemed like a strange, politically motivated agenda in making this game, but that remains to be seen.
Regardless, I grew up in a strange, religious community in a right wing state, and I still think its gonna be fun popping off some crazy gun toting cultists! Ill keep my fingers crossed that this turns out to be a good game.
Ubi has kinda earned that reputation of having questionable games, so you never know.....
Seems like an odd choice. The Crow was usually very small framed and lean. Mamoa is big, built, and heavily muscled. Kind of opposite sides of the spectrum here.
Unless your loot boxes can have items that affect gameplay, or can be sold off for real money, there really is no controversy. Games that allow cosmetics or items to be sold for real money IS essentially a form of gambling. You get people to buy loot boxes in the hopes that they get a item worth more than what they spent and getting a payout. Games like Overwatch allow purchasing of loot boxes, but they are purely cosmetic and can't be sold or traded.
Warcraft 4 would have been big. Even though RTS's aren't exactly mainstream right now, a WC4 announcement would be a HUGE deal to a lot of fans and gamers.
Disappointed Diablo didn't get anything at all. Didn't really expect a D4, but another character or expansion announcement would have been nice.
Besides the WoW expansion and vanilla servers, they seem like they didn't reveal a whole lot. A couple new maps, some new characters, skins, etc. But nothing BIG for anything besides WoW.
I dunno. I wasn't a huge fan of RE7. Not really a fan of RE6 either. But I think RE7 cost quite a bit less to make than RE6. You gotta look at your net income, not just your unit sales. I am sure they have made a decent profit on RE7.
Besides, I don't think straight up survival horror is much of a BIG seller these days. You can't expect massive sales in that genre. Games like Amnesia were rated very well and still only sold like 1.5'ish million copies, but they made like 10x+ what went into the game, so it was still a big success.
People are so focused on unit sales numbers rather than positive reception and loyal customers. If your game made enough to pay the employees, stay in business, and make enough to put into making another game, I would call that a success.
RELeon's comments