@rogue81 Be prepared to be underwhelmed on April when MS shows its cards then - and maybe even on E3.
You're hammering on a lack of new IPs like it's Sony's fault, but let me tell you right away: this will also happen to the same extent to all consoles to come in the next few years. No third party will bet on anything beyond multiplatform titles with proven track records or immediately recognizable gameplay, save for the odd exception like Watch Dogs.
You'll need to trust the platform holders themselves to be creative and try something new, and they will to an extent (we had Journey, Mark of the Ninja and Unfinished Swan last year, didn't we?), but not even remotely to an extent so they can fill an entire presentation on their new console anyway. And actually, even if they had this many new stuff, they wouldn't *want* to fill the presentation with it.
Imagine if Sony had done an entire presentation about their 2012 lineup: plenty of the new IPs they ended up releasing wouldn't be there, or would be shown up very briefly. You'd maybe have Journey and Gravity Rush on a brief section about the Vita, but they wouldn't showcase Unfinished Swan, Closure, Sound Shapes, Dakuro, Escape Plan or whatever else they had in terms of new IPs. You know why? Because most of the audience would be dumbfounded by all these. And Sony knows that.
Case in point: all the media that's not specialized in gaming are picking up on Sony's meeting for not showing the actual box. To us it doesn't matter because we know specs and capabilities are way more important than aesthetics, but that's what regular people got from the event. That people doesn't care about new IPs unless they're clearly tied to something they already know. They want Killzone 4, Diablo III, the new Bungie game they don't even remember the name clearly yet, and so on.
Your expectations are nice and cool, but not feasible. Sony couldn't have done much better than this in terms of software, and mark my words: Microsoft's will be way worse in terms of new IPs. Trust me. Sony had at least four in the meeting (DriveClub, The Witness, Knack, Watch Dogs). I doubt Microsoft will have anything beyond one or two titles - and most probably for Kinect 2.0, since they can sell the game on whatever new feature the new version of the peripheral supposedly has.
*Somehow* I *knew* that the pessimistic vision would come from someone on the GameSpot UK team... It's the famous last resort of every British writer/critic in the entertainment field: don't have anything meaningful to say, write a text with all manners of derisive nitpicks and you'll get the attention needed to make readers overlook your emptiness.
Short version, hipsterism at its best (or worst, actually).
"Media Molecule were wheeled out to remind us that nobody, nobody at all, cares even remotely about the PlayStation Move."
I love how speaking for millions of people you've never met in your life becomes an argument - or worse, an attempt at a joke.
They actually did a good job with Far Cry 3 and AC III on PC (on the latter, at least in terms of efficient use of system resources, not that much in terms of options). The new uPlay is less clunky than Origin, and they still sell their games on Steam. I'd say they still have a lot of work to do, but they're on the right track.
@dominoodle Take a second look at the console's library. Look at the Metacritic reports for 2012: Vita games had an overall better reception than 3DS ones, for example. Granted, some of it is due to good home console ports (NFS: Most Wanted, Mortal Kombat and others), but there are plenty of good games in there that just don't have mainstream appeal - hence the impression the console "has no games". It does. They're just not as high-profile as a Mario or Zelda game.
Once Sony reduces the Vita's price (already announced for Japan, it's just a matter of time to get a reduction in the West too) it will fare way better.
@highlanderjimd Correction: ****Xbox 360**** piracy is massive.
The PS3 can be cracked now, but constant system updates made the whole process way more complicated and involved after time, and piracy in the console doesn't reach 10% of the levels seen on the PC or the Xbox. And that's despite both consoles having basically the same user base size.
If most torrent sites and hackers/crackers were based in the US you could say the piracy levels are biased, but that's not the case. The truth of the matter is that the Xbox is WAY easier to crack.
@Grovilis It works at least as well with the controller as with the mouse/keyboard, just with different strengths. I mean, actually none of the schemes is ideal. M/k seems better at aiming (no surprise there) but controller makes movement easier, which is crucial in a game where you may need to move very swiftly not to die at the last moment in your Nth attempt. I ended up playing to completion on the controller as I tried to avoid using guns most of the time anyway (they're noisy and all, as we know).
If the Vita/PSN version manages to somehow change how aiming/targeting is done and achieve a solution that's more intuitive than just trying to point to a general direction, it will outstrip both control schemes on the PC version by a mile. It can't just reproduce the Xbox controller scheme anyway as this scheme uses the R3 button to lock on targets, and the Vita sticks are not "pressable". Let's see how it comes out.
@firehawk998 I wish there was an Indie Game College somewhere with postgraduated teachers who would make all freshman play Hotline Miami, slap them in the face twice and yell "NO, NOT A FUCKING DERIVATIVE 2D PLATFORMER YOU COCKSUCKER! LOOK! THIS IS HOW IT'S DONE! RETRO LOOK, YES, BUT ***NEW GAMEPLAY***!"
@Memories0fBlood Same here. Even if it isn't cross-buy I'll get it again on the Vita since it seems to fit that console better. I'm also expecting the port to have better controls than the PC version - none of the control schemes there was ideal and wholly intuitive.
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