As you probably know, I was psyched up for inFAMOUS 2 for quite a while. I really enjoyed the original, because it had a pretty amazing storyline, interesting characters, and action-packed gameplay that really took its own approach and didn't rip-off a formula from a game in the same genre, which tends to happen with modern games. There were some gripes that I had with the first game though, and it kept the score under a 9/10 from me. I had some high hopes that INF2 could fix these issues and create the perfectly electrifying 3rd-person action game that I wanted, and in most aspects, it delivered. In this blog, I'm going to cover some fundamental elements of both inFAMOUS and inFAMOUS 2, and see how they stack up against each other. So enjoy, and be warned...this may be shocking. ;)
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The Story - inFAMOUS
In the first game that Sucker Punch threw our way, we were introduced to Cole MacGrath. He was a simple bike courier, minding his own business and getting along just fine with his girlfriend Trish and his buddy, Zeke Dunbar. But one day, he delievered a package...a very special package. The reason it was special was because it contained a bomb, which exploded upon its delivery, wiping out a large chunk of Empire City and killing everyone in its vicinity. Except for Cole. Somehow he survives, and it doesn't take long for him to realize the new incredible abailities that he can wield. His body can store electricity like a battery, and he can fire it off in bolts, create shockwaves, drain currents from electrical sources, and more. Now, Cole sets out to use his new powers to discover who was behind the setup of the blast. Apart from the main story, you can complete side missions for more XP and for trophies.
The characters in the original inFAMOUS are hard not to like. Cole himself acts in much the same way a typical guy would act after nearly being blown to pieces by a bomb and coming away from the whole thing with superpowers. And basically that means...he's ticked off and confused and happyat the same time. Zeke is your standard fare when it comes to comical relief and the whole "sidekick" figure, though he does play a pretty big part in the story, so I give him that. Trish is...well, often very annoying. She, along with a bunch of other folks in Empire City, blames Cole for the explosion and does't trust him. One issue that I have is that there's just too much cursing in the game for me, but...I can look past that. There are three distinct enemy groups in the game, each with their own twisted leader, and it's your job to take them all down district by dictrict. Each group is unique and interesting in their own way, providing enough depth and realism while still pushing the limits of each (if that makes any sense). Comic-book like cutscenes do the job of presenting the story elements that need such treatment, and it's very cool to watch these.
OVERALL: 9.0
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The Story - inFAMOUS 2
The sequel starts off with a pretty epic battle scene, one that you would have expected and greatly anticipated if you had finished the first game. But after that, Cole and Zeke are whisked away to the fictional city of New Marais (basically New Orleans) by NSA agent Lucy Kuo, who promises Cole that she knows somebody named Wolfe who can help to amplify Cole's powers. When Cole arrives, he find the city under the control of The Militia, which is a gang of urban soldiers under the command of Joseph Bertrand. Bertrand is...well, pretty much a tyrant. His propaganda is everywhere and he tries to control the city's people by deceiving them at every corner, and Cole knows that he can't (and won't) let any of Bertrand's thugs get in his way as he hunts down the keys to making himself stronger. A short while later, Cole meets Nix, a devious swamp-dweller with a taste for destruction and the ability to (seemingly) control oil and teleport. And if this wasn't enough, along with The Militia, Cole will have to deal with mysterious swamp monsters that have suddenly started appearing in the city, and terrorizing the populace, as well as Conduits who have the ability to control ice.
In short...Cole has his hands full this time. The story is a heck of a lot more complicated than the first game, and though I don't like to admit it, the Gamespot review was accurate to a point when it said that the same sense of "flow" from INF1 just isn't present here. That being said, it's still a very deep story and has the potential to pull you in and keep you interested until the very end. And no matter which ending you choose, they're each very satisfying. There is still too much cursing by all the characters for my taste, probably even more than the first game, but I can still ignore it. The enemies are simply not as appealing as those found in the first game, though part of that explains itself...it's not the first game. I don't think anything could quite compare with the good old Reapers, Dust Men, or First Sons of INF1. You definitely have more allies this time, and the addition of normal cutscenes popping up very often adds a lot to the presentation of this tale. Also, INF2 adds the new feature of User-Generated Content to complement the standard side missions, so potentially, there is endless replay value this time around.
OVERALL: 8.5
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The Gameplay - inFAMOUS
Cole can wield his electric powers extremely well, and in many ways. Bolt attacks are his bread-and-butter, and they are what generally can make the game feel like a shooter. You hold L1 to aim, and tap R1 to fire. These attacks do not require any energy and will thus probably be your main attacking option. When this isn't enough though, you can throw electric "grenades", launch electric "missiles", blast enemies away with shockwaves, float around with Static Thrusters, and a whole lot more. For moving around the city, Cole can use said Static Thrusters as he freelyclimbs around the buildings all over the three districts of Empire City, and he can also grind along electric wires and along train tracks. Special sections of the story missions also task Cole with going down into the sewer system to restore power to certain areas in the city. This is where he also acquires new abilities and has fights with enemies, and they're a very nice diversion from the normal pace of the game.
Because the abilites that Cole can use will change depending on whether or not you choose to be the hero or anti-hero, it's worth playing through the game twice to see everything. Cole is basically a beast no matter which direction you choose to go with your "karma" though, and you always feel like a super-guy no matter what you're doing.
OVERALL: 8.5
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The Gameplay - inFAMOUS 2
In many ways, Cole feels a lot stronger than he was back in the first game. You start off with many of the powers which took you a while to acquire in INF1, so right from the beginning you know how much damage you can do. The previous powers are all intact, including the normal bolt shots, grenades, rockets, shockwaves, etc., in addition to some new powers, including the devastatng and extremely awesome Ionic charges. Later in the game you acquire a new way to travel around the city as well, and it's a welcome relief for those who are sick of having to slowly glide-fall everywhere they go (not that there's anything wrong with that). Another really great addition to the game is your new melee weapon, called the Amp. Using it is a lot of fun, and often it comes in handy if you need to save your energy supply. Ocassionally it will cause you some camera trouble, but it's a very minor annoyance.
My main issue with INF2's powers is that they made Cole's standard bolt attack now require energy out of the energy meter. In a word...why? Now no matter which attack I choose, aside from melee, I have to use up energy reserves and thus I have to eventually break away from an intense fight so that I can recharge. This makes Cole seem a lot less "super" to me. Maybe that's what Sucker Punch was going for, but I was of the opinion that Cole's abilities should get stronger over time, not weaker.
OVERALL: 8.7
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Karma - INF1 and INF2
Yeah, karma is a...big deal. In both the first and second inFAMOUS games, you can choose to be either the hero or anti-hero (evil dude), and depending on your choices, you will get different powers and abilities. The story will also change slightly in the first game depending on your choices, and heavily in the second game. The general look of your electricity will alter as well. It's blue if you're choosing to play the hero, and red if you decide to be Angry McLightningpants and fry everyone in your path. It's certainly worth playing through each game at least twice in order to see all the different powers and elements in the story, and how they change as a result of what you do. Even the people in the cities will react differently to you if you're evil as opposed to a hero.
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The Verdict - inFAMOUS
With a wonderdul blend of story, choice, powers, characters and originality, inFAMOUS is a game that is not to be missed. If you haven't played this game...well, why the heck not? It was offered for free as one of the downloads that you could get in the PSN "Welcome Back Package", so if you didn't choose to get it, that's your loss. This is one of my favorite games of all time, despite the low-ish score I have for it,and I give props to Sucker Punch for having the guts to put Sly 4 on hold to dish out this game and its sequel to all of us.
OVERALL: 8.5
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The Verdict - inFAMOUS 2
More powers, ice and fire abilities, a more complicated story, a fresh city, and improved melee combat...yeah, this game is worth a look, just like the original. While it may not have the same old draw and nostalgia, it's great in its own way, and you have to give Sucker Punch credit for stepping out and taking the risks that they did. First of all, they chose a new voice actor for Cole himself. That's gutsy, and for the most part, it didn't pan out among fans. Personally I thought he definitely fit the story better, and you simply have to get used to the whiny-ness of his voice, though I miss Jason Cottle just as much as the next guy. Second of all, they were planning on totally changing Cole's appearance. This met with an overwhelming response of "WHAT?!" by almost all the fans, and Sucker Punch quickly realized that they needed to switch back to the older design. Anyway, my point here is, Sucker Punch has given us two different games with a lot of the same good qualities between them. The sequel, as a whole, isn't much better of an experience than the first game, and neither is the first much better than this game.
OVERALL: 8.5
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I hope you've enjoyed the dive into both these games, and were able to cope with the length of the blog, lol. Thanks for reading and God bless.
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