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Revan_911

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#1 Revan_911
Member since 2007 • 1709 Posts

[QUOTE="Revan_911"][QUOTE="Shattered007"] So, it has to do "something new" to be good eh? I guess about 90% of this gen is garbage? TC, are are now trying to hard. Why did you rate Mass Effect 1 low? It obviously had more of the RPG element you liked...and now you don't like Mass Effect 2 because it lacks the RPG element then you bash is for not being more of a shooter...I guess, why don't you excplain to us what would make Mass Effect 2 better? Also, you should beat the game before complaining about powers. I assure you you get more than 4 (unless you're a soldier class) But I would hope you're at least near finish before bashing a game with the hole leveling up and all. As far as some of the known Cows that are defending your opinion, If he didn't want criticism for bashing a game, maybe he shouldn't have posted in System Wars.Shattered007

I liked the RPG elements in ME1. It was an rpg after all, i bought a game that says it's an rpg and hey guess what it was an rpg. What i disliked it's the nonsensical story about an ancient menace that threatens all life that's the most powerful thing anyone has ever seen, and they expect me to believe that only a steroid pumped guy with a gun with no particular skill can save us. Also the action lacked pacing, friendly A.I was crap thus making having a party completely useless, the game bored you with tons of unnecessary dialogue and pretended like the said dialogue had a deep meaning, something that smart people will understand, like people said to me when i mentioned that the story is boring, over pretentious, ripped off, and just plain sucked. There are other stuff why i rated it a 6.0 but im not going into that again. ME2 was a better experience. It had some "Woah momments" but once you get passed that you are stuck with 15 hours of the game doing nothing, basically gathering squad members who i didn't find interesting, and might as well die in the last mission. They improved the combat and some other stuff but completely removed anything that might confuse people that this is a shooter not an rpg. So yeah ME2>ME but that doesn't say much.

:| They died because you didn't upgrade you ship, their equipment and you didn't complete their loyalty missions, Y'know, the RPG and story story stuff. That's the game, collect allies and make them trust you. As far as ME1, What RPG have you played where the main character isn't the savor of the world? It really seems like you are just trying to complain to see how system wars will take it. I suggest you go back and play the game and stop rushing through it.

I completed all loyalty missions and did upgrades on the ship. Two of my characters died, i said they might as well all die, not that they did. The game is collect allies but i hated the game being that. At least in ME1 stupid as it was something happen in order of story and plot and here nothing happens. People who would like to know the "Story cough" of this franchise might as well skip ME2 because nothing happens.
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Revan_911

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#2 Revan_911
Member since 2007 • 1709 Posts
[QUOTE="Revan_911"]You're just finding excuses. Those curcomstances could make some hilarious situations. And you're not in combat all the time there are plenty of times where you're just walking around a settlement. They could have said something to each other to acknowledge that they exist. Wasn't the whole ending mission teamwork. And if i remember Sheppard repeated a lot of times something about teamwork! Look the facts are here a lot of people who haven't played a bioware game before come and say that talking to your party members is the most innovative thing ever. And that bugs me because it was done in KOTOR, KOTOR 2, NWN, DA and in some cases it was done way better with more interesting characters.smerlus
And you calling my responses excuses is simply your EXCUSE to try and prove that your opinion is right. It's easy to play the excuse game so let's not go that route. Fact is your complaint is about character interaction. Fact is that in ME2 no matter what I decide to do in the game, I'm given the ability to interact with every character on a common level, which is dialogue, freely without having to worry if it is going to weaken my character. In KOTOR I'm not given that chance. I either cater to all my characters in my party, straddling the lines of light vs darkside meaning I will never be as strong as characters that pick one side over the other, and if I do decide to choose my one side over the party, then I am guaranteed that I will miss interacting with characters. So in one game I can interact freely with every character without worry about hurting my character and in the other I either hurt my character or lock out interaction with other party members depending on my actions. I think when talking about Character Interaction, it's easy to see that one system is set up better than the other. Also your last line is hypocritical because you keep using KOTOR as an example when BG 1 & 2 and NWN + its expansions did character interaction far before your beloved KOTOR and in some cases it was done better with more interesting characters.

So we can agree that there was this type of character interaction before ME2 and it was done better right? That's what im trying to say and you keep arguing that FACT for some reason. Also dumbed down easier interaction =/= better interaction because in kotor they respond to your actions too, not some chat you had with them.
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Revan_911

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#3 Revan_911
Member since 2007 • 1709 Posts
[QUOTE="MrFanboy"][QUOTE="93soccer"]Yea. Why would cows want this amazing AAA RPG with an intricate story and great feel when they could play the A-AA 256 player FPS?Shattered007
Maybe because they play games and not scores or sales. I enjoyed some games that got A or B here and didn't enjoy some that got AAA here. Besides quoting 2 people Mass Effect 2 "Cinematically immersive, but lacking something new." Source: http://nzgamer.com/pc/reviews/1034/mass-effect-2.html MAG "MAG is one of the most ambitious, innovative games I've played over the course of the past year -- and considering the past year has seen the introduction of a disc-jockey simulator and a game you play exclusively with your feet, I think that's a braggable claim." Source: http://www.joystiq.com/2010/01/28/review-mag/

So, it has to do "something new" to be good eh? I guess about 90% of this gen is garbage? TC, are are now trying to hard. Why did you rate Mass Effect 1 low? It obviously had more of the RPG element you liked...and now you don't like Mass Effect 2 because it lacks the RPG element then you bash is for not being more of a shooter...I guess, why don't you excplain to us what would make Mass Effect 2 better? Also, you should beat the game before complaining about powers. I assure you you get more than 4 (unless you're a soldier class) But I would hope you're at least near finish before bashing a game with the hole leveling up and all. As far as some of the known Cows that are defending your opinion, If he didn't want criticism for bashing a game, maybe he shouldn't have posted in System Wars.

I liked the RPG elements in ME1. It was an rpg after all, i bought a game that says it's an rpg and hey guess what it was an rpg. What i disliked it's the nonsensical story about an ancient menace that threatens all life that's the most powerful thing anyone has ever seen, and they expect me to believe that only a steroid pumped guy with a gun with no particular skill can save us. Also the action lacked pacing, friendly A.I was crap thus making having a party completely useless, the game bored you with tons of unnecessary dialogue and pretended like the said dialogue had a deep meaning, something that smart people will understand, like people said to me when i mentioned that the story is boring, over pretentious, ripped off, and just plain sucked. There are other stuff why i rated it a 6.0 but im not going into that again. ME2 was a better experience. It had some "Woah momments" but once you get passed that you are stuck with 15 hours of the game doing nothing, basically gathering squad members who i didn't find interesting, and might as well die in the last mission. They improved the combat and some other stuff but completely removed anything that might confuse people that this is a shooter not an rpg. So yeah ME2>ME but that doesn't say much.
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Revan_911

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#4 Revan_911
Member since 2007 • 1709 Posts
[QUOTE="Revan_911"] Well yeah the , but all the actions you do are observed by your teammates, a possitive/negative action should change the way they look at you. You seem to be looking for an excuse why the devs created two tomes of pointless dialogue and text (i mean the codex) and not add in something to the game that would make it feel more three dimensional and not make all the characters look like cardboard cutouts. And why are there no backlash between the characters when you're walking arround. You know you just walk and the two party members randomly start talking and outsmarting each other. I missed that too. smerlus
They don't bicker with each other because then you would be saying that Dragon's Age did character interaction better. :P Seriously though. the game does a very good job of explaining why the characters aren't drinking buddies. Garrus is on the ship just because of Sheppard and he doesn't trust the others. Mordin is busy researching things, Grunt is a newborn, Jack hates everyone, Miranda and Jacob had a thing then got distant... pretty much everyone on the ship knows they have to work together but they're not too happy about it. Once again the military theme is brought back up: the military puts people together to work together but they know not to voice opinions of one another if it can lead to large arguments and dissention. It's very similar to this And once again they are all professionals so they know that bickering on missions is a good way to get themselves killed

You're just finding excuses. Those curcomstances could make some hilarious situations. And you're not in combat all the time there are plenty of times where you're just walking around a settlement. They could have said something to each other to acknowledge that they exist. Wasn't the whole ending mission teamwork. And if i remember Sheppard repeated a lot of times something about teamwork! Look the facts are here a lot of people who haven't played a bioware game before come and say that talking to your party members is the most innovative thing ever. And that bugs me because it was done in KOTOR, KOTOR 2, NWN, DA and in some cases it was done way better with more interesting characters.
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Revan_911

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#5 Revan_911
Member since 2007 • 1709 Posts
[QUOTE="Revan_911"] Well if a character responds to your actions like in kotor (Eg. Bastila being mad at you because you robbed an old woman) doesn't that make the character interaction better? In ME2 they make some snoddy comments sometimes, but most of the time they don't say anything at all. If the character is good he should disagree with your bad actions and opposite. Thats why the interaction in kotor is better.smerlus
That's only if you take the game out of context. All the characters in the game know that you're the boss and the missions are run in a military fashion. They also know you're given the power to handle any decision the way you see fit. Hell most of the team is made up of what others would call terrorists, Prisoners, Warlords and Special Operatives. They've all done things they've had to do to get the job done so I'd find it hypocritical of them to go against Sheppard saying "You could have been nicer to that old lady" You are right that the team doesn't comment as much on your actions than in the KOTOR series, and I did enjoy that part of the game, but trying to shoehorn comments of people getting upset that you robbed an on lady where you have Grunt - who was built to kill, Jack who loves killing, Jacob and Miranda that are apart of a terrorist group, Garrus who would always commend you in the first game for skipping all the beaucratic bs and Mordin who has done shady things himself...(don't have the other characters as of yet)...it just wouldnt fit

Well yeah the , but all the actions you do are observed by your teammates, a possitive/negative action should change the way they look at you. You seem to be looking for an excuse why the devs created two tomes of pointless dialogue and text (i mean the codex) and not add in something to the game that would make it feel more three dimensional and not make all the characters look like cardboard cutouts. And why are there no backlash between the characters when you're walking arround. You know you just walk and the two party members randomly start talking and outsmarting each other. I missed that too.
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Revan_911

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#6 Revan_911
Member since 2007 • 1709 Posts

There is so much wrong with this thread that I don't even know where to begin; you contradict yourself with nearly every point you bring up, your arguments are so flat and invalid it's a stretch to even classify it as anything but inane ramblings, you continuously compare ME2 to KOTOR and your comparisons are so weak that I doubt you've even played both games, and not to mention the shield you put up; your idea of countering an argument is not reading the post and then going off about KOTORs superiority to ME2. I won't waste my time creating an argument cause again, you won't read it or just ignore it then continue on about KOTORs superiority.

Im_single
I don't contradict myself. And yes everything i write may not be completely understandable, but that's because I'm not a native english speaker, but at least it makes sense and gets my point across. Unlike this game.
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Revan_911

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#7 Revan_911
Member since 2007 • 1709 Posts
Witcher > S.T.A.L.K.E.R > GTA IV
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Revan_911

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#8 Revan_911
Member since 2007 • 1709 Posts

[QUOTE="Revan_911"]

The character interaction in ME2 is exatcly the same as Kotor but as i said i cared about Kotor more. You talk to the character a few times and he gives you a mission. After you complete the mission he likes you more. The same thing as kotor right? Whats so different that you mock me and my opinionsmerlus

I thought your lack of response to my one post was you realizing there was a difference between the two games.

I would call being able to make a morally ambigous main character without penalties to stats and the fact that you are able to pander to each one of your character's desires as a big difference.

In KOTOR, it's almost guaranteed you're going to have a few characters pissed off at your actions by the end the game, either that or you'll have a whole team of people that are indifferent to you because you tried to please everyone. In ME2 you can befriend/manipulate everyone.

When it comes to CHARACTER INTERACTION I think if i'm able to interact with every character without penalty in one game and not so much in the other, that would show that one game has more character interaction than the other. Whether or not you actually like the characters you are interacting with is opinion.

Well if a character responds to your actions like in kotor (Eg. Bastila being mad at you because you robbed an old woman) doesn't that make the character interaction better? In ME2 they make some snoddy comments sometimes, but most of the time they don't say anything at all. If the character is good he should disagree with your bad actions and opposite. Thats why the interaction in kotor is better.
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Revan_911

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#9 Revan_911
Member since 2007 • 1709 Posts

[QUOTE="Revan_911"][QUOTE="Cloud567kar"]

It's ranked 5th overall of any game right now, better than U2.

Cloud567kar

I haven't played UC2 so i wouldn't know...I can easily name 100 games that are more immersive, fun, better written than ME2. But don't make me do that.

Doesn't matter becasuse official reviewers disagree with you.

Who are just opinions, like mine. I may not be as well spoken as the reviewers but I've played as much games as they have.
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Revan_911

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#10 Revan_911
Member since 2007 • 1709 Posts
Lems aren't missing anything with God of War 3, they got Dante's inferno. Lems aren't missing anything with Uncharted 2, they got Gears of War 2. Lems aren't missing anything with Heavy Rain, they got an actual game in Mass Effect 2. Lems aren't missing anything in Metal Gear Solid 4, they got Splinter Cell Conviction. I could go on and on, and none of that is valid at all, you are just someone who can't stand to see their opinion not be the mass opinion. I bet you'd actually change your opinion if it was the popular opinion. rolo107
Sorry, this isn't a PS3 vs Xbox 360 thing, im just saying ME2 is average and boring. I was really bored the entire game with exception of the begging and the ending those were well pretty amazing.The ending battle was amazing except the ending boss he was utterly stupid.