Well that's nice , but the fact remains that DS is not a story driven RPG. After i posted here that the ME story made no sense and its over the top people scolded me for not paying enough attention to the dialogue. I said hey I'm not superhuman, im not going to question everybody, I'm not going to sit trough thousand lines of dialogue in hope that i will find one that has any meaning. So yeah in ME2 i sat trough every dialogue. And that story you so admire is ME2 is almost non existent. It can be explained in two sentences. Not unless you count the life story, political view and family relationships of every single one of your party members. Who would care about that stuff i don't know, but yeah it's in the game you must sit trough it.[QUOTE="Revan_911"][QUOTE="mythrol"]
I've put over 30 hours into ME2 already and have not run into 1 single half-hour conversation.
Also, almost every single conversation has a quick out where if you choose the left middle option, you're almost always able to end the conversation and just move on. Keep in mind the side stories are ALL skip-able if you so choose.
I've also played DS's for a TON of hours (somewhere near 100 I think) so I'm pretty sure I've spent more time with BOTH games than you, and while I thought DS was GREAT . . . ME2 is the one on another level. Specifically because of how good the story is.
I also don't get people calling DS's a RPG. It's a dungeon crawler. A very good dungeon crawler, but one none the less. Torchlight made a better attempt to present the story than DS.
88mphSlayer
well it's pretty simple really, ME1 had a direct story structure:point A to point B
and any side missions largely explored some mysterious stuff going on in the background, stuff that was largely unimportant
ME2 has a story structure much like Dragon Age: point A diverges to sub-points A-infinity then comes together to point B
that kind of story structure makes side missions much more important, if not the core of the story itself (much like Empire Strikes Back was not about taking down the Empire but was about character development)
both have their own advantages/disadvantages, obviously Bioware has been trying to make side missions a larger part of their games rather than simply something the player does to jump off the rails and get a little variety for variety's sake, which style you like it totally up to taste, nothing wrong with either structure
i really like both games (ME1 and ME2) and i'm glad they tried to do something different, imo it made the ME universe a lot more interesting
It's not about doing something different, it's about laziness from the writers. How would you feel if you bought let's say a Zelda game, and they say well you're gonna save the princess in the sequel, but for now gather ten random coins scattered across the world (Bad analogy maybe haven't played Zelda since the NES.)
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