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Rizer

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Huh...I don't think about this to much but who are my top 5 sidekicks?


1. Wrex (Mass Effect)


2. Shale (Dragon Age)


3. Dog (Secret of Evermore)


4. HK47 (KOTOR)


5. Clementine (The Walking Dead: The Game)

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Rizer

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@arqe What I have never understood is why anyone cares about a creator demographic to begin with when the product is all they ever see. A creator is all about the creativity of the mind and the products they create have alway been targeted to audiences for ether the maximum effect it has on the audience targeted or for profit in niche appeal, but in any case the creator's gender or what not has little effect in the success of the product. Frankenstein was written by a women, and today not many know or care about that fact. Go up to anybody on the street, and unless they are a fan, they probably wouldn't know her name, but they would know her work.


The same thing still applies today. For example three of the top five games I had been looking forward to feature women main characters (Remember Me, Beyond: Two Souls, Tombraider). Do you think I cared what the gender is of few who wrote those games? No, I didn't because to me a creator is genderless, a story teller, no more no less.

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I never understood the "gender wars" thing. Guys want to be guys and women want to be women and EVERYONE wants to be respected for who they are. Yet somehow there are many articles and heated arguments that boil down to the two extreme sides Danny pointed out. The insults fly, every comment is pushed to the front as examples to use against the other gender, sexist comments explode everywhere and people get harassed. Some of these thing turn into targeted harassment like the two game creators mentioned in this video.


It's horrible. Some of the best writing in my favorite books, movies, and video games have come from women and men alike. In fact, caring about who made a product over what it turned out like is pretty pointless outside of using past examples as evaluating the possible quality of future projects. If I decide to try a product it is because the product itself interests me. I can't, for the life of me, see why the creator's demographic matters in my ability to enjoy a product.


When you look at the simple fact that audiences have always been targeted to appeal to for certain products during their creation, one reliezes that this problem should be practically non existant to begin with. Guy and girl creators both target an audience based on who they want to entertain. I haven't played Depression Quest and even now I'm not sure I will get around to it, but I recognize that the creator simply created the game because she wanted to send a message to those interested in problems like depression. That's it. She certainly did not deserve to be bothered in any way, let alone become harassed like that. It was wrong. Plan and simple.

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Yeah...no gameplay footage, anime that shows nothing but two characters walking and staring at the camera, no backgrounds just flower designs...it's not the best hype building ad in the world. It's probably a romance story, but I'm hoping the new title will be something leaning closer to the crazy action/ fun filled plots of the playstation 2 games than the most recent PS3 ones (those made me fall asleep with boredom.)

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@rupti Yeah, one time she had a Prinny hat or something and couldn't help but wonder were the heck she got it. :)

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Edited By Rizer

I am going to get a PS4. Not now, because I'm still interested in more of the PS3 titles than the PS4 launch line up, but as soon as that first great look rpg comes out for the system that I have to have, I am going to pick up the PS4 ASAP.

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Edited By Rizer

I really liked this game. It was surprising. In a bizarre blend, this game had just the right amount of mystery, horror and goofy humor to keep me playing through the whole thing. The very ending stunk a bit to me because it explained /ruined Zach and the delusional state York was in during the investigations (I actually thought it was funnier simply to think that York was a detective who's quarky madness was actually a tool he used to help him solve cases)..

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Edited By Rizer

I like this episode of the point. I played my first tabletop RPG because I had a friends who where trying it out for the first time on impulse. Sure the books were huge and it took some getting used to, but once we had the basic idea, we had a blast. This was not because we were amazing players and we were out to win anything but because it was a flexible game that revolved around talking to people you enjoy hanging out with anyway. It reminded me a lot of the same sensation you get from playing risk or monopoly, you spend hours playing these games mostly because it's a social event usually involving pizza, jokes and swapping stories

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Dead Space 1 freaked me out the most so far, but I'm kinda hoping something else comes up soon.

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I am going to have to wait in the end because no one I know is going to have what I want at launch. Too many pre-orders where PS4 is concerned. Even if they did, I'd still wait until there was a larger selection of games a couple months later.