Roanark's comments

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Roanark

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Roanark

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Edited By Roanark

My feelings EXACTLY! I miss how in the first two games assassination targets would often be surrounded by tons of guards and you had to plan out your assassination. Will you stike from the air? Jump out from the water? Blend with the crowd and be gone in a flash? Brotherhood and Revelations made me feel more like the mercenaries I was hiring as distractions in the second game. Sure, I can fight when I have to but I'm supposed to be an assassin! Not a knight, not a warrior, not a mercenary. Brotherhood and Revelations also took away assassinations in the main story almost entirely... In the first game EVERY major kill had to be planned and coordinated, which grew repetitive. In the second game almost every kill presented you with options. Direct approach, stealthy, or inbetween. Will you charge right in, sneak about, or do a mix of both? Brotherhood and Revelations seemed to only give one or two options and many missions felt like playing a rail-shooter. There was one path, one target, and one way it had to be done, less you lose that 100% sync objective. The options between kills were my favorite and the impact the character himself made was moving. Altair was boring, Ezio was moving and I found myself sympathizing with him quite often. As the games progressed? That feeling left me. I feel they have a strong and sucessful multiplayer now but the singleplayer has massively suffered in the past two years.

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Roanark

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Edited By Roanark

Reminds me a lot of what we all already saw at PAX. -_-

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