@pezzott1 @Rushaoz @mkeezay22 @abhisheknerdy20 Not arrogance. Just the truth. Battlefield has always been a PC first title. Not to mention lead platform is really a misnomer. With a studio as big as DICE I would think all platforms were developed at the same time.
Frostbite is an engine developed with PC in mind. Then everything gets scaled down to consoles afterwards. If this wasn't true there would barely be any difference when compared to console. I'll use CoD as an example. Game looks and plays the same on all platforms. No matter how much you crank the visuals in CoD on PC it still looks exactly the same as it does on console minus resolution and framerate. With Battlefield there are plenty of clear differences between PC and console versions. If the engine was developed with consoles in mind these differences wouldn't exist.
@pezzott1 @Rushaoz @mkeezay22 @abhisheknerdy20 Yes.. it is. It's not made on console then ported to PC. Made for PC then ported to console. There isn't even any official controller support on the PC version Hence all the visual differences and why it only runs at 900p/720p med/high settings on console. What? Did you not know this?
@Ashihna You forgot resolution and a ton of features you can enable in the nvidia control panel that consoles cannot even try running. The PC version in this video is running at 1440p and hitting 50-60 FPS vs the locked 30 on console.
Try playing BF4 on a PC at 1080p with 4xMSAA at 60 FPS ultra settings versus the PS4 version. Huuuuuge difference. Trust me I have it for both and the PS4 version makes me throw up.
@4kgamer_lmxxx Dude I'm a PC gamer and I believe 30 FPS is more cinematic. I use riva tuner statistics server and cap most of my games at 30. In the end it's a preference. The only difference being that even locked at 30 FPS the PC doesn't suffer from input lag like consoles do for some reason or another. Another reason I like capping at 30 FPS is it allows me to ramp up the MSAA and details to max since my GPU doesnt have to work harder to give me more FPS.
In the end, FPS is a preference. Someone running a 144 Hz monitor at over 100 FPS with say 2 980s is no different than someone like myself running a 680 with both at ultra detail. We're still playing the same game with the same visuals. FPS is just FPS. As long as it doesn't drop below 30 it's all good.
@sonicblast19 Yea but since this is technically open world and those consoles only had 512mb of ram they had to seriously cut down on detail to even make the game run.
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