I think the biggest problem here is an issue of perspective. Video games, while over 20-30 years old now, are still amongst the newest medium of popular media. Games are still viewed by the general public as a sort of niche thing in the vein of anime or LARPing.
The problem is that games are being relegated to a single phrase that takes away anything that makes them special. Grand Theft Auto becomes "That game where you kill prostitutes." Call Of Duty is "That game where you shoot people." And Madden is "Madden." The only mention most people have ever heard of Doom was in connection with the Columbine shootings.
What most people fail to realize is you can give this reductive analysis to ANYTHING...be it a movie, song, someone's profession, or whatever. If someone told me self-importantly that they were a rocket scientist, I could say, "So...you make rockets fly?" They'd probably respond indignantly with "It's MUCH more complicated than that!" Or if someone said, "Have you seen Titanic?" "What? That movie where the boat sinks?" It's like asking your grandmother with dementia to describe the plot of a movie. No matter how good the subject, you can easily make anything sound awful this way.
And this is why these things anger us; because that's how it makes us feel. Something that many of us connect to has been belittled, condescended, and sequestered with other relics of infancy or that which is deemed "childish." Digital worlds that have open up our imaginations or temporarily quelled the drudgery of every day life have been cast aside because they haven't existed as long as books, music, or film. There was a time when naysayers called the telephone a fad or couldn't see the entertainment value in television. Perhaps the path to acceptance is merely a waiting game.
But what do I know? I'm just a guy with an opinion.
@Megamandrew @Ryan_Som S'okay. No harm, no foul. As soon as I saw I got to play as her, I smiled. My only complaint is that I wish there were more than a few sections where you got to play as her.
The gameplay also changes a bit because, while the controls are the same, Ellie's just a kid...so you have to be more stealthy.
I remember that, and I agree. I don't typically agree with Tom, but I can understand where he's coming from. At the end of the day, a review's a review. You decide how much you let that dictate your purchases.
I'm still interested in Ducktales, though I would like to play a demo first. There have been low-rated games that I've enjoyed and there have been highly-lauded games that bored me to tears. Wanted: Weapons Of Fate was by no means an amazing game, but I enjoyed it. I can't say that I had the same fun with GTAIV due to the shoddy aiming mechanics and general sluggishness.
"In other news, Microsoft releases new tabletop coaster / doorstop / heater / nanny-cam with periodic check-in. Considers releasing game console in future."
@TohouAsura @Ryan_Som People don't make games they don't care about? Three words: Call Of Duty. Sure, the fans demand it. But the main reason they keep making those games is because they're a cash cow. Ubisoft has practically turned AC into a yearly franchise at this point, so I say same difference.
And at what point did I showcase a sense of entitlement? I said, "I would like" not "You owe me this." Yes, I said "Give me", but what kind of idiot demands things like that from developers? If I was really that demanding, I'd just start making my own games.
I don't doubt Ubisoft worked hard on Liberation, but the point is this: The reason they're talking about a female lead now is because even Ubisoft doesn't think Liberation counts. It's a spinoff game on a handheld with a small install base. This would be like saying Resistance: Burning Skies should be counted towards its console brethren.
@TohouAsura @Ryan_Som Liberation is a copout. That's not Ubisoft saying, "Hey, lets make a new AC with a female protagonist in the main series!" it's "It's a spinoff for a handheld. Who cares."
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