If some developers feel that it's necessary to move the story along, then there's nothing wrong with it.
SOL1D_SNAKE's forum posts
[QUOTE="Shame-usBlackley"][QUOTE="repercometh"]Gears rolls it up and smokes it? u mean the terrible story, bad dialog, terrible AI, repetitive gameplay? hey, lets go tot he next area, take cover, wait for dumb Ai to walk in the opne, get shot in the head and not move, rinse repeat. An Arcade shooter with the brains of a peanut.
u know it is going to be epic based on a prerendered tech shot? lol haven't u learned anything regarding marketing and hype? The 360 would explode trying to render an army of locusts.
CarnageHeart
It's going to be epic because the first game was. Like I said, Uncharted was awesome, but it tried too hard to be a shooter when it didn't need to be. There was an adventure game in there just dying to be set loose, but those elements never came together.
But yeah, as a shooter, Gears is more focused, has better weapons, better scenarios, and better boss fights. There was nothing in Uncharted that even came close to the mansion standoff (even without the boss fight that should've been included in the original release), the Krill swarm street light sequence, or even the vehicle sequences. Gears is a better shooter because it knew what it wanted to be. Even the active reload system Gears employed brings depth to the game. Uncharted did shooting well, but it tried to straddle the fence a little by introducing (but not fleshing out) adventure elements. And let's be honest here, shooting Pacific Islanders in the face just isn't as fun as chainsawing a Locust in half, or sticking a spike grenade in their back.
It's only my opinion, but having played both games extensively, Gears is just a better experience. Hopefully Uncharted 2 becomes the adventure game that the first hinted at, as I agree with you that the characters are likeable and Naughty Dog's storytelling is top-notch.
I'd be disappointed if Uncharted went the Tomb Raider route. Uncharted's strategy of intense action broken up by light puzzles or climbing bits is pretty similar to that of GoW. I do think the puzzle design in Uncharted needs to get closer to the GoW/Ico mode of being something one solves with study and thought, as opposed to something whose solution is spoonfed to you in a book.
Scenario wise and boss wise, Gears is better than Uncharted, but enemy AI in Uncharted vastly outshines that of Gears. The enemies in Gears are usually competent but ocassionally capable of not recognizing enemy fire up until they die, the eneies in Uncharted always react to enemy fire and sometimes go to amusing lengths to avoid it. The approach to friendly AI in Uncharted was also superior. Uncharted's Elena is functionally invincible (I never seen her killed) but only of moderate use (she isn't so aggresive that that hanging back and letting her fight battles for you is a viable strategy). By way of contrast, the friendly AI of Gears leaves much to be desired. It can be brought back, but there is a negative relationship between difficulty of Gears and how useful the AI is. At the highest difficulty it was impossible (in my experience) to go through with the computer just because it alway seemed like the opening shot of every fight was taking the CPU characters out of the fight.
Also, while nothing Drake did was as wonderfully gory as the chainsaw, he had some pretty nice melee moves. I do wish the fighting engine was more fleshed out though and less reliant upon mere timing.
Also, I give Gears high marks for two player online co-op (I can't tolerate split screen anymore).
I agree with what you said about Uncharted. The fighting mechanic (though not fully fleshed out) was cool.I also agree that the a.i. is just a tad better than that of Gears. Seeing the pirates in which you would come across dive behind cover throw grenades and whatnot, showed that Naughty Dog knows what they were doing.
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