@ TeamR
Stadock also made a great game that helped it sell well. But the whole copy protection thing attracted a bigger base due to the novelty of their approach to it. If all Publishers followed suit, the effect on piracy wouldn't be noticeable. So that ship has sailed.
Focusing on the Pubs/Devs because nothing can be done about the thieves is ok. Because Pubs and Devs can attempt to do something about it. But, everyone shouldn't forget the thieves role in this. Which seems to be the case far too often. I think there needs to be a louder voice from the community that its not ok to do this. The gaming community does have a loud voice but they don't use it effectively against the root of the problem.
As for piracy vs. lost sales, I look at it this way: If piracy was 100% impossible, would 100% of the people who steal games not be gamers? I think the vast majority would be paying gamers. They can afford a rig to play the latest games after all.
I do agree with you on innovation as well. Innovation does help and should be encouraged. But it also has to succeed in the long term. Otherwise, with growing numbers of illegal downloaders and rising production costs, it is a losing battle.
On a personal note: Not only is my livelihood based on successful games being released but I am also an avid gamer. I don't like seeing people harming the gaming industry with no regard for the supporting it. So these views are not just Dev views, they are my gamer views too.
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