Schillinger's forum posts
Not too much we haven't read before, but nice to read nonetheless; an article with no negative points for once! I like the sound of the Wallet; the ability to pay for anything from downloadable content to game subscriptions from one place, rather than having to fill in payment forms for every little thing.
Check it out here
Any thoughts on it? Or any ideas that would make it better in your eyes?
http://www.eurogamer.net/article.php?article_id=68670
Apparently such statements are not true, and Sony are still committed to a March 07 launch. That said, they were still committed to a Spring 06 launch, up to May :|
An unsourced statement from a Spanish website, reported on engadget http://www.engadget.com/2006/10/12/europe-to-suffer-another-ps3-delay (I'm not allowed make links :? ) says that due to more production problems the European (of course) launch could be delayed until May of next year. At this stage I wouldn't be surprised, but very disappointed. I guess that's what Sony specialises in. Let's hope the article is as spurious as it appears to be.
If a game, let's say a flight game, is using lots of rumble, while the controller is being tilted to fly the aircraft and uses the accelerometers to dash or land the plane, the rumble is going to constantly cause interference, causing the motion sensors to turn or shake. For example if thrusting the controller downwards causes your plance to land and you have loads of rumble going on, the rumble could cause the sensor to repeatedly jump up and down, stoping you from landing.ShtinkyWell yes. But Ace Combat is SO 1997 :P
2. Rumble causing interference.ShtinkyHere's an excerpt from the interview; "GS: Okay. Back to what you were saying about how Sony removed the rumble feature. They chose to remove the rumble because it interfered with motion-sensing technology. What was your first initial reaction to that? VV: Well, my initial reaction was a question to my engineers: What could we do to help solve this problem for Sony and for the gamers? And after, I think it was less than a day's worth of testing and discussions, they came up with three ways to solve the problem." So the reason is purely and simply the lawsuit, which is disappointing. Immersion were completely in the right to sue Sony; they used patented technology on a product that has sold into the hundred millions, without getting rights from the company first. I really can't understand Sony's attitude, the only thing they're showing regret for is being caught out, not the infringements on copyright. It'll be funny when 3rd party controllers start coming out with inbuilt rumble, I wonder what Sony's excuse will be then!
I'm happy that the new controller has this advancement over the old Dual Shock, but without rumble I feel it's like one step forward and two steps back. On paper, rumble is typically just a cosmetic feature that has little or no input into how a game is played but in practice it's different for a lot of titles. I've enjoyed rumble since the later batch of PS1 games and for me I can't imagine games without the feature now!
To see if it was actually that big a deal I played some PS2 games with rumble turned off, and I was surprised at how much less immersed I felt in the games. Shadow of the Colossus; the impact the colossi make seems to be toned down immensely when the ground and environments quake onscreen whenever they take a step but the controller doesn't quake along with it. Silent Hill 3; without Heather's hearbeat making the controller vibrate some of the aspects of the game fell rather flat, as well as the cutscenes where the controller would normally nearly jump out of your hand with vibrations. This is the general feeling with most games I tried, also including Tekken and MGS3.
Now if it was a simple technological problem with implementing vibration I would be a bit disappointed, but could put it down as a sacrifice for the greater good; the evolution of the controller. But the fact that Sony can and won't implement it because they won't swallow their pride and apologise to Immersion makes me sick! They actually expect us to believe that it would interfere with the sensors even though A) the Wii's motion sensing capability is more advanced and its controller somehow has included vibration and B) the CEO of Immersion has said that they are perfectly able to include it.
If Sony don't wake up their arrogance will cost them big time. Hideo Kojima has already expressed interest in working on the 360 in future and said that he was "surprised and disappointed" by Sony's decision, especially due to the fact that he found out along with everyone else at E3. I'm reminded of Lorne Lanning abandoning the PS2 and taking Oddworld to M$ because the XBox offered more features that Sony told them would be in place but weren't. Team Silent are none too happy either, and Silent Hill is my favourite game series, so they could easily take it elsewhere. If Sony decide to save face and introduce rumble 2-3 years down the line like with the original Dual Shock, I'll be angry that we missed out on the first 3 or so waves of next-gen games with a feature that could have been included all along. I know that motion sensing offers a lot more gameplay opportunities than rumble, but I've become so attached to the feature, and so angry at its unnecessary dismissal that at this point I don't particularly care.
Rant over :)
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