Please elaborate on what I'm being fake about, or what I have to be jealous about. If this game was on PC I'd be saying exactly the same thing.
While you're at it find me a screen shot or video from the Order where the back grounds are not
a/ faded out with fog
b/ blurred out to reduce detail
Ooh! look at the pre-baked lighting, flappy cloth and cut scene faces, astonishing game really /sarcasm
Enjoy wasting your money
The game look fu**ing outstanding the only draw back it has is enclosed areas and the developer claim there are more open areas.
The game models are top of the line,the visual presentation is top of line clean,great particle effects specially in weapons,incredible cloth simulation.
Is London buffoon and the game is a dark themed game off course it is going to be foggy.
I guess the photographer inserted fog in this picture to cover the limitations of the camera right.?
But but but the fog i argue the same about ryse and a stage were fog was abundant turns out that part also take place in a place were fog was heavy as well,using fog to cover limitation is not even use any more.
Ready at Dawn – Forward Lighting?
The Order 1886 uses a relatively new lighting rendering method, Tiled Forward Rendering – known to its friends as Forward+. Forward+ is a natural evolution of the traditional forward rendering which most games typically opt for. You provide the geometry of the scene, which is then broken into vertices. One or more passes when the ‘light’ the scene up, calculating how lights and shadows should look in the scene. . Forward+ has light culling implemented into the mix. This creates a list of lights which is then passed over to the final rendering shader. This eliminates the restriction of material and lighting models which have been typically associated with deferred rendering. Theoretically less memory bandwidth is consumed too, which is of course a nice bonus.
Microsoft fanboy Lemmings and hermits might team up to give Ryse a fake win in the poll but the reality is that there are tons of games out that already take a dump on that linear PoS LOL! No need to even bring the order into the conversation.
You're calling Ryse a linear PoS in relation to The Corridor: 24 FPS? Really? As if that game isn't going to be a heavily scripted 4-5 hour long linear snorefest as well.
Yeah, I watched the 15 minutes gameplay video for the Order, and saw a few minutes of gameplay and the rest was cutscenes. It's a shame because the setting and visuals are amazing.
@MBirdy88: Feel free to post some of your best pics of Metro and C3. I've played the latter maxed on my pc, and it is quite the stunner.
@gpuking Still, waiting for you to prove you know what you're talking about in regard to this statement of yours, "The Order takes this with better lighting, more complex PBR, indirect reflection, far better character models, much better cloth physics, soft body physics and better hair shader."
The whole game is going to be.. "Walk here, and press buttons when we tell you to"..
WHAT THE **** has happened to gaming.. Is this the kind of lazy shit we as gamers want now? Literally we watch a movie play out, press a button, and we some how think we're actually doing something, how does anyone get any kind of satisfaction from such bullshit.
We all need to wake the **** up and not support this kind of crap.
This is it, exactly. I miss the days of Mega Man, when there wasn't something that told you how to do everything, I mean can't we figure out ourselves ? Couldn't the player have executed that guy without a cutscene ? Why does everything need to have a cutscene, you know ? Just let me play the game. It looks so beautiful, and the setting is awesome. The gameplay could be great, because what's there is good. But I literally just watched a movie, with a few minutes of gameplay. With Quantic Dream's games, you are watching a mystery unfold, you are there for the story, and the visuals, so it works. But this game needs the gameplay, because it's a TPS.
The Order takes this with better lighting, more complex PBR, indirect reflection, far better character models, much better cloth physics, soft body physics and better hair shader. The only thing PC Ryse has is iq and framerate, that's it. Honestly nothing touches The order right now, the game just looks too good for the competition.
Look, I always hear people spouting off terms like that("more complex"PBR)and so often they don't even know what they're speaking of. As someone who's worked a lot in engine's like CryEngine, I do. Now, you might, and I'm not saying you don't. But here's your opportunity to tell me why the PBR and lighting is so much better.
I find Ryse more impressive. Compare this to your top image. It's cleaner, the lighting looks real, and the cloth on his back, it looks insane.
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