I Love Capcom. They're like Nintendo, only a little less innovative. You see, like Nintendo they make a great game and then sequel/prequel it to death and very seldom change much to the original formula. And just like Nintendo they've made some pretty bold, yet dumb decisions of late, where as Nintendo has opted to not make a system powerful enough to effectively compete, Capcom put out a brilliant game and killed it's sales with a series of stupid decisions.
Let's take a look at what happened Capcom did with RE 4, shall we?
1. They announced the game as an exclusive for a platform capable of realizing the artistic vision of the director.
2. They Forced said director to port it over to a system he is well known to hate (so much so he threatened to cut his own head off if they made him do it), and forced him to add additional content against his will.
3. They Announced that a "better" version will hit said weaker system later on.
4. They are now perplexed that people decided to hold off on the purchase of said game until the "better" version comes out.
5. They then launched the "better" version on a dying, weaker system just before the launch of a super powerful new Xbox 360, as well as an onslaught of highly anticipated new titles for Xbox and PS2. Worse yet this “better” version, while impressive, still featured noticeable graphical and technical downgrades from the GCN version preventing it from being a truly “better” experience.
6. They are now surprised that the game isn't having strong sales... The PS2 version debuted at # 3 on the charts and quickly dropped off, in contrast the GCN version debuted at # 1 and stayed in the top ten for three months straight. In the end the GCN version sold better. So much for the theory that you can make more money on PS2.
Let's take a look at what Capcom did wrong, shall we?
1. Never announce a directors cut 2 months in advance of the release of the original game. This will kill sales of the original edition, as cross platformers will wait so that they can get the additional features.
2. Never launch said directors cut on a competing system without offering the original system and it's fans an alternative with the same features. Those that don’t wait may avoid the game all together in protest of not getting all the features.
3. Never launch a port of an "older" game against the launch of a shiny new more powerful console. Right now all eyes are on the Xbox 360, and overall game sales are down. People were saving up for the 360, and are still hanging onto that money so that when the system can be found they can pick it up. They are not likely to pick up a port of an older game on an older system no matter how great it is. A truly upgraded port on a newer system on the other hand… Think RE 1 on GameCube, and you get the idea.
4. Wouldn't have made more sense to have ported this to XBox 360, or even PS3 with improved the graphics, and sound, and then put in all the additional content on a version that could be universally improved? I imagine, were that done, and if the game were announced, say 5 months after the game debuted on the GCN, then perhaps Capcom could have the blockbuster hit that this gem of a game deserves to be for multiple platforms.
Simply put, RE 5 is hitting the 360. With it supposedly continuing to improve upon the formula introduced by RE4 it would stand to reason that RE4 should be brought to the 360 with graphical improvements over the GCN version (rather than dumbing it down) but with all of the additional content from the PS 2 version (also graphically improved). Fact is that many people can agree that this game offers fantastic game play, and I cannot think of a single good reason that they ported it to PS2 rather than making it a launch title for the 360. After all, about half of the 360's line up were ports of current gen games, and none of them look as good as RE 4 would running in true high definition and all.
I think Capcom needs to "introduce" the series to Xbox gamers anyway, like what they did with GameCube, only on a smaller scale. No need to port every single original game over... just RE 4 since this is the game play experience RE5 is set to improve upon.
In short, RE4+Xbox 360= a double dip I'd actually go for. In the mean time I'm not buying the POS2 version (No the O is not a typo.)
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