[QUOTE="leonhead"]All the halo rings are activated :SJuggernaut140
great cow's, ya happy?
That would suck, because then most would never learn the ending of Halo 3.
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[QUOTE="leonhead"]All the halo rings are activated :SJuggernaut140
great cow's, ya happy?
That would suck, because then most would never learn the ending of Halo 3.
Wait, so you think SC is a horrible stealth game series yet you played all of them?
That's not very logical. It's like you stating Halo is a horrible and over rated game and yet playing through every single one of them. Or it's like me playing through the original Splinter Celleven though I found it extremely tedious and hard. I'm not a very stealthy person. I've never passed the second level in Splinter Cell. T.T
But, I think Splinter Cell is the closest to being a stealth-ninja game. Doesn't mean it is. Assassin's Creed perhaps.
10 points for Nintendo for WiiWare! Now we wait and see if we can get some good original games. Is there going to be any first-party games on it by the way?
Are we talking purely online games? Or does this include online services? Because in both the Wii (and not DS, it was never mentioned by the TC) lags behind both consoles.
Does this give us the right to 'bash' the Wii for its lack of online? To me and a lot of other gamers (people who take gaming seriously at least) do care about online. Personally, as a gold member of XBL, I enjoy a lot of these benefits and though it would be nice if I could get the same experience for free, I still think I'm getting what my money is worth. And just because it's free does not provide an excuse for the disregard of online on the Wii. Case in point, the PS3, which is free, offers a full online experience that is superior to the Wii.
The truth is, Nintendo doesn't need to and it seems like it isn't making any improvements to its online strategy, other than a few new Channels, and a few games with online play tacked on. The majority of it's audience simply doesn't care so it wouldn't make sense for Nintendo to make a dedicated online infrastructure like XBL for only a small amount of people. That's why they use third-parties such as Gamespy for this service.
So until I see real services being offered by the Wii such as demo downloading, ranked and unranked play, easy messaging, and the use of names and not numbers, I am not happy with the Wii's online plan. And I'm expressing my discontent, and I don't think there's anything wrong with that. And that's something the TC has done, so good on him/her.
To the TC, I think it is rather obvious why software isn't selling as fast on the PS3 compared to the Wii. The Wii has sold more consoles. However, I have no idea of the sales of both the PS3 and 360 in the first eight months. I think if someone posted this, it would clear up the discussion immensely.
The quality of games on PS3 is rather good, but what I find worrying is that we are not seeing many quality games after launch (minus 360 multiplats) excluding NGS, which I might add is the only game on PS3 that I'm interested in and is on shelves. While the 360 received titles such Oblivion,GRAW, Dead Rising, etc. about this same time period. However, I believe that NGS willreach a million very quickly. Andremember thatboth Oblivion and GRAW are also on PC, though I think GRAW came out much later on PC. So I'm more interested in there sales on the 360 exclusively.
[QUOTE="Sharingan100"]A game can be innovative in many ways. The weapons may be innovative, the level design may be innovative, etc. The first Halo game was innovative because it managed to take a lot of standards in the FPS genre, improve on them, add a couple of new things and do it damn well. On a console. And Halo 3 does that as well generally.
Doomshine
That makes no sense. To innovate is to introduce something new, so perfecting them, while no small task, is not innovative.
Recording matches of an FPS is not a standard, what I consider standard in an FPS are elements such as guns, melee (By the way, ask anyone with decent skill on Halo on the importance of melee and I'm nearly certain that top players use melee quite often), multiplayer. Generally things one expects to find in a shooter. Sure, you can watch a replay of Quake on the PC. But can you do this without specialized tools/add ons? (I'm not so sure, so someone please answer) I mean, I can watch a replay of Pacman on Youtube if I searched. So I think Halo 3 is the first console FPS, and perhaps FPS to have thisin the retail version. And, being able to view itin multiple angleswithout othereffects such as slow motion and theability to meddle with the space time continuum, otherwise known as the pause button. :P
Sharingan100
I think this can be done in CS, at least viewing replays without any extra tools, not 100% sure about viewing it from any angle though, hopefully someone else can answer that.
Your point about the nature of what is innovation is true. Therefore, I take back that I think Halo's weapons were innovative, though balanced. Still, Halo did introduce something new, the recharging health system, which I don't think was done before. And I might add, it actually makes sense, as the Master Chief utilizes a shield, unlike Marcus from GeOW, who doesn't, though it looks like he might use steroids instead.
I think in CS, when you die, you can observe the rest of the round from different viewpoints, though I'm pretty sure you can't replay matches later on.
I totally see the correlation between LittleBigPlanet and Halo 3..../sarcasm;
I'm going to ignore all the posts about the comparison because I feel that the comparison in invalid. However, I feel that it is neccesary to offer my opinion on why the Halo series is 'innovative'.
A game can be innovative in many ways. The weapons may be innovative, the level design may be innovative, etc. The first Halo game was innovative because it managed to take a lot of standards in the FPS genre, improve on them, add a couple of new things and do it damn well. On a console. And Halo 3 does that as well generally.
Recording matches of an FPS is not a standard, what I consider standard in an FPS are elements such as guns, melee (By the way, ask anyone with decent skill on Halo on the importance of melee and I'm nearly certain that top players use melee quite often), multiplayer. Generally things one expects to find in a shooter. Sure, you can watch a replay of Quake on the PC. But can you do this without specialized tools/add ons? (I'm not so sure, so someone please answer) I mean, I can watch a replay of Pacman on Youtube if I searched. So I think Halo 3 is the first console FPS, and perhaps FPS to have thisin the retail version. And, being able to view itin multiple angleswithout othereffects such as slow motion and theability to meddle with the space time continuum, otherwise known as the pause button. :P
And then we have this map editor, Forge. now there is only two other console FPS that have this feature that I know of. Timesplitters and Far Cry. I have no idea on the quality of these map editors so I can't offer an opinion on them. However, if what was said earlier is to be believed, players can edit the map on the fly while others are playing on that particular map. In this regard, it does have some relation to LittleBigPlanet. Though I feel LittleBigPlanet does this better, though to be fair, LittleBigPlanet's core gameplay is built around this feature. Now, when I imagine this featurein the context of a multiplayer FPS match, I get excited by the possible scenarios that could be created. Now remember, no other FPS, without user created mods can tout this feature. Obviously, in terms of customization, a PC FPS would always trump a console FPS, thanks to the availability of user created content ala, Oblivion.
Going back to my previous point that Halo did indeed bring something new to the FPS genre, I think the most apt example of this claim would be the recharging health system of Halo. I am not aware of any FPS prior to Halo that used this mechanic and I believe that because of this, the gameplay of Halo has a particular pace or flow to it. (I also believe the cover system in many games today an evolution of this idea) It is obvious that this feature was successful, as today we see a multitude of shooters that employ this strategy of 'if you take too much damage you die, so get behind something and recover dumbass'.
In terms of weapons, Halo's weapons were never new or innovative. What I thought was innovative that they got the weapon balance correct, (though to be fair, this was Halo 2, not Halo 1 with the scoped pistol) and I think Halo 3 will improve on this (sword whoring anyone?).
I could go onto vehicles but I really can't be bothered right now.
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