I've been ghosting this site looking at upcoming PC games with a week (ten days) off work at the end of the month and then I clicked on my profile and saw the last blog entry date!!
So here's an update. *minor note I'm thinking of this as a public/lost diary that may be useful to look back on at some point in the future*.
So what have I been doing for the last few years? Moving house, getting bilked on the rent, working, working more hours, playing eve, falling in love with spreadsheets and Access and then doing the sums realising that if I worked a fifth day I'd take home less than minimum wage per hour after tax and that I could do without two things - working a boring shift and the pittance I'd get for subjugating my brain to the drivel.
So I've been playing Eve Online pretending to run a corporation when actually all it means to be a CEO is to administer and measure the corps progress, between moving, and being without an internet access for over a month I don't think I did too badly with the help of trusted and long standing corp members.
Which brings me to the salient point of this blog. Online gaming and the PC's role keeping for want of a better phrase 'proper gaming' alive and well.
What I mean by that is that consoles look great and when the game is well coded can be played without a blip or pop-up in sight, however for longevity and shelf life it's the PC market that drives sales, customer loyalty and the fondness that is memory Recall. Online multiplayer has this in abundance even free online gaming too. However online gaming paid for or free relies on it's current customer market to drive the future sales via word of mouth - whether it may seem morally bankrupt or not Eve online especially saw an increase in accounts after reports of the nefarious goings on at alliance level over the last few years.
When it comes to the PC gaming is at its best. Easier controls for a start, generally you don't end up with crippled hands using a controller that is too big or too small for your hands. Scalable experience. If your pc isn't high end slide those bars to the left a bit more and there you go - the gaming experience may be not with all the bells and whistles but certainly with the spirit of the game that you bought in to in the first place. Sadly even console users aren't safe from the dreaded patches and the Downloadable content that depending on where you're from will cost more for the currency conversion than the item itself. PC users are just going to have to soak it up I guess, once the micro-finance economy proved its worth in the third world it was only ever a matter of time.
There is one, VERY important aspect of PC gaming that makes it...better...richer...gives the title longevity for years and years and it's simply a well put together and stable Toolset.
The PC games that don't have a toolset or ingame feature of creativity will die on the shelves under the constant polishing of the work experience kid. Even great games such as Bioshock may be replayed once again, possibly doubtful more than that as there is no way of creating your own levels, stories, or seeing other people's experience in the single player game. Even early games had level creators for people to use and create their own..
Only when the toolset is done well and supported with official support and of course the creative genius of the unpaid volunteers that give freely will a game live far beyond the average shelf life. Indeed online games need to be updated to further the current users goals and aspirations and entice others in to the fold, although it sounds like a pyramid scheme which is a harsh judgement. Does The Sims get boring after a while, when you remember just how much macro-management there is, even though you only want to design clothes, buildings or stories using the film editor.
---------------------------
What games have you purchased on the basis of content creation promises and did you realise your goal? Did you enjoy the game? Were your creative efforts viewed publicly and if so, was it appreciated?
----------------------------
I'm thinking of getting Dragon Age: Origins - partly for the story, but mostly for the toolset. The Wiki tutorials make it sound straight forward, yet the forums are full of posts that have had problems since day one. And then there's the fact that they released a DLC on day one and from within the game it invites you to the quest and to buy it as well.
Or perhaps I could spend more quality time in Eve and wait for Assassins Creed 2 instead/as well. No reports of that game having a toolset released ever.
Or just stick with Eve Online. The game that got me interested in spreadsheet applications and access to the extent that my industrial organiser has had over 600 downloads since 3rd October of this year. Doesn't sound a lot but as it's Excel 2007 only I don't think it's done too bad.
---------------------------
Where does the future of gaming lie? Consoles? Linear, awkward, limited longevity, party appeal, or PC gaming? open controls for the most part, open content in most cases and granted linear in some games too.
Log in to comment