Not normally two franchises that one would try to compare, however I believe they are very similar.
Both, when they were first released in their 3 dimensional forms created and recreated a "living breathing world" space for players to fulfil their fantasies. Which is why we play games right??
Alright the settings are entirely different, Grand Theft Auto doesn't have magical spells, and The Elder Scrolls don't have automobiles, but they do have one important thing in common. They allow the player to go their own route, as they see fit. They both have their own main storyline. Either of which could be turned into an engrossing novel should they wish to do so.
Anyone who has played the GTA franchise from the first pc version all the way up to the San Andreas chapter has for an hour or two, spent time rampaging, and trying to massacre as many people as possible. Simply for the fun of it all. I've heard that some Elder Scrolls players have also massacred the population of towns and cities across the land as well. What this does for thier infamy and indeed their wanted level I hate to imagine, but it IS possible. It's all to release steam and pressures of course, and there is no harm in venting off steam either. It's just what the respective digital worlds allow the player to do.
It's also possible to play both games within strict limits. Use only magic and magical items in Cyrodiil? Certainly why not. Use only the rifle in GTA, if you've got the ammo, certainly why not? Creatively there's few things that you can't do in either game.
Question. Why has GTA got such a bad reputation in the press for inciting violence, and the Elder Scrolls games haven't? Is it their setting, medieval age compared to modern era, that allows people to overlook the digital slaughter of digital peasants compared to the digital rampage by digital flamethrower of digital shoppers? Who knows, does anyone care?
Question. Have you tried, succeeded or not, in playing either of these games within a self defined strict limit? Some strange people have turned off fast travel in Oblivion, forcing them to use their horse and get lost/killed in the countryside even before they've got to the first stage. I'm sure they've found a lot more than other people, but I also believe they've died a lot more often and have taken longer in the game too.
Please leave a message on either or both of those questions to see who's actually visiting these infrequent posts. I look forward to reading your views.
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