[QUOTE="0rin"]
So Peter Moorhead is absolutely right on his comments on Killzone 2, or whenever he is dishing out crap against PS3 or any devs on it.
But hes dead wrong whenever he says something bad about the 360, or any developer that is working on it.
That is how I see it. So.. roger.
I'll keep this in mind next time he opens his meaningless, wasteful trap.
My my.. I am feeling quite cynical right now. I think i need to go punch a pillow.
EDIT: or maybe i should go back to lurking. hehe. Knowing me, I'll just end up getting banned for opening my meaningless trap -_-BioShockOwnz
Well, Rare > Guerrilla. Even their "disappointments" like Viva Pinata, Kameo, and PDZ are better than what Guerrilla has put out, like Shellshock and Killzone.
How are Viva Pinata and Kameo disappointments?
I guess you could call Kameo a disappointment because it was somewhat short (12 hours about) but that's really it. I don't get what you're saying by Viva Pinata.
Even PDZ was pretty good imo. i think most people just bash that improperly. I dunno, but i think it's true. Then again, i never played the original (but did play goldeneye).
And again, I'll repost:
Oh my god, epic fail. Reading comprehension ftw!
"Chris and Tim Stamper were still there--to try and re-create the glory years of Rare, which is the reason Microsoft paid a lot of money for them and I spent a lot of time getting on a train to Twycross to meet them. Great people. But their skill sets were from a different time and a different place and were not applicable in today's market." "
He's not talking about Rare at all. He's saying that Chris and Tim Stamper (the founders who are responsible for Jet Pack and stuff like that, not banjo or donkey kong) aren't relevant basically.
(guys, gregg heads rare now, he has since they got good)
THREAD OWNED!
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