It's been few days now since Socom: Confrontation beta landed on my Hard-Drive through Qore.
For starters, aside from PSP Socom: U.S. Navy Seals Tactical Strike, this is the second Socom game I played. In about 15-20 minutes I finally got comfortable to controls and I have to admit they are nicely placed and convenient.
One map: Crossroads, offered in different sizes and in different playing modes - from Escorting and deploying the bomb objective to Team Deathmatches.
I heard that Crossroads was one of the most popular maps in previous Socom's and I can see why. It's a very interesting map with many points of entry and offers a good balance for both ground combat and rooftops sniping action.
I also enjoyed that environment is reacting to the player nicely. Nothing beats planting a claymore next to the vehicle and wait until someone is next to it to blow it up. Grenade lunch-er is also excellent way to make some noise.
The realism that Socom is known for is definitely here, from weapons to gear load and of course combat efficiency itself. Going prone in single round tap will give you very good accuracy, while trying to run and gun will get you killed before you can scream "cookie!".
I also like how the game is rewarding if you play as a team. I have yet to encounter an opponents who would win vs two teamates that cover each other backs and are also backed up by excellent use of Mic.
80% of Beta players including myself used the MIC to help each other and by the time I heard: "Enemy, tower", I knew exactly where to look without hesitation.
So, the actual beta has its problems. On my first day of download I experienced very, very long loading times to get into a match- up to 15+ minutes. Today however, my average time of wait is about 2-4 minutes on the server close to my city.
Once you're in the game, there is a occasional split-second lag but it doesn't really influence the gameplay.
The graphics are pleasant. I was impressed mostly by excellent textures, map details and lighting. You can rest assured, the game looks great. At least to my eyes it does and this is coming from a guy who doesn't really pay big attention to it, but definitely appreciate. :)
Of course, this is my point of view.
Slant Six has their menu agreement in the words that they are aware of long loading times problems and occasional lag and are working to fix it. I'm hopping so since the game is definitely going to be great for any Tactical Shooter once it's released.
I can honestly say that the BETA, even with its problems had definitely impressed me. Teamwork and game realism eliminate run and gun mechanics I hate to much. If you use your brain, you can always land a kill and feel great about it.
We'll see how the actual game will turn out, for now I'll continue to play the beta until it ends and will give my final thoughts.
If you're playing Socom BETA, share your love or hate for that matter.
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