I bought this game the day it launched. I didn't even peel off the cellophane until a week or so ago, and this for a game I'd been drooling over since it was still being referred to as Trusty Bell. But I'd promised myself I wouldn't play it until I finished FFXII, and what with one thing or another I just now started it. So needless to say I was very excited to get started.
The opening video was pretty, had already seen a lot of it, but I was impressed with the style, the bright colors and the fact that I had the option to play the game with the Japanese audio. I'm kind of a completist, and I like to have things in their original settings (I like classic rock a lot, I buy as much of it on vinyl as possible for this very reason), so the Japanese was a nice touch. The combat tutorials were easy enough to follow and since the hybrid turn-based time-limited system is a little unusual it was good to have a walkthrough of how things were going to work. The subtitles are a little on the small side, forcing me to pull my chair uncomfortably close to the tv to read them, but that's a minor squabble.
Into the game proper now, and for a while things are ok. Given a chance to get used to the fairly high production values, the novelty of a Japanese-speaking game, and the usual handholding at the beginning of an RPG, things start to feel very familiar. Too familiar. Archaic in fact. Maybe I've gotten spoiled on the Final Fantasies and KOTORs I've been playing... Maybe I'm too used to modern inventions like character customization and I don't know, options, but I get kinda bored nowadays if I don't have them. I mean, I don't need a full-blown custom character a la Mass Effect or Oblivion, but give me something to work with, give me something like the License Board, or let me allocate skill points at level up or something. For crying out loud, Puzzle Quest let me choose a class and assign my skill points, and it's only half an RPG!
Oh wait, there is some customization. I can choose which special moves I take into battle with me. I've got one for light areas and one for shadow. Two moves you can take. And sometimes when you level up, you learn a new move. So you can choose to replace the one you already have, or keep the one you already have, or even switch out for one you learned previously. Ooh, choices choices.
Which brings me to another point. A turn based game in which you can A) attack, B) special attack, or C) use item is not very interesting. You have one special attack equipped for when in light areas, one special attack for when you're in dark areas, and one regular attack. So at any given time you can do one of exactly three things. Fuuuuun.
At one point I'd have been reeling over the atmosphere of the game, its many things to do and collect, its slightly bizarre and intriguing choice of subject matter. At this point, however, I can't imagine playing all the way through this for anything but the achievement points (of which I have hardly any and desperately want more). The story is bizarre and intriguing, sure, but I don't have to know how it ends badly enough to grind through the tedium of all that's still left between me and the finale. I've finished the first chapter of the game. I don't know if I'll play anymore at this point.
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