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SoyUnPerdedor

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#1 SoyUnPerdedor
Member since 2006 • 426 Posts

The red sky was creepy and the grainy filter looked really good, but this game is not scary at all. It was actually funny when that first zombie/ghost/whatever it was started mumbling. I couldn't take them seriously after that. Plus, they weren't threatening at all after that guy bashed one of their heads through a window, and kicked another down an elevator shaft.

I don't understand this kind of Japanese horror. Pale people and little kids are not scary. Especially the American Grudge 2 with that little boy meowing! WTF is that?!

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SoyUnPerdedor

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#2 SoyUnPerdedor
Member since 2006 • 426 Posts
I'd buy Skate. That game never, ever gets old.
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SoyUnPerdedor

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#3 SoyUnPerdedor
Member since 2006 • 426 Posts
It's not bad, but it's definitely not good
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#4 SoyUnPerdedor
Member since 2006 • 426 Posts
Nope to both questions.
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#5 SoyUnPerdedor
Member since 2006 • 426 Posts
I wouldn't throw down $60 plus tax on an 11 year old game
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#6 SoyUnPerdedor
Member since 2006 • 426 Posts
[QUOTE="enygma500"][QUOTE="G-Legend"]

http://www.ripten.com/2008/03/31/microsoft-owns-patent-for-in-game-custom-soundtracks/

This is what the problem is with in-game music, so in order for you to get tracks you need to tell devs to impliment it into their games.

G-Legend

ugh not that again. M$ own the patent for their method on in game soundtracks. just haveing a patent on in game soundtracks is too vague and it would be thrown out. sony can have in game soundtracks, they just need to have their own method. now stop showing that link

Actually no it's the patent on the whole thing, if it wasn't Sony would have coded theirs and done it the same wya M$ did just different method. So if what YOU'RE saying was the case we'd have in-game music exactly like M$ just differently coded, but we don't because of the patent. The patent covers any application or way of doing in-game music just read it. It says any application playing the users soundtracks.

I don't know much about law, or anything about game development, but ps3 and 360 do this in basically the same way. I don't think this patent means what so many people think it means. Maybe you can patent a certain line of code (I don't know what to call it, but I think you get the point) that turns off the BGM and turns on your music, but you can't patent custom music in general. Surely you can't, since there's games on the ps3 and wii that do this already.

Look at it this way, Dairy Queen sells blizzards, and McDonald's sells McFlurries. They're exactly the same thing. That's how I see custom music working on ps3 and 360.

I think Sony didn't have this ready at launch because they didn't think it was important. Same thing with messaging during a game and all that jazz

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#7 SoyUnPerdedor
Member since 2006 • 426 Posts
[QUOTE="SoyUnPerdedor"]

What else could 10/10 mean other than perfect? You've gotten the best score possible, 100% = perfect. It's a joke when movies get it too.

The number 10 exists on the scale to give ratings meaning, and I think that should be its only purpose. If you didn't have a 0 and a 10, people would be giving Metal Gear a score of 50 billion, or Grand Theft Auto would get 100 zillion.

How many games on this site have ever gotten a score of 0/10? Probably none. Now how many have gotten 10/10? Bunches. If you can make bold statements like giving a perfect score, you should have the balls to give out the worst score possible too.

SamcottsPSWii60

In that case, please explain why doesn't 5/10 = ok/average? The rating system just doesn't go like that, it's not as simple as 10/10 = perfect.

5/10 is average.

10 out of 10 is a perfect score man. There's nothing else it could mean. I think there used to be a little text under every 10 out of 10 score that said "perfect" on this site. I think if you've got anything critical at all to say about a game/movie/whatever, you shouldn't be giving it a 10.

I don't really doubt that some of GTA 4's reviews were paid for, though. I'm excited for Saints Row now. It looks like it's better at being Grand Theft Auto than Grand Theft Auto is.

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#8 SoyUnPerdedor
Member since 2006 • 426 Posts

I hope never, i like the fact that there is rewards and trophies for your in game accomplishments , thats cool, but i hate in game music, especially when im playing a game like uncharted or mgs4 i want to focus on the story, more than listening to whatever song. just imo. :) realistic44

So don't listen to it. You've got in-game choice

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#9 SoyUnPerdedor
Member since 2006 • 426 Posts

What else could 10/10 mean other than perfect? You've gotten the best score possible, 100% = perfect. It's a joke when movies get it too.

The number 10 exists on the scale to give ratings meaning, and I think that should be its only purpose. If you didn't have a 0 and a 10, people would be giving Metal Gear a score of 50 billion, or Grand Theft Auto would get 100 zillion.

How many games on this site have ever gotten a score of 0/10? Probably none. Now how many have gotten 10/10? Bunches. If you can make bold statements like giving a perfect score, you should have the balls to give out the worst score possible too.

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#10 SoyUnPerdedor
Member since 2006 • 426 Posts

These games are completely different

The movie is gonna kick ass all over the place, hopefully the game will be half as good. It's cool they put parts of Casino Royale into it though. I can't wait to play the construction site chase .