[QUOTE="enygma500"][QUOTE="G-Legend"] http://www.ripten.com/2008/03/31/microsoft-owns-patent-for-in-game-custom-soundtracks/
This is what the problem is with in-game music, so in order for you to get tracks you need to tell devs to impliment it into their games.
G-Legend
ugh not that again. M$ own the patent for their method on in game soundtracks. just haveing a patent on in game soundtracks is too vague and it would be thrown out. sony can have in game soundtracks, they just need to have their own method. now stop showing that link
Actually no it's the patent on the whole thing, if it wasn't Sony would have coded theirs and done it the same wya M$ did just different method. So if what YOU'RE saying was the case we'd have in-game music exactly like M$ just differently coded, but we don't because of the patent. The patent covers any application or way of doing in-game music just read it. It says any application playing the users soundtracks.
I don't know much about law, or anything about game development, but ps3 and 360 do this in basically the same way. I don't think this patent means what so many people think it means. Maybe you can patent a certain line of code (I don't know what to call it, but I think you get the point) that turns off the BGM and turns on your music, but you can't patent custom music in general. Surely you can't, since there's games on the ps3 and wii that do this already.
Look at it this way, Dairy Queen sells blizzards, and McDonald's sells McFlurries. They're exactly the same thing. That's how I see custom music working on ps3 and 360.
I think Sony didn't have this ready at launch because they didn't think it was important. Same thing with messaging during a game and all that jazz
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