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Stabby2486

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#1 Stabby2486
Member since 2006 • 6688 Posts
Ok, I get your arguement now. The lack of buttons making games that do better with controllers not get on the Wii and there being some people who would prefer to play with controllers is a problem. This isn't a flaw with 1 : 1, it just that Nintendo hasn't bothered to make the classic controller standard.
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Stabby2486

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#2 Stabby2486
Member since 2006 • 6688 Posts

ok I'm really confused with your comments. I'll use an example. the move Izuna drop. Ryu jumps up and smashes the enemy to the ground. now are you saying that you can 1:1 map this move??? obviously not. you have to come up with preset motions for the wiimote. why is it so hard to understand that?

poster

Does he need to do that to kill someone?

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Stabby2486

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#3 Stabby2486
Member since 2006 • 6688 Posts

If the wii isn't a evelution, tell me is super mario galaxy worse than super mario sun shine, is Brawl worse than melee, are the graphfics worse than the gamecube? Have any of you even play a wii.wukepingu

Competitive players think so. Not saying Melee is better though, it comes down to preferences for Melee and Brawl.

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#4 Stabby2486
Member since 2006 • 6688 Posts

what?? Im sorry WHAAAAAT! did you just say you can mimich Ryu and Dante??? are u serious? or are u saying while Ryu has a button for strong attack and a weak attack. where as you have control on the angle and ferocity of the attack?? if so then yes thats true. but this goes back to my wii ski arugement. regarding mundane activities!I already know you can have your character mapped to your motion. my point was you cannot engage in the moves Ryu does by 1:1 mapping/ it requires preset motions.

if you don't know who Ryu is imagine a ninja swinging a sword faster than you while doing it longer than any human could possibly do. I'm just amazed you don;t see my point. oh maybe I misunderstood you...

poster

Yes. And do you need to do what Ryu does? It's not like someone who would develop a game built around 1 : 1 sword fighting would hold you up to Ryu's skill and strength

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Stabby2486

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#5 Stabby2486
Member since 2006 • 6688 Posts

erm what? one of Nintendo's best games is the least evolved? well what does that say about their 1:1 immersion then?? also did you watch the GS tournament? all the finalists used GC controllers! why is that?

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1 : 1 doesn't work for fighters, since the characters use every part of their body.

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#6 Stabby2486
Member since 2006 • 6688 Posts

have you never played games on a controller before???? play Ninja Gaiden or Devil May Cry and you'll realise that they are not clunky etc. each button does an action not half an action. so yes implementing one sword slash to all buttons in the controller where the action is performed to varying degree is possible. but it is possibly the stupidest application of control!! gaming in controls work with each button doing something different. like jump, strong attack, and short attack,block etc etc.

btw glad you agree that 1:1 isn't supposed to use preset gestures! :) that is one of the foundations formy argument! and that is what was promised and that is what wasn't delivered!! do you see my point now?

poster

For every motion with a sword Ryu or Dante performs in their games, I do can 10 more in real life. 1 : 1 allows for much more than a controllers, plain and simple.

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#7 Stabby2486
Member since 2006 • 6688 Posts

so you are saying the 97 different keys in my keyboard and 8-12 buttons in my controller aren't enough for gaming. boy I hope you become a developer. your visisions seem unbelivable! I suppose the wii could have more than 97 preset gestures as functions, but such a game would be unbelievably ridiculous and unplayable. don't ask why?its pretty obvious.

poster

I never said that.

And go find something in your house that resembles a sword. Anything, it can be a broom, do as many motions as possible. And find a button combination or button press for all of them. Make sure that it isn't clunky and make sure it doesn't use up buttons for movement or looking or takes your fingers off them (WASD keys, mouse, analog sticks). Seriously, try it. And 1 : 1 isn't supposed to use preset gestures.

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#8 Stabby2486
Member since 2006 • 6688 Posts

have u seen the number of buttons on a keyboard? also many games use combinations of buttons in controllers. and I just explained how 1:1 is limited. and how to solve the limitation you need preset wiimote controls. like a swirl meaning something and quick flick up meaning another etc. my point is that such presets brake the purpose on which the Wii is based on. the wii is based on 1:1 immersion. as in your character does exactly what you do! so when resorting to preset commands, you break from that immersion and move on to the type of immersion provided by keyboards/controllers. despite the wiimote achieveing this oddly and ineffcientl, a lot of thinking could get rid of many possible frustrations and flaws. but limitations exist in areas that didn't exist before the wii. this is why they need a controller as well. with a controller you now have choice. is there anything wrong with that?

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Yes. Buttons simply can't have has many functions mapped to them as 1 : 1.

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#9 Stabby2486
Member since 2006 • 6688 Posts

that depends on the developers idea. I suppose if you limit the interaction to something possible like a forward jab, single slash across etc then sure. but it is impossible to have 1:1 controls for the arsenal of moves Ryu Hayabusa does. well if you can do those moves in the first place then there'll be no need for you to repeat them in a video game.my point is that wii games cannot have just 1:1 controls! It has to have preset guestures! which breaks the whole point of the wii idea! also such presets are even more efficiently executed by the press of a button. so can you see the flaw? can you see why I think it's a good idea for nintendo to give the wiimote and a decent controller as options?

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Preset attacks are eventually limited by the buttons on a keyboard or controller, with 1 : 1 there's so much more you can do.

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#10 Stabby2486
Member since 2006 • 6688 Posts

how are they an improvement? I explained how this is not the case using a snowboarding game and the ninja gaiden game as examples.

poster

I'll give you the snowboarding game, I don't think 1 : 1 would work for that. But it's not hard to move a Wii-mote like you would with a sword.