Im going to be brutally honest. That demo looked like liquid shit. Pure ass-butter. Its not even fathomable how ........uh......lets diplomatically say...... "rough" those graphics look.
Some of those gun models? Dont even look like Halo guns. Bruh, some of those guns looked so generic, they literally look like pre-bought assets from the Unreal Engine 4 marketplace, directly inserted into the game.
That blocky artstyle is terrible, and I have no idea why everything looks flat, angular, cartoony, and so low-poly. They're trying way to hard to pander to the Bungie artstyle, but Halo CE through Halo Reach NEVER looked like that. That aint an "artstyle", or "return to form" and this aint an "its just the lighting, give'em a few months to polish". NO. The actual quality of the assets look awful, as well as the animations. The gameplay looks trash. It looked just like any generic Far Cry game. This game needs to go back to pre-production.
The antagonist is just a generic saturday morning cartoon villain. You know the funniest part about this? The best part about the demo, The Banished, werent even created by 343. Creative Assembly created The Banished/Atriox, for Halo Wars 2, and 343 likely just ran out of ideas, and shoehorned them in. This is what the banished looked like in Halo Wars 2, and could have looked like here, if an actual GOOD developer had made the game.
https://www.youtube.com/watch?v=58W2QVzgFps
Which is puzzling, because ALOT of the hardcore Halo fans in the Halo community, LOVED the artstyle of Halo Wars 2. So I cant figure out why they didnt just use Halo Wars 2's artstyle for this game.
This makes me thing there was truth to those 4chan rumors a few days ago, saying they basically had nothing, and the entire dev team turned over multiple times, and that the E3 demo from 2019 was basically made up just for E3, and they had a ton of outside help for this game. There were also rumors that the multiplayer isnt coming at launch.
Im going to say this right now. There is no way this game is launching in 4 months. And if it does, it has the potential to irrevocably damage the brand equity of Halo as a franchise. Phil said alot of stuff that made me nervous, but I gave them the benefit of the doubt. I went in with tempered expectations, and even I cant fathom how monumentally bad this demonstration of Halo was.
Microsoft needs to tuck tail, permanently close 343 Industries (or reduce them to just being managers overseeing the extended universe/lore/canon), and bring in an outside studio like Bungie (or even Creative Assembly at this point) to do an emergency overhaul of this game. Delay the game a year, or two, and go back to the drawing board. I would rather them tuck tail and go back to production, and Xbox Series X being without a new Halo game at launch, than Xbox being stuck with another bad Halo game for the next 5 years. There is a reason this game comes out in 4 months, and this is the first time you're seeing it. Lets be clear on that.
One last thing.......That "Live services" crap.......get the f*ck out of here with that shit. Any time you EVER hear a developer utter the sentence "we view our game as a live service platform that evolves over time" RUN FAR FAR AWAY, AND RUN FAST. Same goes for Everwild, which im not convinced the developers even know what that game is.
Log in to comment