Read the story of the previous games on Wikipedia, and you'll have a deeper connection with Snake, and things become more immersible. Also, higher difficulties create a stronger sense of "yes" and fear.
1. Metal Gear Solid, because it provided such a deep story, and really is one of the leading models for other developers to follow in that sense 2. Twisted Metal 2, this game had so much depth, so many different quirks with the different cars. And blowing up the Eiffel tower never really got old (okay it eventually did). 3. Resident Evil 3, playing the game is fun, but playing it on the absolute hardest difficulty, and getting even better unlock able weapons was awesome! I still remember the massiveness of nemesis, and how he would, NEVER die.
Like most people here, my first game was the original Mario that shipped with duck hunt on the cartridge. I remember it like yesterday, how excited I was about the system. I remember the exact emotions and feelings of the carpet I was on at like 4 years of age. I remember sucking pretty hard (considering I had no experience) and my parents sucking even harder :D
Wow, I never knew that he was really smart and knew a lot about about video games. It's thinking like this that will bridge the gap between movies and video games, at least, in terms making good games. Usually actors are always like "oh yeah my son plays that game" :D
Patches usually bring surges of players to the game, but in the l4d channels that I'm in, everyone was complaining about the same things as you mentioned.
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